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Everything posted by Seto Kaiba
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Good grief, are we really doing this again? You'd think by now people would've learned that any news about the supposed Robotech live-action movie is virtually guaranteed to be fake news. 🙄 Every two years or so we go through this. Some third-rate entertainment "news" outlet publishes a claim that some influential Hollywood personality is absolutely, definitely, one-hundred-percent for sure signed on to [write/direct/star in] the live-action Robotech movie in development at [studio]. Some time passes, and we learn that the "news" was either totally overblown (e.g. Harmony Gold claiming for 5+ years that writers whose involvement was limited to writing one story treatment were on the project full-time working on its screenplay) or completely false (e.g. the many directors allegedly set to direct it, many of whom seem to have never even been formally approached about the project). Given how "news" like this has turned out in the past, I suspect the reality of this report is likely closer to "HG left an unsolicited voicemail on Rhys Thomas's office phone".
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Given that Macross's Oberth-class is more or less a box full of ballistic missiles, you could easily argue it's way more consistent with Oberth's actual contributions to rocketry than Star Trek's.
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Emigrant fleets - the large-scale long distance ones anyway - have been steadily growing in size over the years and have gone through at least five generations of emigrant ship design by the time of Macross Frontier. The earliest fleets using the 1st Generation emigrant ships (Megaroad-class) were small affairs of a few dozen ships centered on a single Megaroad-class emigrant ship, with around 80,000 people in total (25,000 resident on the Megaroad). Master File at one point puts the typical emigrant defense force for planets colonized in that period at around 60 ships... Spica III's defense force being 48 destroyers, 9 carriers, and approximately 700 Variable Fighters. Those early fleets initially used captured Zentradi ships, supplemented with Earth-manufactured space warships like the ARMD-class and Oberth-class, with later fleets using increasing amounts of Earth-manufactured warships from the L5 Manufacturing Station and later the captured factory satellites. By the time of Macross 7, the exemplar emigrant fleet was 194* ships strong... with the 3rd Generation City-class and its attendant Battle-class supercarrier supported by a fleet of 120 stealth frigates, 45 advanced ARMDs, 20 escort battle carriers, and at least six auxiliary ships providing various kinds of support and supplemental living space. Fleets continued to grow as time went on, with the 4th and 5th Generation emigrant ships supported by ever-increasing escort fleets of hundreds of warships. Macross Valiant - AKA Macross 16 - was composed of approximately 900 ships according to Master File. Odds are those things are happening concurrently, since even with factory satellite support it still takes years to complete the construction of such a large vessel... never mind the post-construction outfitting of the living areas and so on. The latter would be especially important for the 5th Generation Island Cluster-class, which uses an engineered artificial environment (bioplant) to maintain its living conditions and provide better long-term sustainability and resource-efficiency than previous-generation ships. Construction of such complex interdependent artificial ecosystems probably takes a fair bit of doing. The mass-production Macross-class (SDFN) were originally used to scout ahead of the early-generation emigrant fleets... and their fate afterward seems to have varied a bit. Their role was eventually taken over by the Battle-class, and larger escort fleets of stealthier warships. After that, it seems some were either retired (e.g. SDFN-08 General Vrlitwhai Kridanik) or seconded to long-term deep space research projects (e.g. SDFN-04 General Bruno J. Global). There is a popular theory that SDFN-01 General Takashi Hayase was the ship that stood in for the SDF-1 Macross in the filming of the in-universe movie Do You Remember Love? (and possibly the Master File-alluded prequel Booby Trap). It seems like the more remote and isolated the world their emigrant fleet found was, the less likely the New UN Government was to ask for the ship back. (Uroboros and Pipure are both way out in the galactic boonies, and Uroboros is periodically isolated from the rest of the galaxy by intense fold fault activity.) One of us! One of us! One of us! We don't know that's actually the case for Pipure... only for Uroboros and the SDFN-08 General Vrlitwhai Kridanik, which became Vrlitwhai City. Pipure's government sold off their Macross-class ship to a private corporation... we don't know its actual provenance or its name, only that it was dubbed the Macross Extra by its new owners. Walked right into it and promptly got trapped in the revolving door. Probably... though Macross-13 was also a code for a ship that did not officially exist... as in "that's on a need to know basis, and you don't" in-universe. The palpable irony is that, for the most part, those events are indicated to be pretty darn uneventful even in-universe. There were a bunch of itty-bitty "wars" on emigrant planets over various minor matters that were the eventual seeds of the Second Unification War, and some terrorist movements popping up here and there, but for the most part is was a period of recovery without any major threats or events that would be cause for serious alarm. * The reason for the notation is that certain works like Macross 7 Trash depict additional ships not covered in the animation. The aforementioned manga depicts at least one ARMD-class space carrier (TV series type, modified) and an additional auxiliary ship that functions as a dedicated spacegoing cemetery.
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Yes, but we're terribly pedantic and will take literally any excuse to exposit.
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I'm referring to the Frontier-era Otona Anime #9 interview... in which it was indicated that the farthest-flung emigrant fleets/planets are around ten years from Earth by fold. I'm not sure it's even necessarily a difference in meaning... since Kawamori never specified which emigrant fleets/planets were the furthest away and where they were when he said the farthest were ten years from Earth. Frontier's course was taking it into the core. Even in Frontier itself, there were likely fleets farther away from Earth like the ones going around the outer perimeter of the galaxy (e.g. Macross-11).
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... I don't think that follows, logically speaking. For one, the Critical Path corporation's research into potential applications of the newly-discovered material "fold quartz" was highly confidential at the time and Die Zauberflote and technologies derived from it were Manfred Brando's ace in the hole for his support of Latence. How would King Grammier VI, ruler of a hilariously unimportant rural planet on the farthest fringes of both the New UN Government's territory and the galaxy itself know about those top secret developments? For two, King Grammier VI's main beef with the New UN Government was the slow rate of economic growth and development on his hilariously unimportant rural planet out on the arse end of nowhere. If he'd known that he was sitting on a gargantuan stockpile of one of the most valuable substances in the galaxy and the key to multiple technologies that could be considered game-changers for military and civilian technology, he would almost certainly have thrown his lot in with Latence. For three, people who knew King Grammier VI closely (e.g. Ernest Johnson) were pretty clear on the point that Grammier was an Honor-Before-Reason meathead. He almost certainly sided with Vindirance for no reason other than to preserve his planet's governmental autonomy.
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Because fold faults are just as big a problem for fold communications as they are for fold navigation, one-week delivery is most assuredly not guaranteed. Indeed, based on Kawamori's remarks in Otona Anime #9, it can take as much as an entire year for fold communications to travel from Earth to the farthest-flung reaches of humanity's fledgling interstellar civilization. It really puts the Second Unification War's casus belli in perspective. It just wasn't realistic or sane to have Earth try to micromanage the affairs of emigrant fleets and planets when the turnaround time for news to be sent to Earth and a decision sent back could potentially be upwards of two years!
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So is what I referenced... I think we're probably actually both citing the same source. Kawamori didn't specify that it would take ten years for someone to get from Frontier to Earth. Rather, it was ten years from the most distant emigrant fleets to Earth... but I guess you could day the value of "most distant" may have changed a bit when the Delta series was being written, though they kept the ten years.
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IIRC, what was said was that it was ten years to/from the farthest-flung emigrant fleets/planets... which tallies with Macross Delta, given that Megaroad-04 needed ten years to reach the Brisingr globular cluster.
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Well, yes and no... The New UN Government is building emigrant ships at a downright blistering pace and launching them at a rate of one or two a year. One detail revealed in Macross Frontier is that Earth is no longer the only planet doing so. Eden's shipyards are also engaged in the business of producing emigrant fleets. Of course, like any major government undertaking - especially one with such extensive military involvement - the construction and launching of emigrant fleets is shot through with involvement from special interests. Not only do you have to build the emigrant ship and the dozens or hundreds of escort warships and auxiliary ships that support it, and select a population to inhabit it on its voyage, you also have to establish a working government on that emigrant ship, a functioning economy, etc. to provide for the ship's population while the fleet is in transit. In the larger emigrant fleets, this inevitably means large corporations and other such entities get involved and establish presences aboard, and wield at least some influence over the government. The Macross Frontier fleet, for instance, was constructed and launched with the extensive support and involvement of the interstellar shipping firm Bilra Transport. The company wields a lot of influence within the Frontier Government and deliberately charted a course into Vajra space to pursue the company's own ambitions regarding securing a source of fold quartz. Macross Galaxy, on the other hand, was constructed and launched as a corporate entity itself... existing as a sort of flying R&D facility for its parent company General Galaxy. Its corporate government exploited its governmental autonomy to engage in all kinds of amoral bullsh*t. Because the fleet's population determine how the government in their fleet will function to an extent, there can be some pretty significant differences in government models, economic philosophies, and so on between fleets. For example, in the Macross 29 fleet, the population contains a large number of refugees from wars elsewhere in the galaxy and has disbanded its armed forces after adopting a governmental policy of total pacifism. Macross 11 got a bit weird with it as a USA-themed emigrant fleet... in a theme park-y sort of sense. (And believe it or not, it's not actually alone in doing that kind of thing...) Eh... Megaroad-01 was the only one that was really launched to substantial in-universe fanfare. Afterwards, emigrant fleets were launched with such regularity that it became a lot less special. Possibly a collection of smaller interests, rather than one large megacorporation, given that there is no evident corporate influence over the 37th fleet government and the 59th's economy has collapsed to the point that it's impossible to tell... though they were counting on switching to cultural exports (entertainment industry) to revive the fleet's economy towards the end of Macross the Musiculture. It is and it isn't... the various worlds colonized by the New UN Government's emigrant fleets are spread across a huge volume of galactic space, but it's not like the New UN Government has control over the space inbetween. They're so spread out because the galaxy is a VERY big place, worlds capable of supporting human life are few and far between, and traveling by space fold is actually a pretty rubbish way to explore large volumes of space because it's basically teleportation. Convenient FTL sensors which can identify habitable planets from light years away don't exist in Macross and ships can't survey the space they're circumventing while folding, so the only way to find habitable planets is to fold into a likely area and spread the fleet's escort out to investigate the nearby star systems before folding to the next likely area and doing it all over again. Lather, rinse, repeat for years or decades until you find a suitable planet. Some early fleets like Megaroad-04 sailed all the way to the far side of the galaxy before finding a planet, while others found ones only a short distance from Earth. They actually have gone to the other side of the core, though... the Brisingr globular cluster is on the galactic rim on the far side of the galaxy from Earth.
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Nope, there has never been anything like a proper map of the setting in any official media.
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Star Trek: Picard (CBS All-Access)
Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
That'd make a sick sort of sense. Though I'm increasingly bothered by Picard's insistence that the Borg Queen is an individual who exists separately from the Borg collective. From her introduction in First Contact to her final "death" in the Delta Quadrant Unicomplex at the hand of the future Admiral Janeway, the Borg Queen was consistently presented (and self-identified as) a wholly-artificial contrivance of the Borg Collective. The Borg Queen wasn't a drone and had no "original" identity of her own. She was, as seen in her first appearance in First Contact, an almost entirely mechanical construct whose "consciousness" was a manifestation of the Borg's collective will. In practical terms, the Borg Queen was little more than a ventriloquist's dummy the Collective used to talk to people when its usual "Voice of the Legion" wasn't achieving the desired effect. Her repeatedly coming back from the dead was justified because she was never alive... the Queen was just a tool that could be scrapped and remanufactured as needed. With the Borg Collective wiped out by the Confederacy in Star Trek: Picard's second season, there shouldn't BE a Borg Queen because the Queen only exists as a manifestation of the Borg Collective. No Collective means no collective will to animate the mindless body that is the Borg Queen.- 2171 replies
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Star Trek: Picard (CBS All-Access)
Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
You're probably thinking of René Picard - only one "e" - who appeared in TNG "Family" and Generations. He was the son of Jean-Luc Picard's brother Robert, who met his uncle when he visited the family home while recovering from his assimilation by the Borg. He was mentioned as having died offscreen in a fire that destroyed the Picard family home in La Barre, France in Star Trek: Generations.- 2171 replies
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Star Trek: Picard (CBS All-Access)
Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
They didn't go quite that far back... they went back to 2024, Dune was published in 1965. It's especially out of place given that the story revolves around (a robot that thinks it is) Jean-Luc Picard. It would've been way more believable from any other Captain, but Picard was a consummate diplomat and hands-down Star Trek's biggest stickler for maintaining composure and decorum and his series (TNG) used profanity so infrequenty that having Data say "crap" was a huge thing in their first movie. Honestly, I've lost all hope for this series. Calling it trash hardly feels strong enough. Having this all-important person without whom the future turns into (a slightly worse) dystopian nightmare conveniently be a hereforeto unmentioned ancestor of Picard's who was involved in a groundbreaking mission in prewarp space exploration despite Picard's previous insistences his family were a pack of borderline (or actual) luddites until he all but ran away from home to join Starfleet is just too convenient. The last time Star Trek tried a story like that it was considered one of Voyager's very worst episodes (11:59), though at least that had the grace to end on a subversion with Janeway learning her family had massively oversold her ancestor's alleged role. It's also way too damned convenient that Guinan is living and working in the immediate area - and at the same address she'll occupy four centuries later - so Picard can easily consult her and that there's another identical Soong also living in the immediate vicinity and working on the same banned genetic research that'll eventually get his descendant Arik arrested. Six degrees of separation is fine and all, but in this story the whole world seems to be at one degree of separation at most. The whole identical ancestor thing was always silly, but admittedly Picard has taken it to an absolutely ridiculous place. Data and Lore were excusable because they were literally manufactured in Noonian Soong's image, but there's no damned excuse for every male Soong to look exactly the goddamn same. Either someone out there is Duncan Idaho-ing copies of some unknown Soong into existence every century or so specifically so they'll carryout banned research projects or the writers are so out of ideas that they simply can't conceive of a Picard story without Brent Spiner to carry it. Come to that, is Agnes Jurati the new Miles O'Brien? Season one had her dealing with her life's work being banned by the Federation Council, her lover disappearing, being mind-controlled by a Zhat Vash agent inside Starfleet Security to commit a murder, and then had to dismember a dead bio-android and watch Picard die a painful death. Between the seasons, she went on trial for murder and was acquitted due to extenuating circumstances. Now she's a dysfunctional mess who had her mind hooked up to the Borg Queen's temporarily and then suffered a Grand Theft Me at the Borg Queen's hands, likely being the person who created the worse future in the first place. If they don't kill her off in this season, she'd better be spending the remainder of her natural life in a cell somewhere very deep underground. It's pretty telling that even the Borg Queen - an omnicidal maniac - thinks Jurati is a bit psycho.- 2171 replies
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And the mixture of TV and DYRL Zentradi equipment in that very episode of Frontier. Some of those dates are a bit suspect... being that some of them are derived from that infographic at the start of Frontier that takes artistic license with the launches of emigrant ships.
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Star Trek: Picard (CBS All-Access)
Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
Yeah, that's a pretty straightforward assessment of the series... For whatever reason, Star Trek: Picard's writers seem to sincerely believe that depth and misery are the same thing. It's another way the influence of their obsession with Dune is making itself felt and heard in this sad mess of a series. Frank Herbert was also a big believer that the future could only be interesting if it was completely awful in every way.- 2171 replies
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Or it could also be a variant of the class from a different factory satellite group or fleet. Zentradi equipment isn't totally uniform, the various factory satellites have been making their own refinements and improvements to the designs they produce for 500,000 years... and with fleets losing various tech bits in combat over the millennia, it could be a model that is either obsolete or for which the factory satellite was lost.
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Thus far, I don't believe the ARMD-like structure on the side of the Megaroad-class has ever been identified as a separately-operable warship. This is Animation Special: Macross Plus offers the only other known official paintjob for a Valkyrie stationed aboard the SDF-2 Megaroad-01. SVF-184 Iron Chiefs aircraft 306 has "SDF-2" stenciled on its tail underneath the tailcode. The art drawn for Variable Fighter Master File: VF-4 Lightning III shows the SVF-1 Skulls aircraft 101 with "MEGAROAD-01" on the stabilizer below the squadron emblem. On "docked" ships like the Macross-class (e.g. the SDF-1), the aircraft carry the name, designation, or both of the ship where they are physically stationed. So on the SDF-1 Macross, art books and Master File have a mixture of "PROMETHEUS" and "MACROSS" stencils depending on where the aircraft was located. Likewise, Xaos's VF-31s identify as being from either the Aether (Delta Flight's aircraft) or Hemera (the rest) rather than the Macross Elysion that had no aircraft support on its own. EDIT: Also... hell of a necropost. "13 years later...".
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It seems to be an ISP thing... I've noticed that I can't access @sketchley's site via my home internet connection, but accessing it from a mobile device without being on WiFi seems to work. For the most part, no. There are very few spaceships in Macross that are actually designed to operate inside of a planetary atmosphere. The vast majority are spacecraft intended for use only in space that can, in a pinch, operate in atmosphere by remaining aloft with gravity control. There are a few exceptions, like the Queadol Magdomilla-class's forward section, which is more or less an excessively large landing craft, and the human-built Uraga-class and Battle-class that are designed to operate as naval vessels as well. Otherwise, planetary operations are mainly sustained via mecha able to make reentry and return to orbit under their own power or using landing craft as the Zentradi do. The reason you don't see many surface-capable space warships is that the Zentradi really don't bother with planetary invasions. The kind of war the Earth Unification Government planned for, a classic "alien invasion" where capturing and controlling a planet's surface was the objective, just doesn't happen because the standard Zentradi approach to dealing with an enemy planetary base is to flatten the whole place from orbit. Some surface-based defenses are OK in case an enemy scouting force does make planetfall, but otherwise there's not a lot of value fighting the Zentradi anywhere but in space. (This was also true in Macross II: Lovers Again, where space warships were essentially limited to water landings. The military's artificial island headquarters included wet docks to accommodate both human-made warships and captured Zentradi ones.)
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That's part of that largely undocumented decade or two, unfortunately... but given that the Variable Glaug was used by the Dancing Skulls in the late 2010s, and eventually became the basis for an unmanned fighter and then a 4th Generation equivalent manned derivative of that unmanned fighter, it seems a fairly safe bet that the Variable Glaug was at least moderately used during that period. Not really... just the basics of its origin like being based on a stolen VF-X-11 prototype. The equipment used by Black Rainbow, Vindirance, and other paramilitary groups seems to have been largely sourced from defense industry corporations playing both sides of the Second Unification War. It's designed to deploy human-made munitions, so it's a pretty safe bet it's human-designed.
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ARMD II-class is the semi-official name for the movie version ARMD used in Variable Fighter Master File and a couple of other places. It's not so much "designed for space" as "optimized for space". They can still fly reasonably well and fight effectively in an atmosphere, but with less agility than a VF that is designed to be all-regime or optimized for atmospheric service. In the case of models like the VF-19F/S, the optimization for space meant more verniers, abolishing some control surfaces that were not strictly necessary for flight in atmosphere (the canards), and changing the wing design to one that offered better internal fuel storage at the cost of some atmospheric agility.
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Star Trek: Picard (CBS All-Access)
Seto Kaiba replied to UN Spacy's topic in Anime or Science Fiction
Yesterday night, I was discussing the direction Picard has taken with a few friends on Discord and it struck me... most of new Trek's problems are because the creators are trying to turn it into something other than Star Trek. Where I've been wrong all along is that, where Abrams was trying to turn Star Trek into Star Wars, Kurtzman et. al. are trying to turn Star Trek into Dune. Picard season one's Qowat Milat and Zhat Vash are just halves of the Bene Gesserit. The Qowat Milat got the Bene Gesserit's elite combatant and will-never-tell-a-lie traits, while the Zhat Vash got their ancient conspiracy pulling the strings of galactic government trait and the task of enforcing their off-brand equivalent of "Thou shalt not make a machine in the likeness of a human mind". The extradimensional synths are nicked from the contested prequel Legends of Dune, specifically the Omnius AIs that were taken into another universe after attempting to enslave or destroy all human life. Discovery did the same, with the Spore Drive and Stamets basically being knockoffs of the Holtzman drive, spice, and the guild navigators, and arguably based Control on the Omnius as well.- 2171 replies
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TBH, as half-arsed as Macross Delta was... I doubt they thought that far ahead. By all accounts, the ARMD II-class were the majority of space carriers until the Guantanamo-class was introduced somewhere around the 2030s. (If you buy Master File's account, there were somewhere on the order of 200 of them before the Guantanamo-class was introduced.) Macross 11 is a weird sort of hybrid. It's a City-class, and therefore a 3rd Generation emigrant ship, but it's got a vaguely Island Cluster-like train of smaller environment ships AND a Milky Road. Presumably the small environment ships are a similar type to the Akusho-type that was docked to the Macross 7 and home to Fire Bomber. Sort of... Macross Chronicle refers to the Spiritia Dreaming VF-14 as a "heavily armed" specification VF-14, not a Special Forces Valkyrie.
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Exact specifications for the Macross 1 City-class are not given, but as it's explicitly a City-class just without the armored shell it can be assumed with relative safety that it's about 350,000. That type appears in the animation of Macross 7 in the pre-OP infoblurb early in the series. The shot they're in shows at least four ships of that type in Earth orbit, and the one closest to the viewer clearly has a Battle-class docked to it. (Also visible in a printed screen capture in This is Animation: Macross 7 on page 4.) For the record, we're not actually sure what the Island Jackpot is meant to be or how it fits into the history of emigrant ships in the Macross setting. Like a lot of things in Delta, it's simply not explained at all beyond the absolute basics. Island Jackpot is problematic for a bunch of reasons. It's clearly much smaller than the City-class 3rd Generation emigrant ship and the basic timeline of the Brisingr cluster being discovered by humanity would mean that it'd have to be either a 2nd or 3rd Generation emigrant ship. Macross Delta's animators didn't design a new model for it, though. It was a largely unaltered reuse of the Island-1 CG model from Macross Frontier. All they did was scale it down and draw a new interior texture for it. So it clearly isn't a City-class, and the design aesthetic doesn't really line up with anything we know about from that period. It's possible Island Jackpot is an exemplar of the never-seen and never-described 2nd Generation emigrant ship class that was used between the Megaroad-class 1st Generation emigrant ship and City-class/New Macross-class 3rd Generation emigrant ship. Given the available evidence, it appears the Queadluun-Rhea and YF-21 are VERY closely related... with both projects stemming from General Galaxy being contracted to restore the captured Quimeliquola factory satellite to working order in 2035. The New UN Forces project to develop a Queadluun-Rau replacement and a 4th Generation Variable Fighter were largely concurrent developments, and the YF-21 draws heavily on the experience and knowledge General Galaxy acquired from the restoration of the factory satellite that made the Queadluun-Rau for part of the Boddole main fleet. (Since the VF-17 was also mentioned as part of the previous quotation, I should note that while it is from approximately the same time period as the YF-19 and YF-21's development it's actually one generation older. The VF-17 is the last 3rd Generation VF, and was upgraded to nominal 3.5th Generation standing by the time of Macross 7 thanks to various tech upgrades.) Those remarks are based on evidence from the aforementioned Macross 1 scene in Macross 7. There are Northampton-class ships shown in formation with the four Macross 1-type City-class ships. (There is also a partial view of something that appears to be an ARMD II-class space carrier or a derivative thereof in the upper left corner of the shot.) The VF-17 entered service in 2037, though because it was a dedicated Special Forces Valkyrie it was not rolled out in significant numbers. The total number built was supposedly just 718 units. It likely didn't achieve combat readiness until 2038 or later, though that would be hard to pin a precise number on because the time of adoption by various emigrant fleets would be different, but the lower volume of them and the smaller size of the units would make it easier to achieve operational readiness since fewer personnel need retraining. The VF-25 and so on were a rather different situation since those were main Variable Fighters meant to be used by the rank-and-file, while the likes of the VF-17 were for the handpicked chosen few of the elite special forces. 1 million is the population of the entire Macross 7 fleet. 350,000 live in City 7, and the remainder are either soldiers stationed aboard the ~185 ships of the fleet's NUNS defense force or permanent residents of the various auxiliary and support ships accompanying City 7 to its destination like the resort ships, the aquaculture and agriculture ships, the factory ships, etc. (In Macross 7 Trash, this also includes one dedicated cemetary ship.) It's generally indicated that these ships are launched well below their actual maximum operating capacity, on the assumption that they will spend years and possibly decades on searching for an inhabitable planet to colonize. The Macross Frontier fleet, for instance, is noted to be running at around 1/10th of its maximum capacity in 2059 with 10 million people living there. There's no actual hard limit on the size of an emigrant fleet... so it's not clear why some emigrant fleets had multiple primary environment ships and others had only one. Macross 5 was shown with at least three City-class ships plus the same type of auxiliary ships the Macross 7 fleet used, so it's possible its initial population was simply that much bigger that they felt they needed three City-class ships, or they had fewer of the specialty auxiliary ships like the resort ship Riviera and had to incorporate recreational facilities into their main ships. Even Macross Galaxy, a 4th Generation emigrant ship, is noted to have continued using the same type of auxiliary ships as the Macross 7 fleet despite its much larger population and the much larger Mainland-type environment ship. It isn't until the 5th Generation Island Cluster-class that the functions of those auxiliary ships seem to have been absorbed into the main ship via its vastly more sophisticated Bioplant environmental maintenance functions. That's Island Jackpot, and no... we don't actually know what it is. As mentioned above, it's a reuse of the Island-1 CG model from Macross Frontier, but scaled down substantially.
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So, it's a LOT from column A... but not without a little from column B. It's unclear if they were out-and-out unique, but the ships of the 35th Large-Scale Long-Distance Emigrant Fleet "Macross 5" were definitely odd ones out. The fleet's population was composed entirely of Zentradi miclones and the ships produced for it adopted some Zentradi aesthetics and a greater-than-usual amount of Zentradi overtechnology. The reason I say "a little from column B" is because, as is true for modern supercarriers, no two examples of the Battle-class are truly identical. Even when they're building off of the same plans, little design concessions, modifications, phased-in upgrades, and so on are incorporated into their construction that deviate from the base spec... and that's before you consider intentional design alterations based on the newly-established fleet government's wants and needs. The ships of the Macross 5 fleet aren't the only deviations by a long way. Macross 1's City-class ships lack the armored "shell" seen on later models, and Macross 11 has huge heat dissipation fins and a train of smaller habitat ships. Unfortunately, we don't have precise details about when many designs that were first seen in Macross Plus and Macross 7 entered service, since the period between Flash Back 2012 and Macross Plus is largely devoid of coverage. We know the Queadluun-Rhea was developed in the mid-to-late 2030s and that production could not have begun earlier than 2040 since that was when the factory satellite that was to produce it was moved to its final location and resumed operation. We know the model of Queadluun-Rhea seen in Macross Frontier is a 2056 improved variant. Not really, most are mentioned only in passing... the only one that is discussed in significant depth is Macross Olympia, which is one of the 5th Generation fleets that was involved in codevelopment of the VF-25 after its YF-26 bombed out of their inter-fleet design competition.
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