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Seto Kaiba

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  1. It seems like a reasonably safe assumption that any Protoculture-use command and control infrastructure was probably destroyed early in the fighting, along with anyone who had the necessary authority to order the Zentradi to stop fighting. ... we have the ability to make very slow, very clumsy drones that can walk on flat services without (frequently) toppling over and even jump from one flat surface to another without (usually) falling but they're prohibitively expensive, fussy, and their capabilities are VERY limited. The Protoculture didn't see the Zentradi as people, but rather as living weapons. Chatty autopilot systems made of meat. We don't know what their original development environment was like, you're judging it on the basis of what you wish was true rather than what the facts are. At the time the Protoculture created the Zentradi and their equipment, they had only been a spacefaring civilization for a few hundred years. They were simply advanced aliens, not yet the sufficiently advanced aliens whose biotechnology invoked Clarke's Third Law as seen in Macross 7, Macross Zero, and Macross Delta. It says quite a bit that even then, they'd managed to make military hardware and autonomous logistical support infrastructure that was effectively Ragnarok-proof even if some of it was deliberately made simple to make it economical to mass-produce. That it does, yes. There really isn't a ton of difference there from the outsider's perspective. They're both big, shouty, xenophobic, genetically-engineered abominations that know only war. (Spess Muhreens are only nice guys who don't burn planets out of spite when they're Lamenters or the Ultramarines 4th Company. ) It's the Supervision Army.
  2. Nothing will ever top the matter-of-fact, utterly boisterous delivery of "Nanomachines, son!". (Revengence is the best Metal Gear. Fight me.) Probably not, I would say. Macross Chronicle and other sources have waxed downright lyrical about the Protoculture's admiration, bordering on reverence, for the Vajra. The favored explanation among the current sources seems to be that the Protoculture developed their overtechnology from the study of Vajra carcasses they found and that they designed their war machines based upon those advances in imitation of the Vajra's own forms seemingly in an application of "nature is the best engineer". For a given value of "nature", considering the Vajra evolved to the point of being able to take direct control over their own evolution in the distant past. The Vajra were an ancient and estalished interstellar species when the Protoculture's civilization was taking its first hesitant steps into space. Presented with the opportunity to study a far more advanced species, the Protoculture would naturally hit on the idea of copying the Vajra's biotechnological "designs" because those were already proven by the Vajra's continued use of them. Assuming such a system exists, and that the Zentradi would even recognize or understand such a message 500,000 years or acknowledge its authority 500,000 years after their creators disappeared. The Protoculture tried something similar in Macross Delta's backstory, using their delta wave system to try and bring a halt to the fighting by creating a galaxy-wide hive mind, but apparently decided the risk of Your Head A'splode was too great to turn it on.
  3. Erm... no. FISSION MAILED I have to admit, the idea left me with the strange mental image of a bunch of Zentradi wiseguys all leaning out the windows to shoot like mafiosi in a car chase. Exactly what any of the Zentradi equipment was originally designed for is a question to someone who's been dead for half a million years. What they're used for now is primarily space combat. Remember, the equipment the Zentradi force use hasn't changed in that half-million year span except for various technologies that've become lost because their factory satellites were destroyed (like thermonuclear reaction weaponry). The descent pods exist for the sake of transporting the Battle Pods in bulk, because they can't make reentry or return to orbit under their own power. Remember, this is still lowest-bidder military hardware even if it is made autonomously by robotic factories. The Regult was a no-frills, no-modcons, heavily economized for large-scale mass production military vehicle whose designers gave exactly zero ****s about the lives or comfort of the Zentradi piloting it. Its main problem is that, to keep costs down, there is very little onboard automation. Most of its systems are manually operated by a Zentradi pilot who's in a cramped and uncomfortable position inside of its cockpit. It was designed to imitate the form of a Vajra larva, which gets around mainly by hopping and flying, which is also the way the Regult mainly gets around. Its high center of gravity makes it liable to tip over in collisions and so on, so its pilot has to exercise great care. You've missed the point of them completely, I'm afraid. The Zentradi weren't created to be - and aren't - a super cool, awesome army of intergalactic conquest. They were an entire race of disposable people created by the Protoculture's two sociopolitical factions for a single cruel purpose: to fight their brutal, pointless, incredibly short-sighted civil war for them. The Protoculture were so fixated on destroying their own people over petty differences that they raised up an unstoppable force of destruction, armed it so well for the purpose that it could fight into eternity if need be, and turned the nightmare they'd created loose on their fellows. Initially, the story was that they achieved mutually assured destruction just in case this Cold War allegory isn't obvious enough. In practical terms, this isn't G.I. Joe... this is borderline Lovecraft. The Zentradi's genre is cosmic horror, not action-adventure. Even though humanity were able to turn part of one Zentradi fleet to their purpose and teach them there is more to life than war, there are still thousands upon thousands of fleets out there, composed of millions of warships, and the only thing protecting humanity's fragile and nascent interstellar civilization from utter ruin is that the Zentradi don't know that we exist yet. The New UN Government takes great pains to keep it that way, because a single main fleet is a force on such a cyclopean scale that they can't be fought on an even footing EVER. The tragedy of the Zentradi is that they're a race of thinking, feeling, sentient beings who were created for brutal, short, senseless lives of violence in the name of masters who are long dead and can't even contemplate ending the violence. They are a senseless force of largely indiscriminate destruction unleashed upon the galaxy by the Protoculture's arrogance, and there's the possibility they might be unwittingly protecting the galaxy from something even worse.
  4. It probably wasn't the standard in the Protoculture's heyday. It likely became a part of the Zentradi's standard playbook after the Protoculture rescinded the directive "Do not interfere with the Protoculture" to combat the Supervision Army's forces, which grew by capturing and brainwashing the populations of entire planets. What independent missions? The Zentradi have been operating on a single directive for the last 500,000 years: Search and Destroy. Branch fleets of hundreds of warships seem to be the smallest default unit the Zentradi send to a theater. The standard response to a force of that size meeting an enemy that it can't overcome? Summon Bigger Fish. They'll call in reinforcements until they find a hammer big enough to crack that nut, like how Vrlitwhai called in Quamzin, then Laplamiz, and eventually referred the matter up the chain of command to Boddole Zer himself. As we saw in DYRL?, when an enemy fleet is found by a branch fleet force, the standard approach is to roll up with your entire main fleet and try to wipe them out in one go. The same was true in Macross 2036 and Eternal Love Song too. Well, no... of course there aren't. The Zentradi have no concept of creative actions or thoughts, so their interest in information only extends as far as actionable intelligence... and you can get that from the wrecks of enemy ships after they've been shot to pieces. Likewise, they have no need to secure resources or technology because all of their logistical needs are met by the millions of automated factory satellites the Protoculture made for the purpose. Those factory satellites autonomously handle every step of the manufacturing process from mining the raw materials all the way to assembling the completed product for delivery to a stockpile or fleet. So, yeah... the answer is to just atomize everything, because the Protoculture's last directive to them was to destroy the Supervision Army. Having legs doesn't necessarily make it a land vehicle... the Regult is actually noted to be not very good at walking. They're mainly used as fighters in space battles.
  5. Wouldn't a doghouse be more appropriate, if he's a flying ace? Cardboard boxes are for espionage. Everyone knows that. 😉 What possible use would massed infantry be in a fleet engagement where two fleets of spaceships are shooting at each other from hundreds or thousands of kilometers away in a No Quarter battle in deep space? It's not like they can roll down a window and stick a rifle out or march over to the enemy fleet on foot. There's very little reason to even consider boarding actions if your goal is to simply destroy your enemy utterly and if your goal is to board an enemy ship mecha have been shown to be effective in that regard. The standard Zentradi approach to finding an enemy planet is to roll up with a Main Fleet and convert it into a parking lot with massed bombardment, no need to land any ground forces. There may, at one point, have been a call for Zentradi infantry but they seem to be an all but exclusively mechanized force by the time humanity encounters them. The only times we see Zentradi infantry during the First Space War are minimal security details aboard ships or off-duty mecha pilots reacting to threats inside their ship. Perhaps there was a point in the Protoculture's history when Zentradi existed but their mecha did not, and they were used as infantry instead. Maybe it was necessary to make them super-resilient to the point that they shrug off 55mm cannon fire. Maybe the Protoculture just thought it was super intimidating to be ten meters tall. Maybe the Protoculture found it easier to dehumanize them if it was immediately obvious they were non-Protoculture? Whatever the original reason was, it's been lost to time since the Protoculture went extinct. That'd just take away from their ability to deploy flight-capable armored vehicles that are even more heavily armed and not significantly larger.
  6. If I had to guess, I'd assume that the VF-31AX Kairos Plus's specifications will probably not be significantly different from those of the VF-31 Siegfried. After all, what we know of them is that they were VF-31A airframes that were retrofitted with spare parts from the Siegfrieds that were destroyed earlier. The only upgrades specifically mentioned are the fold quartz used in the fold wave system and the ordnance container w/ beam gunpod being exchanged for a more powerful model. With that as the baseline, I'm inclined to suspect that the Sv-303 Vivasvat is probably not going to be all that impressive either. Maybe VF-27 level, given that Max supposedly beats them handily in a YF-29 that was no different in spec to the original type.
  7. True, though that's something it shares in common with Picard and Discovery... some of the worst writing in the franchise's history.
  8. His music will endure, sure as sure... His agent hasn't identified his cause of death. He was vocally anti-vax and opposed to COVID safety restrictions. TMZ and one or two other entertainment outlets reported he'd been hospitalized with a severe case of COVID, but those reports were unconfirmed.
  9. It's been quite a while since Frontier, so I'd have to look at the relative release dates to be sure... but my gut feeling is that in this specific case (Absolute Live!!!!!!) there's been a rather surprising dearth of information about the new mechanical designs in the movie. I'd have kind of expected a major feature in Great Mechanics or something, but all we got was an 8 pager crammed into the back of the winter issue. I noticed that on the toy thread... with the barrels beefed up like that, I was expecting a much larger round for greater stopping power, especially since the VF-31AX was hacked together for actual combat not for airshow use. If Max's YF-29 is what we've been led to believe it is - essentially unmodified from the original Macross Frontier fleet specification - then they can't be that powerful. Especially if the VF-31AX can fight them, since what little data we have suggests they're just Kairos airframes with Siegfried parts and higher-quality fold quartz in their fold wave systems. It's irritating, at least. Then again, when it came to the Macross Delta TV series we didn't start seeing properly detailed stats until - IIRC - the TOMYTEC model kits dropped. That was literally the entire reason I bought them.
  10. Not a clue. Not Macross though, AFAIK. From the oldest versions of the lore, the only time the first space destroyer Oberth is mentioned are the start of construction in 2003 and its commissioning in 2005. The only two ships of the class noted to have seen combat prior to the First Space War were the Oberth-class's second ship Goddard and third ship Tsiolkovsky, which fought each other after the Tsiolkovsky was hijacked by the Anti-Unification Forces and used to attack the Mars Return Fleet. Other than that, the only other two named Oberth-class ships in official material are the Miranda and Akishima, which were sunk in the opening battle of the First Space War.
  11. After some quick double-checking, it appears to may be conflating events from the official Macross timeline with events from the Robotech short comic "Mars Base One". In Macross, the fate of the Oberth-class's namesake ship Oberth is unknown... but she was likely one of the hundred-plus sunk during the First Space War. In Robotech's "Mars Base One" short comic, the Oberth was sunk in orbit of Mars by a Zentradi warship performing advance reconnaissance in 2005 while attempting to evacuate the personnel remaining at Mars Base.
  12. His Macross Chronicle character sheet (PLUS Civilian 04A) says it was his space suit, though they don't refer to it as a cold sleep function... rather, as a "simple" sleep or "quasi" sleep (簡易のスリープ) function. They don't elaborate further on the subject, unfortunately, and it's not covered further in the Technology sheets about spacesuits or helmets.
  13. Maybe if it had the budget of Discovery's entire first season (~$120M, $60M adjusted for inflation)... though Final Frontier's executive producer Ralph Winter publicly refuted Shatner's claims that Final Frontier's problems were caused by its budget back in a 2010 interview. Final Frontier's initially-approved budget was over $27M, more than twice what was spent to produce Wrath of Khan, and by the time all was said and done it was over $5M over budget, making it almost 3x as expensive as Wrath of Khan and the second most expensive TOS movie overall. Though given what was said about what was cut due to budgetary constraints - like Shatner's ridiculous rock monster - we should probably be grateful it didn't. Discovery and Picard supposedly cost around $8-8.5M per 43 minute episode, not counting the cost overruns that were supposedly endemic to the production of both shows and got their budgets slashed repeatedly. Picard had to go for the absolute minimum runtime in order to afford that level of per-episode spending under Amazon, and Discovery's now down to a ten episode season from fifteen originally due to budget cuts and overspending.
  14. ... that is certainly possible, yes. Highly probable, IMO, given that Star Trek: Picard seems determined to revisit every dangling plot thread from TNG and its four movies and tie them up in the most depressing and dystopian way possible. Always remember Rule of Acquisition number Two Hundred and Eight: "Sometimes the only thing more dangerous than a question is an answer." Oh, undeniably. It'd be hard to argue otherwise when the review aggregators agree Star Trek: Discovery and Star Trek: Picard are the worst and second-worst rated Star Trek TV shows in the entire franchise by a fairly significant margin according to general audience scores. Some of it's not even excusable. I mean, we all remember what happened the first time someone introduced a heretofore unseen and unmentioned sibling of Spock's. Star Trek V: the Final Frontier... the worst-rated Star Trek movie of all time, and the worst-rated Star Trek title overall. It probably would've worked better for them if the Discovery OCs weren't so mired in edgy writing that they all came off as unlikable toxic douchebags led by a manipulative psycho and Picard's hadn't been a pack of faintly racist ethnic stereotypes hastily wrapped in poorly thought-out tragic (and edgy) backstories that don't make sense in context if you know anything about the setting. (Basically, the longer this drags on the more convinced I am we're watching Star Trek's chuunibyou phase.) Honestly? I'd give that one a fair shake just to see if their Bizarro World writing efforts somehow yield the unthinkable and theoretically impossible Good Wesley Episode. Hell, after the damage done by Picard season one, Wil Wheaton might find himself playing the least-hated character on the show! That seems to be the prevailing mood among those fans who are still committed to watching it. They lost a lot of people when they ended their partnership with Amazon Prime outside the US.
  15. Happens a few times in Macross Delta, actually... Hayate misplaces several Battroid arms that way, trying to use his pinpoint barrier and forearm-mounted shield to block beam grenade shots from the Sv-262's beam gunpod, which inevitably mostly succeeds but at the cost of the arm blowing up too.
  16. Interestingly, they have... One of the more unconventional ways the VF-27 exploited the atypically large generator surplus it had from four Stage II thermonuclear reaction turbine engines was using its energy conversion armor and pin-point barrier system in Fighter mode to allow it to briefly exceed the usual Mach 5+ heat resistance boundary and achieve Mach 9 at ~10km by beefing up the armor strength and using the pinpoint barrier to shield the fighter from as much air friction as possible. Unfortunately, that draws a lot of power and can only be done for short periods.
  17. Submarines in general are not a tall gent's friend... I'm a bit under 2m, and let me tell you having to pretzel myself into the Gato-class USS Silversides was not a pleasant experience. I kind of expect the Nautilus to be roomier, since it isn't wasting huge amounts of space on lead acid battery stacks and diesel fuel tanks. The worst experience I ever had with cramped interior spaces was the lower level of the engine room on the Edson... if you want to maneuver safely in that space you'd better bloody well be boneless, two-dimensional, or a Smurf. Kind of makes you wonder what the conditions were like on the Spacy's Oberth-class missile destroyers, given that the Spacy was apparently recruiting experienced submariners to crew including Bruno J. Global, whose previous command was the submarine Marco Polo. More than that, aerodynamics are a common factor too... if you want to go insanely fast in atmospheric combat the way the Feios Valkyrie does, your aerodynamic options are VERY limited.
  18. Museum ships, mind you... like the Forrest Sherman-class destroyers, Aggressive-class minesweepers, Gato-class submarines, and the Iowa and New York-class battleships. Nothing drives home the meaning of "cramped" and "space efficient" like the engine room on a Forrest Sherman-class ship. I've gotten to see a bit more than the average tourist by being a donor to a few different museum ships. Sometimes you get convergent design... like how the common principles of passive stealth have led to most independently-developed 5th Generation stealth fighters looking VERY similar.
  19. Oh yes... I've been aboard a number of US Navy ships of various classes, and it's barely an exaggeration at all to say that space is micromanaged down to the inch. They have trained personnel to manage complex systems... they just don't know how to modify or repair their own technology. If you recall, one of the Zentradi who was involved in the mass defection right before the climax of the First Space War was an officer rated to operate the miclone system. It's not unreasonable that they could have personnel who were trained to operate those systems if they existed, the problem is that it's not an efficient use of shipboard space, resources, and manpower. (It also kind of assumes that you can very quickly defrost someone from cold sleep and have them ready to go into battle immediately, which is probably not possible.) Granted, though overtechnology has explicitly solved that problem... the Earth UN Forces and New UN Forces have included rudimentary cold sleep functions for life support on stranded fighters and mecha throughout the series timeline, though it's only mentioned on a few specific units like the SF-3A Lancer II space fighter and Queadluun-Rhea battle suit.
  20. The ironic part being that, as beings of mental/spiritual energy, the Protodeviln are literally all soul. Warships in general carry few, if any, spare vehicles. Onboard storage is a precious commodity and reserved for essential consumables like fuel, food and water, medical supplies, ammunition, and other essentials. It's not surprising that the same would be true for the Zentradi, especially as their ships are spacegoing and have to also store various things a seagoing ship doesn't like breathing mixture. The Zentradi don't know how to repair things anyway, so storing mecha in a disassembled state would be a no-go. Storage for troops... that's called crew quarters. Most ships are going to be operating with more than they actually need as a basic safety measure in the event of accidents, combat losses, and the simple practicalities of rotating shifts so people can sleep, eat, etc. Given that the Fulbtzs Berrentzs-class mothership/fortress was basically a giant mobile fleet base and supply depot, it's a very safe bet that one of the supplies they stock for all the various sub-fleets that operate as part of the main fleet is replacement troops. Crew quarters and training facilities are pretty much a given. As for why they wouldn't have cloning facilities aboard... they have factory satellites for that specific purpose. Why send your cloning facilities into harm's way when you can keep your source of fresh troops well defended behind the lines and just send transports back and forth to order and retrieve newly-cloned fresh troops on an as-needed basis. It's not like cloning takes a very long time in Macross, so there's no need to build up large stockpiles of troops and then store them. It can function as a "just in time" production system... or as close to it as possible. I've never met anyone who did, mainly because it blatantly flies in the face of what's actually in the show. There's really not much said on the subject. Their biochemistry and anatomy were engineered to work around the problems caused by the square-cube law, but exactly how is not discussed beyond mentioning the structural strength of things like bones and connective tissue was enhanced. There are mentions of mental enhancements to Exsedol's archivist type, but again non-specific (basically just boosted memory?). G-force resistance isn't mentioned specifically for normal Zentradi since their mecha aren't very high-performance, but there are apparently certain anatomical limits that couldn't be overcome on that front, which led to the Protoculture developing a better class of pilot (the females/Meltrandi) for the Queadluun series battle suits and an inertia capacitor for that design to deal with the excessive g-force problem. I can see an obvious reason why you wouldn't. There's a limit to the number of troops a ship can actually utilize. Once every duty station is fully manned for all shifts that the ship's duty roster has and there are pilots for all of the mecha the ship can carry while also carrying enough supplies to sustain operations for the intended duration, any troops above and beyond that number are resources that can't be properly utilized. The Zentradi can't repair mecha or ships, and storing lots of replacement mecha would curtail the storage for consumables significantly. It's easier, faster, and more resource-efficient to equip ships with what they need and to simply rotate depleted units off the front lines for replenishment than provide ships with an excess of resources that could be lost in combat before they could be utilized. Very... but the heuristic engines these safety analysis programs use can sometimes produce funky results. I remember one point where Google's security metrics tool accidentally blacklisted some of its own products. I sent a correction notice to SafeWeb since I'm a trusted partner there.
  21. Well, we know rank hath its privileges even among the Zentradi forces given that Vrlitwhai at one point mentions his quarters while the low ranking Zentradi are shown to share large communal bunkrooms. We also know via Quamzin and Oigul's introduction that Zentradi soldiers receive liquor rations for recreational use... and that those are sometimes abused, given that one of Exsedol's anecdotes about Quamzin's irresponsibility involves him having gotten drunk while on duty and causing havoc. (Substance abuse was also apparently an issue for Zentradi making the adjustment to Earth's culture, with some Zentradi like Roli Dosel becoming alcoholics.) Off-duty socialization seems to be a thing, and they do understand gambling at least since Quamzin and Oigul were betting on how many ships they'd collide with when they defolded too close to Vrlitwhai's forces. I'd expect there's probably a fair amount of time spend in drills or simulator exercises to keep their skills sharp.
  22. Eh... in all fairness, I wouldn't call it "desperation". It's more like the showrunners have been forced to accept certain realities about the series. Namely, that absolutely bloody nobody is watching Star Trek: Picard for the new characters who were originally supposed to carry the series. Picard's showrunners had initially said they were keen to restrict guest appearances by returning TNG characters to the absolute minimum so the series could focus on its original characters. That theoretically admirable commitment to having the series stand on its own merits instead of a borrowed gloss from TNG seems to have fallen by the wayside after Star Trek: Discovery's first season flopped internationally and they decided to build season two around legacy characters. Picard's guest appearances by the only well-received parts of the series, even if fans hated how the series depicted everyone as beaten and broken failures, so they're going for broke by bringing both of Picard's most iconic villains (Q and the Borg Queen) back alongside the one trusted advisor who advised him about both: Guinan. They've accepted the series will never sell on its own merits, so they're going whole hog on borrowed appeal from TNG instead. (It's interesting to note that they seem to have been unable to secure the services of original Borg Queen actor Alice Krige or her mid-series Voyager stand-in Susanna Thompson to play the Borg Queen... she's being played by Annie Wersching this time around, who you may remember as Liana from ENT "Oasis".) Nah, this combo is clearly strategic: Q - Picard's first and most iconic recurring villain, who put all of humanity on trial with various temporal and alternate universe shenanigans and who introduced humanity to the Borg. The Borg Queen - the recurring villain who traumatized Picard the most, and who has history with Seven of Nine as well. Guinan - Picard's mysterious old friend and trusted advisor who has been hinted to have supernatural abilities including a demonstrated intuitive knowledge of changes to the timeline, who advised Picard on how to survive encounters with the Borg due to her own people having been destroyed by them, and who shares some mysterious and unelaborated-upon past with Q that was enough for Q to warn Picard about her and potentially even fear her.
  23. Well, yes... deliberately so for illustrative purposes. Note that I said a ship with several times the size of the entire Japanese archipelago could easily be home to half a billion or more. That's a Palladium-ism. IIRC, we've talked on this point before about the Palladium Books Robotech and Macross II RPGs claiming that the Zentradi (and Mardook) kept all the rank-and-file Zentradi soldiers in cold sleep between combat operations and how it's not actually based on anything in the anime itself. Kevin Siembieda and co. have some very strange ideas about the Zentradi as a whole that are at odds with both Robotech and the original Macross, really. Like their oft-repeated claim that the vast majority of the Zentradi are practically unthinking organic robots with no capacity for more than the most basic social interaction. Or that the Zentradi are constantly high on combat drugs. Or that the Zentradi rank-and-file are only conscious for battle and spend the entire rest of their lives in cold sleep. All of which are at odds with the source material for their licensed game.
  24. Nah, let's steal a march on Star Trek and Gundam... 1:1: scale Battle Frontier!
  25. Where, exactly? (Not trying to be snarky, genuinely asking.) Star Trek: Picard's production quality was consistently high, as you'd expect from a series that sacrificed even episode count to keep its per-episode production budget up to the level the studio needed. Apart from a few minor prop and costume issues it was pretty as a picture. (Just not a picture from Star Trek, mind you.) The issues that got the series crucified by general audiences were in its writing. Eh... on the basis of the objective evidence, I'd have to disagree with that assessment unless your contention is that the "fan-rage faction" comprises the majority of the fanbase.
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