Jump to content

eugimon

Members
  • Posts

    13078
  • Joined

  • Last visited

Everything posted by eugimon

  1. that's nice. Thanks for stopping by.
  2. kinda, the 1/60 has the low viz 1s, the vf-x, the CF 1j, tv 1s, and the two seaters.
  3. Just got my shipping payment request from tokyo hunter. Getting it shipped SAL and it came out to 880yen. Hopefully it'll get here before christmas.
  4. no problems with my copy.
  5. TOR has a nice system with the holo-communication. Group members can be at different areas of the same instance and the plot can still move forward as they can all call in to the plot point and interact. It makes things a lot more fluid and a lot less of waiting around for everyone to get to the same place.
  6. Yeah... I offer up concrete examples of how TOR is like WoW and you say, "nuh-uh". I explain those examples in detail and then you call me a troll. lol. Why, that makes me take your opinions that much more seriously. So at the end of the day, you have nothing to back up your claims that TOR is a completely different experience other than: "people" say so and name calling. Good job.
  7. Wow, no one else has ever played that much WoW before. I'll bow to your vast experience. The combat is the same, the system for exploration is the same. The pre-mount fast travel is the same. The loot is the same. You even have slots for super items. yes, there are SW specific flourishes, like crafting your own weapon and there are cut scenes, dialog trees and a morality system... so it's like every other bioware game and because there's an emphasis on the single player story element, there's a lot of just you and your companion missions. But the actual combat mechanics: you spam basic attacks to build up mana for special abilities, special abilities have cool downs that need to juggled. Hits and misses are based on "dice" and not any sort of skill. the loot mechanics: there's vendor trash, there's gear, there's special gear, there's quest reward gear. Many quests involve going to a fixed location and killing X number of bad guys and collecting random stuff from them or scanning them. travel: You walk everywhere, you "discover" locations, towns, bases, etc. fast travel: Once you discover an area with a taxi service, you talk to the droid to unlock that location and connect it with other known locations, you pay to use the taxi. You also get a magic quick travel ability that you can use once every 30mins or so... sound familiar? mounts: they're called speeders and you get them later in the game. all of that, any WoW player is going to feel right at home. Even Guild Wars was more of a deviation from the WoW formula than this game is. If someone doesn't like the WoW formula, don't expect TOR to be significantly different. So, if you're going to get hung up on the fact that there's voice acting and nice mini cinematics... then okay, it's a totally different experience than WoW. But if you can get over your fanboy butthurt and understand that I'm talking about the gameplay itself, then it's readily apparent that TOR tries very, very hard to be just like WoW. It does FAR more things similarly than not and again, other games like GW or ST:O offer experiences that are pretty unique to the WoW formula.
  8. how does it give you a different feel? Other than building up mana instead of using up from a pool, the combat is exactly the same, spam attack waiting for stronger attacks to cool down. You "stims" instead of potions, you don't level up your stats but get equipment and gear that gives you bonuses, even the environment is styled and colored in a similar manner. So far, there's only 2 things that are really different, the focus meter and your companion. The focus meter works backwards from the traditional way mana works but the end result is the same, you need to have "focus" to use a special attack and you need to wait for a cool down period before you can use the special attack again. edit: If you're just talking about the art style... then yes. Obviously, it's SW. So it has SW aliens instead of orcs and elves. I'm talking about the way the game actually plays, the way you get quests, collect rewards, grind for levels and gear, even the way you have to "repair" worn out gear. If you think that because the quest giver has a little triangle over his head instead of an exclamation mark, that that's some sort of huge leap in game mechanics... okay, sure, go with that.
  9. It also plays into the idea that James Bond is an alias, one that's handed down from agent to agent as are the other titles and positions like M and Q.
  10. those legos are great. I'd buy the kits if they were ever made
  11. wait... how frail the v2 is? Better plastic, better ball joint design, built in support for GERWALK mode, a new wing glove latching mechanism that doesn't stress the hinge... WTF are you talking about?
  12. recon drone is great, you tag the enemy and they light up on the map for everyone on your team, when your team kills them you get the assist points.
  13. yes, this is correct. The armored Ozma had new holes drilled into the back plate as well as new hip guns that had holes for the hip armor. Like I said, it was never designed with the armor in mind. edit: also, it comes with braces to hold up its own fat ass in GERWALK. How do you design a toy where one of the three modes is so busted from the get go that the only way to fix it is to offer a bunch of plastic slabs to prop everything up? And let's not even get into how fantastically over engineered the leg armor is... and how you have to *take apart* part of the leg to even get the stupid things on.
  14. it doesn't matter how much time you take transforming the armored ozma, simply transforming it stresses the wing glove joints. It has nothing to do with how careful or not you are. The joint was never designed to accommodate the leg armor, and when you lock it into place, it forces it to sit in a position where it's under pressure. Things like the gunpod mysteriously developing lateral cracks in non stressed areas, the front landing gear bay doors crumbling (which happened to both sides of my copy), the main back hinge cracking to the extent where there's now a 1mm gap between the remaining portions of the hinge... these aren't things that can be affected by proper care... this is due solely to the poor engineering and poor materials used on this toy. The very fact that pegging on the arm armor fundamentally BREAKS the way the arm is designed to stow in fighter mode is all you need to know about the amount of thought, care and attention that went into the v.1 . I'm glad you like it, I'm thrilled for you, but that doesn't change the fact that it's a giant steaming pile of poo from start to finish.
  15. Uncharted 2 does this WAY better imo. There are in game cinematics but much of the story is actually told AS YOU PLAY and not, put down the controller for 45 mins and watch a mini movie.
  16. have you played WoW? Because it's like that. With lightsabers. And voice acting. edit: that sounded snarky but I didn't mean it to be. You talk to NPC's, the camera zooms in and you get a nice cinematic conversation complete with camera moves and shot changes. They tell you some story and then what to do. There's dialogue trees where you can define your character's moral standing. For instance, a mom will beg you to find her kid, you can accept, you can tell her to kiss you wookie or you can ask about payment. If you're a Jedi/Sith, there are moral quests as well that measure how you respond versus what's expected out of you by the order. Questing is simple, you walk to new area and do combat. Just like in WoW or ST:O or GW, there are open areas and there are instances. If the quest involves an instance, you can be pretty sure that there will be a cinematic or other plot important moment of some sort. The actual combat is similar to WoW but a little different. You have certain attacks that build up a "focus" meter that you then can use to unleash more powerful attacks. So a typical low level jedi encounter will be: force jump into middle of baddies, focus meter will build up, spam basic attack till focus meter is high enough to unleash a stun attack, spam basic attack, use higher level slash attack, spam basic attack, repeat. Enemies themselves don't seem to level with you, instead there's new variants that you encounter as you continue questing. So that baddie that was a pain at lvl 3 will be easy pickings at lvl 8 but there will some new baddie variant for you later. Higher level baddies will use different abilities and have improved armor, etc... so it's not just the same model but blue with more HP. I'm not sure how training and receiving new powers will work later on in the game but right now, you raise a level, and just like WoW, you have to go back to a major city and find a trainer (of which there are several but they all seem to teach the same stuff) and then you get a bunch of new powers or upgrades to existing powers. I imagine that eventually you start to choose and differentiate. Art style... the characters are very similar to the look of the Clone Wars tv show. There's lots of animation... if you've played any of the recent bioware games like ME or DA, it's very similar. Facial expressions, lots of body language, and some decent voice acting. Equipment, very similar to other MMO's in that some stuff is bind on equip and there's a LOT of vendor trash. The game world seems small, and I'm not sure if they're going to balance that by having fewer players per server but the environments don't seem designed for vast hordes of players. Even in the beta test, it's not uncommon for me and other players to be waiting around for baddies to respawn... which they do really quickly. Too quickly, like kill a mini boss, go talk to an NPC, come out and the same mini boss is waiting for you...
  17. I transformed it, put the armor on, posed it, stuck it on my shelf. Then it frakking fell apart... Because the toy was never designed for armor and the armor fundamentally breaks the transformation and causes key joints to be stressed in horrible ways. It's a giant steaming pile of poo and easily the worst toy I have ever owned.
  18. yup, my v1 ozma is sitting naked because I'm not confident that putting the armor on won't cause all the cracked joints to just fail completely. I really, really hate it.
  19. meh, the canards only cover the little flaps that hide the shoulders in fighter mode. it's not like there's a gaping hole behind them.
  20. Uncharted 3, mw3, skyrim and now sw:tor beta... Too. Many. Games.
  21. http://macross.anime.net/mecha/united_nations/variable/vf11/index.html The compendium says that by 2040 all vf-11 were in the process of being upgraded to the C standard.
  22. I really like how they have that flap in place to close up all the gaps in the under carriage in fighter mode as well as all the other little details, like the nose cone folding up. I went from being pretty 'meh' about this release to being excited for it
  23. Different texture/ shading but it's still cgi
  24. lol, okay. Completely ignore everything I wrote including the dozen examples of movies that are themselves remakes of other movies.. you win, the Akira remake is the only movie, ever, to be based off of a previous movie and that previous movie was completely unique and not based at all on a manga series that had the same name and a similar story.
  25. I don't see how it's different. Different film makers have been taking stories, from whatever format and retelling them from the beginning of cinema. Many of the most loved, classic, cult movies are remakes and many are remakes of other movies.. like John Carpetner's The Thing. Or The Departed, Insomnia, True Lies, Invasion of the Body Snatchers, The Fly, The Magnificent Seven, Scarface... All remakes of previous movies. So... okay, if you're going to say you don't like any of those movies... then <shrug> to each their own.
×
×
  • Create New...