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mikeszekely

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About mikeszekely

  • Birthday 02/03/1980

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    mikeszekely
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    Pensburgh, PA
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    3P Transformers, video games, quantum gravity, hockey

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  1. I installed STALKER 2 but I haven't started it yet. I'll be playing at 5120 x 1440, which is a bit fewer pixels than your typical 4K setup. I think my RTX 4070 should be up to the task, but my i7-9700K is getting a bit long in the tooth. I'm planning on replacing my PC, but I'm waiting until the RTX 5070 is a reality.
  2. In general, yes. Maybe not quite as good as GB3, but far better than New Gundam Breaker. The story was decent, if a tad short, and the selection of gunpla kits is pretty solid. I think my biggest complaint with it is the way you can upgrade parts. On the one hand, it lets you keep using your favorite gunpla, but on the other hand once you have your favorite gunpla it makes getting new parts less interesting because you're only going to wind up using them as upgrade fodder. I've heard others complain that it can get a bit repetitive, but as a Musou fan I think I'll never get tired of hacking my way through swarms of mooks. That said, I played on PC, where I could run it on my desktop maxed out at 1440p at over 100fps, and could still stay at or above 60fps at 1080p medium on an ROG Ally. I'd be concerned about performance on Switch, which is capped at 30fps, but if you're ok with that and the Switch is your only option then go for it.
  3. Generally speaking I prefer injection molded upgrades to 3D printed ones. However, there's just not as many injection-molded kits out there... Perfect Effect seems to have vanished, Nonnef was affected by the hurricanes, and DNA's output has been both slow and an infuriating crapshoot swinging wildly between kits that are absolute must-have upgrades and kits that create as many problems as they solve (and often don't even solve the main issue I had with a figure). So on a whim I decided to to pick up a few 3D printed kits after all. My single biggest complaint with the Orion Pax figure that came in the SDCC Fractured Friendship pack is that they took the gun that came with Gamer Edition Prime and stuck a block in the gap to give it a 5mm peg. It just looks awkward. In search of something better, I found this set from BDT Studio. It's a pair of comic-accurate rifles and a pair of adapters. The sculpt of the rifles themselves is pretty good, and BDT painted them a nice gunmetal color. You have look pretty closely under bright lights (like I'm doing for pictures) to notice the print lines. However, I absolutely loathe BDT's penchant for 3D-printing their weapons with holes that they affix a plastic tube into instead of printing the handle. Despite my misgivings, the handles certainly seem secure, and they fit snugly in Pax's hands. However, they don't really have any bot mode storage. As for alt mode, that's where the adapters come in. The idea is that you're supposed to remove his arm guns then plug the adapter into the port that the arm guns were in so that you have a new port facing outward and a peg pointing backward. The peg plugs into the back of the rifle, and the arm guns plug into the new ports. Now, I think this would look terrible even if it did work, so I don't know if I'm disappointed or relieved that it doesn't even actually work. The new ports are way too big for the arm guns to plug into; they just fall right back out. It seems like an over-engineered solution anyway, when something like a slot molded into the rifle itself that fit over the tabs on the back of the truck would have been a lot easier and better. At around $16 these guns aren't exactly cheap and I hate the alt mode storage. But they're the only comic-accurate rifles for Pax I can find, so I guess my recommendation comes down to how badly you want to replace his stock gun and how much it matters to you that the replacements are accurate. TFSafari, where I buy my kits from, offers discounts based on how many upgrade kits you buy in an order, so I decided to toss in these Shockwave Lab smokestacks for SS86 Optimus Prime. As you can see, they're pretty similar to the stock smokestacks; maybe the paint is a little shinier. They don't even look 3D printed. Some assembly is required. You'll need to remove these two screws from the back of Prime's shoulders. The front of the shoulder and the joint will stay attached to the torso, while the back of the shoulder, the smokestack, and the entire arm will come off. Once the arm is off, swapping the stacks is as easy as sliding the original one out of the groove and slipping the new one into place. Given how similar they are, you might be asking what's the need for a kit like this? Well, for one, the new stacks fix one of my few complaints about SS86 Prime, in that they're much more snug than the stock ones. You're far less likely to bump them out of place when you rotate them. But the other difference is that the tips are actually holes, which makes for a slightly more realistic look. I can't say that this kit is necessary, especially for $11, when you could just use floor polish or something to tighten up the stacks Prime already had. But the quality here is pretty good, should you decide that this is the way you want to go. As long as we're talking about Shockwave Lab smokestacks, there's also this kit, but for Legacy Deluxe-class Prime, that comes with smokestacks and a few fillers. Unlike the SS86 ones, this time there's a much more noticeable difference. The stock stacks only had the holes one one side of the exhaust shields, and they're very shallow. Plus, they're bare gray plastic. The Shockwave Lab stacks have deeper, more visible holes and are painted silver like the ones for SS86 Prime. And, once again, they have the hole in the top of the exhaust pipe. Installation is super easy (barely an inconvenience), since Legacy Prime's smokestacks are simply pegged into his shoulders. All you have to do is pull them out and plug the new ones in, and they're a nice fit. As for the fillers, the red ones go in his back and are meant to cover the gaps and pins in the butterfly transformation joint. They're kind of a pain to get in, because if they're not sitting right they'll actually block his arms from transforming. Once they're in, though, they'll stay in with no issues. The silver pieces fill in the gabs in his thighs. They're painted silver, which doesn't make them a perfect match for the bare gray plastic his thighs are molded out of, but installation was simple enough. I guess the thing is, neither his back nor his thigh gaps really bothered me. I'd have preferred they fill in the gaps around the 5mm ports on the bottoms of his feet, since they face up in truck mode. Alas, that's something you don't get a filler for. Despite being a bit underwhelmed by the filler parts, of the three kits this is the one I actually do recommend outright. At $11 it's the same price as the SS86 smokestacks, but the filler, underwhelming though it may be, at least adds to the value. Plus, unlike the SS86 stacks, the ones for Legacy Prime are more obviously an upgrade.
  4. mikeszekely

    Hi-Metal R

    If they did a non-kai VF-19 (A, F, or S) I'd be on it like a fly on poop, but I'm not a fan of the Fire Valk.
  5. Just going to elaborate on this. When you fold in the panel on top of the hood so his head can pass through, this slot on the panel needs to plug onto this thick tab inside the chest behind the electronics. Out of the box, it's very tough, to the point I thought it was misaligned. And you can see on my copy that forcing it a couple of times has worn off some plastic. But you need it to be on all the way, so the panel is flush with the chest. If there's any gap the bottom of the panel won't line up right with his waist. If it is on all the way, the hinges in the shoulders should kind of "thoop" into place, and the panel should slide down into place.
  6. I mean, it's a class or two down from Earthrise, so it's gonna be a downgrade from just about everything before it. But we have a Core-class Optimus, and it does look better than that.
  7. Studio Series Gamer Edition Deluxe-class Gamer Devastation Optimus Prime It's... not great. Deluxe-class doesn't really go all that far anymore, eh? Not sure how many people are even going to want this, what with the excellent new Commander-class toy (or even one of the many Earthrise variants still floating around) doing the same thing but much better, but I understand that this is considered an A-Level product, which essentially boils down to Hasbro wanting a cheap version of the brand's most popular character on shelves for a long, long time. Of course, despite my negative first impressions I'm a big enough sucker to buy and review it when it comes out anyway, so... I guess I'll let you know.
  8. You probably don't have it tabbed into the front of the car all the way. If you look behind the electronics junk there's a thick tab, and the underside of that panel has a slot. It takes a bit of force to really get it to click into place, and if it's not then the end won't line up right and seat properly into the abdomen. Do both of yours stay on? Wondering if I should buy another one and return the first one since the left arm pops off constantly. Anyway, for a better sense of scale, from left to right, this is the Jada Toys 1:32 KITT, Agent Knight, and the Jada 1:24 KITT.
  9. I suppose some of the early 2025 stuff could come a little early, but as near as I can tell, this is the last official figure for me for the year... the Transformers Collaborative Knight Rider X Transformers Agent Knight. As a Transformer, Agent Knight is pretty basic. The back of the car is the back of his legs and the cabin is on his back like a dozen other Autobot cars. The front of the car is his chest, and it's the horizontal style favored by Jazz and the Datsuns, complete with door wings. It's a clean design that doesn't leave him with much kibble. I think where things start to go a bit awry for me is when we get down to the details. Like, there's nothing wrong with a black head and silver face, per se, but then you look at the silver on the sides of his helmet, and I have to wonder now if the helmet is supposed to be like hair with sideburns. And then there's his massive visor... is that supposed to be an homage to Michael Knight's Carerra Porsche Design sunglasses? Then I suppose all the blue paint on his pelvis and thighs is supposed to be like blue jeans (complete with molded panel "pockets"), but if that's the case, why not paint his butt and the insides of the thighs, too? For that matter, if Agent Knight's design is an homage to Michael Knight, the silver paint on his shoulders and his gray biceps would be better off black to match Michael's signature leather jacket. But really, why try to look like Michael Knight at all? Michael Knight, isn't the car, KITT's the car. Looked at that way, I think I'd have preferred a more Cylon-esque head, with the lightbar sensor for eyes and a mouth that looked like the three light columns that flashed inside the car when KITT was talking. No need for the jeans, either. In any case... Agent Knight's a pretty big figure. He's coming in somewhere between the old Earthrise Optimus and the new Studio Series one in height, and significantly taller than carbots like fellow collaborative Gigawatt. If you're wondering if he maybe scales better with Masterpiece cars, I'd say the answer is yes. He's only a head or so taller than MP Prowl (which some sense, given that the third-gen Trans Am was roughly a foot longer than a Datsun 280ZX). That said, I don't think Agent Knight really fits overall with an MP collection. Frankly, and this is just my opinion, but I think Agent Knight looks and feels a bit cheap. There's little things like the fixed hands (with a little plastic carved out of the backs), hollowed spaces in his inner biceps and back, the way his shoulders just hang there, and the fact that his roof doesn't actually tab in place on his back. You do get a few accessories with Agent Knight. There's a smaller pistol-style gun, and a larger gun that's probably an assault rifle or auto shotgun. You know, for all those times Michael Knight used a gun in the show. There's also a thing that took me a hot minute to figure out is supposed to be like Michael's comlink watch, despite looking nothing like Michael's comlink watch. Agent Knight's articulation is adequate. His head is on a hinged ball joint that can look down a bit, has very good upward tilt, and some sideways tilt in addition to the standard swivel. His shoulders are, disappointingly, on ball joints that swivel and move laterally under 90 degrees. Even worse, though this may be unique to my copy, the left shoulder pops off the ball joint constantly. I mean, I've yet to transform him without it coming off. His biceps swivel and his elbows bend slightly over 90 degrees. His wrists are actually ball joints, so they swivel but they can also bend inward for reasons that have nothing to do with his transformation. His waist swivels. The front of his pelvis is hinged, so the entire thing can lift up, but I'm not sure why since you don't need to move it to get 90 degrees forward and over 90 degrees laterally and backward on his hips. His thighs swivel and his knees bend 90 degrees. His feet can't tilt up, but they tilt down 90 degrees and can pivot around 75 degrees. His wings are hinged so they can move backward but also swivel up/down. Agent Knight can hold either of his guns, and any other 5mm accessory, in either hand. As for the comlink, you'll notice that Agent Knight has a groove with a slot on his left forearm. A tab on the inner edge of the comlink fits into the slot so the comlink wraps around the groove. Once you've installed it, there's no need to remove it as it can stay on through transformation and in alt mode. Agent Knight's guns have tabs that fit into slots on the backs of his door wings when he's not using them. They have to come off for transformation, though. Despite his size, Agent Knight's transformation is what you might expect from a Deluxe-class. Rotate his biceps 90 degrees inward, so the backs of his hands are facing forward, then swivel his shoulders backward 90 degrees on the ball joints. Rotate his waist 180 degrees, open his shins up, fold his toes under his feet, and fold his feet down 90 degrees. Tab his legs together. Lift his backpack up and out of the way, then untab his chest and lift it over his head. Rotate his head 180 degrees, then fold it into the void in his torso. Fold his legs at the knees so they wrap over his thighs. His feet will tab into his back, and you can close the shins back up. Fold a flap out from his behind his chest to fill the gap in the hood his head passed through. Tuck the tab on the back of the roof into his legs and line the hood up with the windshield. Close the door wings to give the car enough rigidity, then you can use swivels to bring his shoulders under the hood where they'll tab in place, while tabs on his forearms will lock his arms in place near his head. As with the robot mode, Agent Knight is definitely out-of-scale with Generations cars or other collaboratives like Gigawatt (or Code Red or the two Jurassic Park dudes), though he doesn't look quite so bad with Ectotron. Agent Knight is closer to being in scale with an MP Car. I'm not inclined to get out a ruler and check every dimension for the exact scales, but as I said a Trans Am should be bigger than a Datsun, so Agent Knight being bigger than MP Prowl is fine. I'll be honest with you, it's hard to say what exactly makes for an accurate KITT when they used something like five different cars in the show for every one picture you find of an actual show-used car you'll find a hundred reproductions of varying accuracy. Heck, websites talking about Knight Rider will often mix stills from the show with not-actually-KITT repros. With that in mind, I think Hasbro did a mostly OK job here. They got the license from GMC, and for the most part details like the marker lights, fuel door, etc appear to be accurate. The tires are nicely painted to match the show. Things are slightly more questionable at the rear, where we have the Knight Industries symbol in place of the blue California "KNIGHT" plate. The lack of a Pontiac badge is accurate, and KITT's taillights are red, but they sat behind a transparent black panel and would, most of the time, simply appear to be black. There's also no gap between the spoiler and the car. Oh, and I wish his arms hid just a bit better under the car. Of course, the most egregious difference between the actual car and Agent Knight is that massive chin. It's going to be a giant turn off if you're mostly in it for the alt mode. The simple fact is that's where the speaker and battery compartment are. You have to install three LR44 batteries (not including, forcing me to make a special trip to my local Walgreens). Once you do, you'll notice a button off-centered between the headlights... headlights which do fold open, mind you. Anyway, if you push that button the sensor bar will light up, and you'll hear audio clips that are either taken from the show or were provided from a pretty good William Daniels sound-alike. The lights do move back and forth like he's scanning, and they're quite bright. I think my only real complaint here is that there's some button sounds the first time you press the button, and if you stop playing with it for awhile he'll say, "KITT, signing off," with a number of clips in between. But I think all I really wanted was the swooshing sound. Aside from electronic gimmicks, Agent Knight rolls just fine. The tabs on his guns fit into slots on his shins under the car for alt mode storage. Agent Knight's a tough one. If you're primarily a Transformers fan, you're going to be frustrated at how out-of-scale Agent Knight is with your other mainline Transformers If you're primarily a Knight Rider fan, you can probably buy a 1:24 KITT replica and get a more accurate car. Of course, given that The Transformers debuted only two years after Knight Rider, and that Knight Rider's original run lasted until 1986, it's a safe bet that there's a lot of overlap between fans of both and this is the kind of crossover you really wanted to see in the Collaborative line because you've been dreaming of it for forty years. Like me, you might be able to overlook a few alt mode and scale concessions. It's still frustrating, though, that the materials and QC feel a bit worse than other recent collabs like Party Wallop. But therein lies my recommendation; if you're a fan of both Transformers and Knight Rider, then Agent Knight is probably a must-have for your collection, warts and all. If you're just a Transformers fan, though, there are better figures, including better collabs, that you could spend your money on. And if you're really a Knight Rider fan and don't really care about Transformers there are better non-transforming KITT toys out there.
  10. I mean, I'm not going to judge anyone who's into the Unix Square VF-1. I hope it finds its audience. I just feel comfortable saying that I'm not its audience.
  11. I sit about an arm's length from my own display, which was previously a 16:9 27" model. I thought I might like the extra vertical real estate, but I don't think I could do maybe more than an inch or two extra vertically without having to physically move my eyes to see the top and bottom- basically, everything seems smaller than it actually is in the store. I ultimately went with the 32:9, 49” curved (1000R) Samsung Odyssey G9 OLED when I realized that it's basically two 27” 16:9 displays. Honestly the way it wraps into my peripheral vision is far more immersive than a little extra horizontal space would have been for gaming, and on a practical level I've got the benefit of a dual-monitor setup without actually having two monitors. If you're really dead set on one of those two LGs, though, and you're sitting at that distance, probably the 45" curved. It's 21:9, has a higher refresh rate, and at 1440p you're more likely to get those extra frames.
  12. Meanwhile, I'm getting emails from Amazon telling me mine's delayed.😒
  13. Well, I looked ahead at my schedule and I don't think I'm expecting any more repaints until next year, so let me wrap up the ones I've been piling up. I guess we'll open with Studio Series, starting with Core-class Bumblebee Frenzy. And... well, there isn't a lot to talk about here. Rumble was already a very basic figure with minimal articulation, no actual hands, accessories that he could store in both modes but not actually utilize, and an alt mode that was just a box. He wasn't even in the movie, only concept art, and exists solely so Soundwave can stick something into his chest besides Ravage. Turns out Frenzy is exactly the same thing, just in black and red. Unless you're hardcore into having all of Soundwave's tape... er, boxes, you should pass on Frenzy. Against my better judgement, and mostly because I was bored and saw him on a peg while I was at the store, we also have Gamer Edition Deluxe-class Decepticon Soldier. In one of the very first cutscenes in the game Megatron's on the bridge of a ship attacking Trypticon Station and ordering them to go full speed ahead, this generic fellow says, "but sir, that's suidicide!" right before Megatron shoots him. There are also a bunch of generic guys that look like him, but with purple instead of green accents. The thing here is that the Decepticon Soldier is a retool of Barricade, who thus far as been my pick for the absolute worse of the Gamer Edition figures. Thing is, a lot has been retooled here. Same pelvis and hip joints, same hands, same elbow joints, same basic transformation, but his chest, shoulders, forearms, his legs from the thighs down to his feet, and most of his vehicle kibble are all new parts. (Note that, as near as I can tell, DS's leg kibble is supposed to be wheels-forward, but it can be rotated like Barricade's.) You may recall from my rant about Barricade that much of my disappointment came from a lack of basic articulation on the figure. Less kibble on his forearms means he can bend his elbows 90 degrees. Lower (if not actually less) kibble on his calves means he can bend his knees 90 degrees. Is it weird to cheer on what I consider to be the absolute minimum acceptable articulation to be an improvement (especially when he still lacks ankle pivots)? Kind of, but Barricade was that bad, so here we are. Accessory-wise, Decepticon Soldier has the same weapon as Barricade, which is before they started adding pegs for them to hold their weapons. So you do have to pull his arm off to attach the gun, and the arm can still be stored on the back. Despite looking fairly different, Decepticon Soldier transforms in almost the exact same way as Barricade (the only real difference is that you don't have to rotate his biceps or the kibble on his legs). And his gun still plugs into the roof on top. The Decepticon Soldier isn't a great figure, but he at least comes closer to meeting my minimums that Barricade, which makes him the best use of the mold. As a nobody you can probably pass on him without regrets, but if you're into troop building I'd recommend this guy over Barricade. Moving on from Studio Series, I was finally able to complete my Walmart-exclusive Star Seekers when I happened to notice that Deluxe-class Filch was back in stock at Walmart.com. She's a retool, albeit a less extensive one, of Kingdom Airazor, with new shoulder pads, shins, head, and accessories. Filch comes from the divisive 2015 Robots In Disguise. Now, I don't think we got more than a fleeting glimpse of her bot mode in the cartoon, but artwork of it exists, and near as I can tell the new head and shins are pretty much on-point, and by not turning her feet around as you'd do for Airazor you wind up with mostly-accurate clawed feet. Her new accessories, which are basically the ends of her wings, peg into her forearms, and the rest of her wings tuck behind her enough to create the illusion that her wings are actually her arms, like the cartoon. The round shoulder pads don't really sell the idea that they're supposed to be the VTOL fans that they are in the cartoon, though, and her alt mode head shouldn't be visible on her chest (but there's not a lot they can do with that when they're starting from Airazor). Her tail is also way too short. Articulation and 5mm port placement is the same as Airazor, but her only accessories are those wing tips. The instructions show her holding them in her hands... to do what? are they sharp? Will she do a fan dance? Transformation is basically the same as Airazor. As a bird mode, it's not terrible, and I can even overlook the fact that she's got a big hole with the back of her bot-mode head in it instead of the chest she has in the cartoon. My complaint is really more that the remolded parts don't entirely blend with the more organic-looking parts they didn't remold. Like, her new head is sitting on a feathered neck, instead of a collar. The jagged edges of her wings give way to feathers as well, and the VTOL fans are only partially present and devoid of any orange. Her organic, feathered tail is (again) way too short. Her "accessories" use their hinged 5mm pegs to plug into ports on the underside of the wings, basically where the hinges were in Airazor's original wings. Filch was hard to come by, though whether she was shortpacked or simply weirdly popular I couldn't say. The base figure was already pretty decent, and I'm usually up for more Decepticons and more fembots. RID15 is one my least favorite Transformers shows, but I don't really mind if Hasbro pulls the best original characters from it to add to Generations. I'll give this one a mild recommendation, but know that she's really more a Filch-ified Airazor than anything RID15-accurate. And now on the last few figures from Wave 4 of Legacy United, starting with Deluxe-class Slipstream. I kind of knew this from pictures, but it's still disappointing to have her in hand and see that he only parts that were remolded are her head and hear accessories. They've replaced Windblade's kabuki-geisha head with a more traditional Seeker-style one, and her comb and sword with more typical null-ray style guns. Which is a good time to remind you that Slipstream, who predates any version of Windblade by around five years, began life as a clone of Starscream in Animated. She should have more traditional Seeker-style wings without the VTOL fans, she should have intakes in her chest, and a cockpit in her torso. That's not just true for Animated, either, but also her IDW and Cyberverse appearances as well, where she'd even have the large shoulder intakes of a G1 Seeker. Really, you'd have a more accurate Slipstream if you just repainted Earthrise Starscream. But let's say I concede that Slipstream has to be a Deluxe, because in Cyberverse she's Windblade's main rival, and let's say I concede that there aren't a lot of Deluxe-class jets, let alone female ones, so the team had to retool Windblade. Let's say I even concede that budgets are tight, so maybe you don't retool the wings, and they at least painted some details on her sternum that kind of mimic her cockpit. I still say, and I cannot stress this enough, that the absolutely NEEDED to retool her arms. Windblade's arms do not have 5mm ports on the biceps or shoulders, and fins on the outsides of her forearms. As such, Slipstream can either plug her null rays into the backs of her forearms, or she can hold them, and neither option is accurate to any of her designs, let alone her Cyberverse one. My frustration on the matter continues in her jet mode. The only place you can really plug her weapons in are the 5mm ports near the tips of her wings, where they stick out ridiculously far. If they'd had a place on the sides of her arms, where they'd accurately be in robot mode, you could have left them there, spinning them 180 degrees without even removing them, and they'd be tucked closer to her fuselage. At the end of the day, I think what I said about Filch applies... I'm happy to have both another Decepticon and another fembot in the collection. For that reason, I'm giving her a recommend, but I think she deserves better and I'm really hoping for someone like DNA to give her new arms. And lastly, we have Deluxe-class Quake, who's a retool of Skullgrin. But Quake's more the kind of retool I wanted for Slipstream. We have a new head and new accessories, sure, but beyond that we've got a new chest, and, well, pretty much new everything from the waist down. I think it'd be even more obvious how extensively Quake has been retooled were it not for the fact that the new chest is similarly a rectangle with a raised middle flanked by squares and vents, but the thing is it's not the same rectangle, the same raised middle, or the same squares and vents, they're actually based on Quake's G1 toy. Maybe some paint for the molded "stickers" would have helped. It also would have been better if his pelvis was on the same sprues as the chest, because really his entire torso should be blue, and the red shoulders should be gray. Technically his dark gray forearms should also match his biceps. His remolded thighs have molded treads on the inside, which is accurate, but sadly that molded detail is lost due to a lack of paint. Meanwhile, his shins are entirely treads, and he's losing the red shins from the G1 toy. Again, perhaps some red paint on the middle section of the reads would have helped. While Quake does have the same back (mostly) as Skullgrin, he ditches the tail and guns for an entire faux turret top. Sadly, as it uses a 5mm port to plug into the peg on his back, there's no way for him to hold it like a weapon on its own the way the G1 toy could. But as you can see, it folds over and stays mostly out of the way, so if you store it on his back there's no partsforming later. As for his other accessories, he trades Skullgrin's sword-guns for a pair of Targetmasters, Tiptop and Heater. Now, I'd have forgiven Hasbro if they'd simply repainted Sunbeam and Zigzag (the guys who came with Needlenose) into Tiptop and Heater, respectively... that's basically what they did to make Cleansweep and Ozone for Windsweeper, after all. But Hasbro went the extra mile and made two brand new Targetmasters for Quake, and yeah, they're super basic and have no real articulation, but aside from Heater being mostly blue instead of black in gun mode they're very accurate to the G1 toys. One more thing... by ditching some of the Pretender armor elements of Skullgrin's design, Quake's left with marginally better articulation. Nice! From the waist up Quake largely follows the same transformation as Skullgrin. Things get different below the belt, though. Rather than bending his legs forward at the waist, Quake bends his legs backward, so they wind up underneath him rather than in front of him. The backs of his legs fold down over his feet, while hinges swing the tread from the inside of his lower legs over his knees to line up with the treads on the outsides of his legs and the feet covers, making treads that run the entire length of the bottom. The result is, if you squint, almost Quake's G1 tank mode. The illusion is only broken when you realize that his arms and chest and kind of just hanging out below the gray part of his back. If they're part of the turret, they shouldn't run the full length of the tank and they should be gray. If they're part of the main section of the tank they should be lower, more flush all the way around with the treads, and entirely red. Also, if they're not part of the turret, then the turret is kind of thin. In other words, far from perfect, but honestly a lot better than I expected a retool of Skullgrin to be. If you lift the hinge on the front of the turret you can even swivel it a little and raise the barrel. I always figured that Targetmasters walk around while their partner is in alt mode, since they don't have to be guns.* But they can still plug into 5mm ports on top of the turret or ont he sides of the treads. *Targetmasters have always been a dumb idea to me... you could kind of rationalize Headmasters and Powermaster/Godmasters as the "real" robot being the head/engine, and the larger Transformer as a lifeless Transtector without it, but Targetmasters have never been more than a Nebulan/Transformer from Master that was like, "hey, I turn into a gun, can I hang out with you?" Like, what's the bigger Transformer supposed to do if his partner wanders off or gets lost? Or just doesn't feel like being a weapon of war today? Go get a normal, non-sentient gun and just be a regular dude instead of Targetmaster? On the whole, United Wave 4 was entirely retools save for Deluxe-class Optimus, and that's pretty disappointing. However, Quake's the sort of retool I can get behind, where less obscure G1 character, but still a toy some of use might have had as a kid, might not rate enough of a budget for a whole new figure but still manages to get enough that the retool is close enough. He's a pretty solid recommend from me, I just wish Slipstream could have gotten half this attention.
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