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eugimon

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Everything posted by eugimon

  1. pass, too expensive, too short. I do dig all the gimmicks but the proportions just look off.
  2. ooh, do that shot of the destroid with it's side blown off, slumped against a building.
  3. I have no idea where it comes from but apparently it is a yamato product: "Imported from Japan! Ever dream of building your own mecha? Make that dream a reality with Yamato's latest collection, the Moe Moe Block: Hyper Armored Block figures! Incorporating the latest in modern weapon schematics, these figures present a realistic view of the mecha of the near-future as envisioned by famed designer Tatsumi Minegishi. What's more, the Moe Moe Block: Hyper Armored Block figures put the power to construct your own mecha in your very hands. Start with the first release in the series - the 003 T-Rex - and then build it out to your taste with upcoming accessory packs or interchange with parts from other figures in the series - or even other 1/48-scale figures! Window box packaging." from http://www.kidnemo.com/index.php?main_page...roducts_id=3997 so I guess it's not from any particular anime/manga but just Tatsumi Minegishi's musings.
  4. deleted scene, not considered canon.
  5. hah, and yet I'm the biggest hater on this board for the yamato konig and I've been one of the most vocal criticizers of the vf-0 arm fiasco (I even had my vf-0s' shattered shoulder as my avatar) and I have yet to join the "the 1/60 ver 2 vf-1 is the greatest thing ever" club and I've been pretty vocal about it's design compromises and I've been vocal about yamato still not fixing the shoulder gap on the 1/60 yf-19 in fighter mode. So, it's nice that you can pick and choose what you want to call me, like Kawamori, you must like retcons And for the record, there's a HUGE difference between going on about an imaginary angling of the wings and not putting the freaking hip joint in the right place. Oh, and while it wasn't you, also a difference between comparing the toy to actual animation samples and comparing it endlessly to a doctored example of "line art". Yeah, because obviously MF got only the best animators and the best time slot... Again... has that CAD even been confirmed as legit? And my point was that there is a far greater chance of fixing something while it's in CAD than it is after molds have been made, molds complete with surface details and panel lining.
  6. woohoo, thankfully 200 bucks just cleared up in my toy purchasing budget.
  7. do we even have confirmation that the CAD shot we saw official? There was some debate about that afaik... and I can't believe you seem to consider a partial CAD render to be more final than a painted and transforming plastic prototype, complete with promotional type backgrounds and poses. Yes, bandai has the money and the talent to go back and re-engineer the whole thing to make it work and to make it look like a modern toy, but like I've always said about Bandai and Macross, they just don't care enough to do it.
  8. after being promised expansive sweeping changes to all of the DX's flaws since the first blurry pics... and after being disappointed time after time... I have zero faith that Bandai will fix those errors. Again, at least with yamato a relatively simple thing like materials changes or better training will fix most of their issues, unfortunately sticking some POM on the hips won't magically properly align them or allow the legs to stow properly in fighter mode.
  9. hah, people bitch about the short tail fins on the 1/60 VF-11 and yet the numerous flaws in every single mode of the VF-25 get a pass?
  10. I think the low legs in fighter mode is because there wasn't room to put in decent landing gear so they needed to keep the legs themselves hanging low.
  11. I'd get one if they fixed the hips. Fighter mode is still a gappy mess so I don't care about the gears but at least battroid would look decent.
  12. yup, and then the chest would be more proportional as would the legs and thus the arms.
  13. no, he's referring to the DX's long ass ankle extensions, an obvious plot by bandai to try and hide the fact that the legs are short and stumpy. edit: the thing is, if the legs were attached at the proper point on the hips, the legs would be the proper length.
  14. even so, please show me where I should glue strips of styrene or apply nail polish to the DX to fix any of the myriad design problems.
  15. I guess your mileage may vary, I prefer my toy of something to actually look like that something and not just bear a passing resemblance. The again, the bay doors on my various valks seem to open and close just fine. ::shrug::
  16. yeah, who needs hide away hinges when you can just paste them to the outside? oh, and anime accurate, who needs that? Best just to tack on a piece of plastic outside of some castor wheels on a peg. Nice and durable.
  17. I think that you're right that the gullet pops out in gerwalk but it's still freaking huge in fighter mode.
  18. the gullet is worse on the DX, it's the angle of the picture of fighter mode, designed to hide the bulky intakes and the gullet.
  19. Yeah, I'm a big fighter mode guy. I could live with the changes they made to the battroid mode if the fighter mode wasn't broken. Well, there's always hope that they've been transforming it wrong for the past few months.
  20. The paint and the black background makes it look skinnier than it actually is. The shoulders still stick out too much, there's no neck, the crotch is still not only too long but the hips are still in the wrong place. Legs are too short and the ankle extensions are too long. Look at the fighter mode and the giant step between the body and the legs, not blended at all. Honestly, it's the broken fighter mode that bothers me the most. The little gap in the shoulders on the 1/60 yf-19 bothers me to no end, you have no idea how much the legs just hanging off the body like that bugs me.
  21. I guess no zero hour miracles. Fighter mode is still broken with the legs not blending in with the body and all the proportion errors are still present in battroid. pass.
  22. IRL, considering what a massive investment went into the Yamato and how easily she was sunk, it's no wonder her death foretold the end of the battleship era.
  23. Who's ignoring what? Did you actually read what I wrote or just read in what you wanted? Yes, song ending the war... but that doesn't mean you have to LITERALLY have someone singing during the battle, does it? Watch DYRL again... they didn't stop fighting because minmei was singing. They stopped fighting because the song that was found re-awakened their dormant sense of culture and they wanted to reclaim that. Why does that concept have to have a 16 year old singing on the bridge of a warship? As Duke has already pointed out, it wasn't until M7 where this idea got turned into some sort of psychic energy magic attack. In DYRL there was a very real and non mystical explanation for why and how the song affected the zentradi.
  24. I don't see the part about making a shot by shot remake of DYRL in a live action format. You can still play with those themes without having celine dion crooning over people shooting themselves.
  25. Why is that? Plus and Zero illustrated pretty well how you can take the core concepts of Macross and tell a more mature story without the teenie bopper idol. A live action movie would have to be an adaptation you could change the interpretation of concepts without abandoning the concept itself.
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