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Seto Kaiba

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  1. This sounds AMAZING(ly bad... but in a hilarious way). I am going to see this, just so I can say that I've seen it, because it is THAT wrong.
  2. Largely defenseless Tirolians, mind you... in what little of the Sentinels story remains canon, the Masters basically stripped Tirol of its defenses and fuel reserves when they went tearing off into space after Zor's battlefortress. Practically my trademark. XD
  3. You mean this old thing? This came with This is Animation 10: Southern Cross. It's the aforementioned official org. chart for the Southern Cross Army (as it says in the top right). Here's the breakdown in English... Up at the top right are the three most important people on Glorie: Chief of Staff Rolf Emerson, the Deputy Commander of the Army. Prime Minister Moran, who also bears the title of Field Marshal of the Army. General Claude Leon, Supreme Commander of the Army. Up at the very top of the org. chart, you've got Prime Minister Moran (Field Marshal) in overall command of the planet. Below him and to his left, his cabinet. Below him and to the right, General Leon, the Supreme Commander of the Army. Below him, you have Chief of the Military Police below them the Glorie Military Police Force (in blue). Also below him is Chief of Staff Emerson and his direct subordinates Colonel Yazawa, Colonel Antoine, Lt. Colonel Green, and Lt. Colonel Krieger. They collectively manage the two administrative divisions of the Army: the Land & Sea Bureau, and the "Sky" (Aerospace) Bureau. (Glorie has a fair bit less surface water than Earth to begin with, and most of it is ice, so they don't appear to have a Navy of any description... just the Army and its Flying Corps.) Note that the term "corps" used liberally here uses the kanji for an administrative corps, meaning the size is not fixed. "Squad", in this case, uses the kanji for an infantry squad, the level of organization below a platoon and above a fireteam. The Land & Sea Bureau (in pink) encompasses: The Tactics Corps (kanji: "Strategic Corps") - your "regular army" with ground troops and mechanized/robotic infantry supported by various specialist units including... The Reconnoitering Party (kanji: "Reconnaissance Squad") The Cold Squad (kanji: "Cold Regions Squad") The Desert Squad (kanji: "Desert Squad") The Mountaines (sic) Squad (kanji: "Mountain Squad") The Forest Squad (kanji: "Forest Squad") The March (sic) Squad (kanji: "Wetlands Squad") The Navy Division (kanji: "Ocean Squad") The Alpha Tactics Armored Corps (kanji: "Strategic Armor Corps") - the armored cavalry/artillery, consisting of fifteen squads (all the way in the bottom right). Assuming the 15th is typical in size, the whole Corps is only about 300 people or so. The Cities Defense Unit (kanji: "Defense Corps") - analogous to reservists or a militia The Supply Corps The Medical Corps The Sky Bureau (in green) encompasses: The Tactics Air Forse (sic) (kanji: "Air Corps") - the Army's flying corps The Cities Defense Flying Corps (kanji: "Defense Air Corps") - the Army flying corps reserve The Tactics Space Corps (kanji" "Space Corps") - the Army's space flying corps The Tactics Armored Space Corps (kanji: "Space Armor Corps") - the Army's space robot corps The Transport Corps - airborne logistical transportation The Interstellar Transport Corps - spaceborne logistical transportation So, in practical terms, there are only twelve administrative corps comprising the Army... eleven if you don't count the Military Police who don't technically answer to the Army Chief of Staff. Three surface combatant corps, two air flying corps, two space flying corps, one medical corps, one supply corps, and two transport corps. Everything on the bottom row is an element of something on the row above it, not a standalone operating group. I know that was long, and I'm a wordy son of a so-and-so, but I hope that was what you were looking for. As it's put in the Macross Saga when the idea is first introduced, it's more a swift decapitation strike to deprive the Masters of their ability to wage war and THEN diplomacy once they're no longer a threat. It got flanderized a bit in Sentinels to a heavily armed diplomatic mission first. Yes and no. The numbers used are the accurate specs from the animation's creators, not the badly inflated fanfic numbers from the uRRG that don't match the material. Infantry are carried by the assault landers, not the escorting space warships. Each of the 10 Ikazuchi-class carriers holds 144 Legioss armo-fighters (10*144=1,440). Each of the Garfish-class high speed transports holds 9 Legioss armo-fighters (9*40 = 360). Each Horizont-class descent shuttle holds 12 ground troops in each landing pod (24*160=3,840) and one Legioss+TLEAD combiner with one pilot apiece (160), the 200 independently operating Legioss+TLEAD combiners means either 200 or 400 pilots depending on whether both are crewed, for a grand total of 6,000-6,200 personnel on the ground when all is said and done. The problem being, as noted previously, it sounds cool on the surface but once you start to think about it you realize any such battle would be an embarrassing one-sided turkey shoot to the Zentradi's advantage... which doesn't really count as "fought" in my book, since only one side is actually fighting and the other side is just one-sidedly dying.
  4. That's really just under the standard approach for rogue Zentradi... "avoid where possible, destroy where not". Hardly noteworthy. Those occasional Zentradi who try and fail to acclimate to polite society tend to be a bit more interesting... but they're also a lot more rare. Black Rainbow contained a number of former New UN Forces soldiers - like its leader Timothy Daldhanton - and was really not a threat to anyone except Latence. Odds are they've been stomped on by some VF-X unit in the background somewhere.
  5. Probably, though they also supposedly have much closer ties with Earth in general due to the shorter distance and more established nature of those settlements. (Master File offers an alternate explanation for the inconsistent depiction of the NUNS emblem as Earth and its closest partners keeping the old UN Forces roundel while more recent governments more readily adopted the newer postwar emblem until the Second Unification War saw the old one abolished entirely in the name of unity.) The goal of them was to explore the volume of space within 100ly of Sol, so they'd stay in that volume due to not being outfitted for a more extended trip.
  6. There are some weird moments for quality in this one thanks, I think, to that split-focus diopter setup they used so liberally. In the meeting in the observation lounge near the end McCoy looks like a thumb in a suit because his face temporarily goes all blurry.
  7. One thing to remember there is that that old content is... well... playing fast and loose with the setting, story, etc. due to Harmony Gold not exercising any creative control over its licensees. That's why HG disowned that old material and excluded it from consideration in the official setting. "Tiny" and "small" are relative terms. This is an issue that the Robotech fanbase has debated heavily over the years... with a lot of inflation of numbers going on. Neither the Southern Cross Army in Southern Cross nor the Mars Colony forces in MOSPEADA were particularly large forces. To give you some examples: In Super Dimension Cavalry Southern Cross, the military has only one branch of service in the official org chart published... it's an Army with its own Flying Corps. There is no separate air force or space force and many of the groups that are often mistaken by Robotech fans as branches or divisons are actually individual specialist units inside the regular infantry (Tactics Corps). The Alpha Tactics Armored Corps, for instance, is a specialism in the Tactics Corps and consists of just fifteen tank squads in total. That's only about 300 people if you assume the 15th was at full strength. The Southern Cross Army was so small it had only a handful of flag officers and most of the actual work running it was being done by Colonels and below. In Genesis Climber MOSPEADA, the 2nd Earth Recapture unit at the start of the series was by all accounts a very large force of... 10 Ikazuchi-type carriers, 40 Garfish-type transports, 160 troop landers, and 200 independently operating fighters. Excluding the crews of those ships and shuttles, the actual force being landed was about 6,000 combat personnel in total. For Mars Colony, that was an ENORMOUS force that contributed hugely to resolving their post-invasion overpopulation problem. The above has some amusing implications for Robotech. Taken in stride with RTSC, that force accounts for approximately 12% of the UEEF's available forces in the 2040s, meaning that whole force is somewhere around 50,000 men + ship crews. If you apply the same math to the fleet in RTSC's opening scenes, you're looking at around 7,200 fighters if every ship participating in the fight is loaded for bear. The whole UEEF fleet seen in RTSC, supposedly almost the entirety of the UEEF, was only 395 ships, 364 of which being small escorts. Remember, the UEEF wasn't planning to fight fair and square... their original mission was a sneak attack. 😉
  8. Oh, we intend to. They've been Trekkies since TOS so they're extremely stoked for this. This'll be my first time seeing a TOS-era movie in theaters. When I was a kid, the first Trek movie I got to see at the box office was Generations, so I've never seen Kirk on the big screen unless you count... ahem... a bridge on the captain? Kinda jealous that Fathom Events seems to have WAY better representation where my folks live. Their nearest venue is barely a block away. I gotta drive about 30min to mine.
  9. Not "low tech" by any means. In both the original and Robotech versions of the story, those were advanced ersatz nukes - thermonuclear reaction weapons in Macross, "reflex" weapons in Robotech - based on alien technology. In Robotech, the Zentradi were floored that humanity had something like that and in the original Macross version they were straight-up lost technology from the age of the Zentradi's creators that humanity reinvented based on the principles they discovered reverse-engineering the ship. It's much more explicable when you remember that that "massive fleet of clam ships" has no interstellar capability in Robotech's official setting. They are strictly sublight craft and their range is basically limited to ferrying troops between orbit and a planet's surface. The Invid were dependent on the Regess's teleportation and the Regent's small number of fold-capable ships to travel interstellar distances, both of which required vast amounts of protoculture... a resource that was in short supply for the Invid after the Masters were done glassing Optera. They didn't have the ships or the resources to sustain an extended raiding campaign. They could barely manage a halfhearted occupation of a handful of largely defenseless planets before being ousted by a force a tiny fraction of the size of, and far less advanced than, anything the Zentradi or Masters would've mustered.
  10. Y'know this isn't a R-word site, right? We really don't wanna look at something even that franchise considers part of an embarrassing past best forgotten.
  11. It's a pretty straightforward issue, IMO. The Masters destroyed Optera's biosphere after pillaging it for the resources - the protoculture - they would use to develop the weapons and technologies (like the Zentradi) that they would use to establish their interstellar empire. The Invid, for their part, remained on the devastated Optera until the events of Robotech II: the Sentinels when the Regess became too wrapped up in hunting for the Flowers of Life and her evolution experiments to hold the Regent's leash and he took off to take revenge on the Masters by invading their homeworld shortly before the UEEF arrived there. The ones with guns didn't pop up until partway thru the 3rd Robotech War. So really, just the claws. Mind you, they're only shown to be effective against human ships... explicitly the weakest, least advanced ones in the setting. Even if they had the guns, those are exclusively visual-range weapons and the Zentradi are a foe that can (and do) flatten planets from orbit or as far away as a light second with impunity in the series. A war where one side has to get within a few feet of the enemy to hurt them while the other side can destroy them and the entire planet they're on from 280,000km+ away isn't going to last very long, y'know?
  12. So, yeah... remember when I said this? *gestures broadly at "the Zentradi and the Invid never fought"* Let's just call that People's Exhibit A. As odd as it sounds, he actually did have a factually sound point... but because it was buried in the demented honking about other nonsense it ended up dismissed as another minor example of crazy. The only depictions of the Robotech Empire-era Zentradi fighting the Invid come from the disowned/non-canonical comics from before the 2001 reboot of Robotech. In official setting materials developed for Robotech: the Shadow Chronicles, it was established that the Haydonites destroyed the first Invid homeworld and the Robotech Masters destroyed the second one (Optera). There is no mention or depiction of those two factions ever fighting each other in official material. The Invid Regent appears to be aware of what the Zentradi are in the Prelude comic enough to taunt them about having been "slaves", but that seems to be as far as it goes. As I mentioned in another thread, the whole idea of the Zentradi fighting the Invid makes very little sense if you think about it rationally. Not just because the Zentradi near-exclusively favor ranged warfare in space while the Invid near-exclusively favor close quarters surface combat, but because the sheer difference in scale reduces it to absurdity. A statistically-average Zentradi is 10m (32'10"), while your typical Invid is 2.5m (8'2"). Even the bigger ones are only about twice that, at 4.8m (15'9"). Scaled down to human size, the Invid are only about the size of a small dog (scouts) or a statistically-average seven year old (troopers) vs. an army of 6'7" basketball players with giant robots, machine guns, and body armor. Such an authentic impression it's like he's in the room with us! That's a favorite one of his, though he tends to get rather upset if you point out that even in the original Super Dimension Cavalry Southern Cross the Logan was officially stated to be an incredibly ineffective fighter with a high loss rate and that the Auroran (RT: AGACs) was rushed out to replace it. He was consulted on a few minor details, but if you visit their forums you'll find him voicing a litany of grievances with what they actually put in the books after HG shot down a lot of his positions and theories.
  13. Kaifun's something of a special case... given that he's shown to be rather hypocritical or insincere about his supposed pacifist views. The actual pacifists of the Macross 29 fleet are shown in rather a more positive light, though there are still some realistic consequences involved in that the fleet's problems were also caused by their commitment to total pacifism making them extreme doormats. In all fairness to Colonel Burton... the only civilian giving him flak was Basara, who excels at making soldiers and civilians alike lose their tempers explosively. The military was under civilian authority in each series... though in Frontier they made an unusual choice of having a military officer in the president's cabinet as his chief of staff and the coup was instigated by corporate corruption rather than from within the military. Ironically, a military coverup done for perfectly sound reasons.
  14. If I had to guess, I'd say partly just catching up to the real world's gradual introduction of 5th Generation fighter aircraft into actual frontline service mixed with Japan's government deciding to take a shot at developing their own 5th Generation fighter to replace their build-under-license version of the F-16. The VF-31's development history ended up kind of a whole-plot-reference to Japan's struggles and objectives there, ... I fear you may have had some very inaccurate fan material or "R-word" material mixed in there. After the First Space War, the Earth Unification Government that had been destroyed was replaced by the New Unification Government that operated along essentially the same lines as a representative democracy. The military was very influential, sure, but it was by not a military dictatorship by any means. You could say the military's influence was built upon its heavy involvement in the emigrant fleets (and as a major employer therein) and the understandable emphasis on defense in the wake of such a cataclysmic war. After all, nobody on Earth (or elsewhere) wanted round 2 to go the same as round 1. The New UN Government ran into some difficulties with its system of government as space emigration continued and emigrant fleets and planets became increasingly far-flung. Its new member worlds wanted more autonomy for practical reasons, since referring matters to the central government took a lot of time thanks to the time delays in fold navigation or fold communication, making it difficult to react quickly. So there was a small, but growing, number of little brushfire conflicts between pro-autonomy movements and the reactionary Earth supremacists who believed that governing authority needed to be centralized on Earth in order to present a united front against threats. Eventually, that sentiment boiled over when the Earth supremacists started mobilizing the military more and more to crack down on pro-autonomy movements and became the Second Unification War in 2050-2051. In the aftermath, the New UN Government adjusted its model of government to allow emigrant governments more autonomy and had become something more akin to the EU.
  15. Almost certainly not. For a very long time - indeed, even well after Macross 7 - Kawamori claimed to have never seen Macross II. His philosophy for Macross has always broadly mirrored real world design trends. When Macross Plus and Macross 7 were on the drawing board, much fuss was being made on the subject of things like stealth fighter prototypes and stealth warships. Particularly on the competition for the USAF Advanced Tactical Fighter program between the YF-22 and the YF-23 that inspired the design of the YF-21/VF-22. He always sneaks parallels like that into his work on Macross, like the talk about the 5th Generation Valkyries being "last manned Valkyrie" similar to how the 5th Gen fighters were originally tipped to be "last manned fighter", or the VF-31 program mirroring Japan's ATD-X program. By all accounts, even stories set after Frontier have the New UN Government still quite happy with its policy of avoidance when it comes to the Zentradi... even among forces that are armed with 5th Generation VFs. You can only do so much against overwhelming numerical superiority. Macross Chronicle tends to take the lazy way out and just show size comparisons for the Fighter mode. We've seen surprisingly few emigrant fleets up close, and almost all odd-numbered ones.
  16. Just got my tickets... I'm kinda surprised to see so few seats being taken in the theater this time around. There was a pretty respectable turnout for [i]Macross Plus[/i]. (Though part of me suspects the usual summer road work may be partly to blame, with folks opting to see showings closer to home.)
  17. The Birdhuman that the ancient Protoculture left behind on Earth wasn't nearly that heavily armed. None of the Fold Evils we've seen were, really. The Earth UN Forces had a rather different tactical ethos from the New UN Forces established after the First Space War. Mainly, this was because they developed their planetary defense strategy around the badly mistaken assumption that an alien aggressor would pursue a classic alien invasion scenario and were also VERY mistaken about the scale of space warfare. Once they learned the hard way that something like a Zentradi main fleet simply can't be fought on human terms, avoidance and stealth became the order of the day. Even before the First Space War, they were mostly structured around the idea of a carrier-based space force rather than a battleship-based space force like the Zentradi are used to. It was only really in Macross II where the UN Forces bothered building battleships, though their strategic focus was also predominantly defensive and relied on a mix of high-performance fighters, the firepower of the massive Macross Cannon-class gunships, and the Minmay Attack. There were around a hundred Zentradi ships left after the First Space War. The New UN Forces seem to have appropriated or built quite a few more since then... e.g. the ships of the 33rd Marines. Those Zentradi ships were implied to be used for things like short-distance emigrant fleets that looked for inhabitable worlds within 100ly of Earth, like the one that found Eden in late 2013. At least 160 emigrant fleets... it's the best estimation we can manage with the available facts, there having been approximately 100 short-distance emigrant fleets and the highest sequentially numbered long-distance fleet being the 59th. As to how many planets... we don't know. Not every emigrant fleet launched has found a planet yet, and there are some hints that suggest some found more than one inhabitable planet. Some may have been destroyed or lost before finding a planet, like the Macross Galaxy in the Frontier movies or the Megaroad-01.
  18. Good thing Starfleet has the gold breakdown package... it wouldn't be the first time the Enterprise ended up needing a tow.
  19. There are rudimentary forms of inertial damping in the Macross setting in the form of inertia capacitor systems like the Queadluun-Rau's IVCS and the ISC used by 5th Gen VFs, but since Macross's warships are generally not inclined to the kind of violent high-sublight accelerations that would turn the crew into wall-gazpacho they haven't become indispensible yet. Most warships peak at less than 2G of acceleration, because sublight travel is bullsh*t and it's way faster, easier, and more resource-efficient to just fold long distances. Structurally, ships are mainly getting by on how absurdly tough hypercarbon and related composites are. The hypercarbon composites used around the First Space War were 100x as strong as an equivalent thickness of armor-grade steel according to some of the oldest technical materials. Once ships get to a certain size, sailing under sublight power seems to become a bit of a waste and they seem to just fold everywhere they need to go the way Mobile Fortresses often do.
  20. What I'll say for the SNW Enterprise... while I don't much care for it being made so much bigger than it ought to be, I do greatly enjoy the care that the set designers and prop masters have shown in trying to give the original TOS/TAS sets and mattes new life and an aesthetic facelift for the 21st century. There is a lot there that says "labor of love" in the prepwork. I especially love that the engine room replicated the look of the TOS/TAS Enterprise's warp core.
  21. As noted previously, Gene Roddenberry's favored/official explanation was that the Enterprise-A was a pre-existing Constitution-class ship that was simply renamed. That said, Gene did flip-flop a bit on when the Constitution-class was retired. Picard's USS Stargazer was supposed to be a Constitution-class ship originally, but due to production circumstances that detail got overlooked and they developed a new starship class (Constellation-class) for it. That would've pushed the end-of-life for the Constitution-class out a good sixty-plus years. (Some of the notes produced around the time TNG was on the drawing board suggested that Starfleet ships were intended for MUCH longer lifespans than the Constitution-class ended up having. We're talking a century-plus, not the ~50 years they ended up with for the Constitution-class. At the very least, we can blame the extended layovers in spacedock between five year missions and series for the Enterprise's changes in appearance. Or simply dragged out of mothballs and given the minimum amount of restoration to get her spaceworthy before foisting her on Kirk, secure in the knowledge that he'd be so busy trying to get her working again that he wouldn't be able to get up to trouble for at least a week.
  22. Now that's closer to a hot take. 😉 Hey, if you're trying to bully an inanimate object like sand into doing complex mathematics you need to threaten it a bit first. Y'know, let it know who's boss. ... that is a depressingly safe bet. 😕 For better or worse, that small group of extremely noisy Masters Saga fans are their own worst enemy... and the saga's too. On the rare occasion they make a sound point that could gain some traction with a bit of evidence, they immediately undermine it themselves by getting all confrontational when it gets questioned. Mostly they just beat dead horses like the "Sylphid Veritech" and rail against Harmony Gold's decision to base its official stats on the Japanese OSM where possible, which tends to leave their theories at odds with established canon, the animation, and common sense. Maybe so... though then it would've looked like something from a tokusatsu hero show with a massively chunky torso and silly little limbs. Given how most of the designs in Southern Cross are pretty heavily derivative of what other franchises (read "Gundam" and "Macross") were doing at the time, I'd assume that if they considered that option it was probably vetoed for being too obviously derivative of Macross's VF-1.
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