

EganLoo
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To nip some rumors in the bud ... VFERR is the magazine section which this VF-0 will be featured in, not the name of the vehicle itself. It does not stand for "Variable Fighter Experiment Evaluation" or "Variable Fighter Experiment Requirements Review." This does not appear in episode #4. This weapon complement was designed specifically for the Macross Zero VFERR column in Character Model. This is speculation, and is not stated by the creators. They are actually called tactical air-launched decoys, not "de_i(ee)." ("Combat" is a wrong kanji misreading.) It says dummy canopy (paint), not "pilot."
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It is designed by Shoji Kawamori in collaboration with the Character Model magazine, although it is not intended for the Macross Zero animation itself (yet). As stand-off weapons, the drones and decoys are intended to be launched in long distance offensives to lessen the need for direct engagement. The units on the outboard hard point pylons are actually three tactical air-launched decoys. The highlighted canopy is actually the painted dummy canopy on the decoys.
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[Related to the previously closed topic:] For a discussion of copyrights that is beyond the focus of this forum, please see: http://www.whatiscopyright.org/ http://www.templetons.com/brad/copymyths.html http://www.copyright.gov/help/faq/faq-fairuse.html Please see the sections about translation (considered an adaptation under copyright) and fair use. In short, all copyrights for derivative and adapted works (including translations) belong to the copyright holder of the original work, not the deriver or the adaptor. The deriver or adaptor does not own any copyrights unless unless permission is obtained from the original copyright holder. Fair use is a principle with special conditions, and it only applies to the use of the work. It does not imply ownership of the work. Further discussion of these issues might best be taken to another forum, or even another site. That's the start of Copyrights 101.
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Thanks for the email wishing me well during my lengthy illness at the end of last year. I'm more or less back up to speed, but I have much to catch up on. I also was on a recent Japan trip which yielded the usual bounty, one that I'll try to share over the course of this year. For some reason, a surprising fraction of the Compendium email during that time were requests to flag the inaccuracies and unsubstantiated information from Nanashi in this forum. I haven't looked in all the threads (33 according to the handy search feature) and I didn't follow links outside the forum to spot problems there, but 50-odd corrections and advisories just within the recent posts is enough for a few hours' work. I'll be returning to last year's massive email backlog before it gets even bigger, although I try to return to this forum when I can. I will try to strike a balance between answering email and posting information/corrections here. (And hosting con panels, and going on research trips, and editing, and ...) For accurate information on official material, please go to the Macross Compendium: http://www.anime.net/macross/ For all else, please feel free to look around. Thanks again to well-wishers, and I'll be about and around. P.S. Going 23 hours without sleep is probably not the best way to recover from illness ...
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Masahiro Chiba was not a member of Studio Nue. The ARMD doujinshi entries written by MAT (also known as the Macross Attack Team or "Multi-configulation Analysis Team") are not written by Chiba solely. The Macross Attack Team doujinshi are not official or even semi-official -- the members had not done any official work when these doujinshi were written between 1982 and 1984. Thanks to Bandai Visual and Shoji Kawamori, I was introduced to a former member of the Macross Attack Team four years ago. We have been keeping in regular contact, and he clarified the above two years ago. He emphasized that their opinions and speculations as fans are to be publically separated from later official work, with clear borders between the two. That is why their fan work do not agree with the official works (even ones they contributed to). By their own instructions, do not consider the former Macross Attack Team members' fan speculations as having any pretense of being semi-official or official.
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Valkyrie Development History from Hobby Handbook
EganLoo replied to Aurel Tristen's topic in Movies and TV Series
Please ignore the title of this thread. Studio Nue did not write the Development History of Battroid (Valkyrie Development History) in this book. It was written by Tatsuto Nagayama of General Products (a popular 1980s garage-kit company) using revised notes. Those are the reasons why it contradicts Studio Nue's own description of the Valkyrie's development, such as its assertion that the Valkyrie's mass production began in March 2009, after the Studio Nue's Macross launch date. http://www.anime.net/macross/production/print/general/ http://www.anime.net/macross/story/chronology/ -
According to Shoji Kawamori's design, the GH-30B does not have a collapsible body.
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In Shoji Kawamori's notes, the arm missiles are just called micro-missiles, not "Crasher Grenades." (Grenade Crushers are the name of the shoulder, chest, and leg missiles on the GBP-1S protector weapon system, not the arm missiles on the FAST Pack system.) Mr. Kawamori's notes do not refer to a exhaust fan in the system. The aft cover is called the missile launch exhaust port cover, not a service or maintenance hatch. http://www.anime.net/macross/mecha/united_...s/variable/vf1/
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Not a mistake. It was a special weapon arrangement VF-1 created Ichiroh Itano. He was an mechanical animation director of Macross. Creator of the "Itano Circus" (Macross' trademark missile smoke trails, etc.) and worked on some of the greatest animation sequences.... like those shown in the episode Pine Salad, etc. From the Macross Compendium: http://www.anime.net/macross/production/cr.../itano_ichiroh/ It is not a mistake, but it was a half-successful attempt to correct a mistake. The original script called for missile salvos (not just from Max's Valkyrie) to destroy the Bug-Eye in episode 10. The key animator instead drew Max's Valkyrie alone destroying the Bug-Eye with one beam. There was no time to reanimate the scene with missiles from all the Valkyries, so Ichiroh Itano was forced to "correct" the scene by replacing the beam and having Max fire all the missiles himself. That is why Max's Valkyrie didn't have those missiles at all earlier in the episode, only to have them magically appear in that scene. It's also why those missiles are not in the official specs.
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The hardpoints are already present on the arms's face. I don't believe the augmentative run pallet weapon stations would interfere with transformation, as the entire arm units (including the shoulder units) are the first things to move during transformation to GERWALK or Battroid modes. They move in downward direction away from the engines. So there would be no problem. The official specifications for the VF-1 Valkyrie do not state that it can handle "augmentative run pallet weapon stations." This is fan speculation written in MAT's doujinshi series, and has not been incorporated in official specifications. http://www.anime.net/macross/mecha/united_...s/variable/vf1/
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"WE-CON," "BB[-1]," "Buster bombs," and "endo-space-use armed system" are not Macross terms, and were not coined by Ichiroh Itano. http://www.anime.net/macross/mecha/united_...s/variable/vf1/
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The official specifications for the VF-1 Valkyrie do not state that it can handle 20 AMM-1 missiles. http://www.anime.net/macross/mecha/united_...s/variable/vf1/
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Studio Nue has not given the specifications for the length of the RMS-1 missile. The only length and width numbers (4.5 [not 10.6] and 0.86 m) published were written by a scratch model builder, and were specifically described as extrapolated in a warning note. http://www.anime.net/macross/mecha/united_...s/variable/vf1/ Yields for the RMS-1 large reaction missiles have not yet been given in official specifications.
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Neither the official specifications nor even the unofficial MAT doujinshi state that a GERWALK Valkyrie can carry 14 reaction missiles. This is fan speculation and extrapolation from combining official and unofficial sources http://www.anime.net/macross/mecha/united_...s/variable/vf1/
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It is not officially published that Bifors is the manufacturer of the RMS-1 missile. This is only written in MAT's line of fan doujinshi.
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Are you talking about the VF-0's Raytheon/Beforse AIM-200A AMRAAM 2? : ) What you speak of is not a mistake. The text says 'Befose' (ƒxƒtƒHƒ‹ƒZ) not Bofors. (ƒ{ƒtƒHƒ‹ƒX) (Egan uses 'Bifors', see: http://www.anime.net/macross/endnotes/inde...tml#LittleNote) It is the name of the weapons manufacturer in the world of Macross. Yes, in real life their counterpart would be Bofors. But, Macross isn't real. Touchy issue. This is a mistake. The Macross specifications do not say ÉxÉtÉHÉãÉZ (beforuse) but ÉrÉtÉHÅ[ÉYÅ@(bifo-zu or Bifors). The Japanese pronunciation of Bofors is not É{ÉtÉHÉãÉX (boforusu) but É{ÉtÉHÅ[ÉY (bofo-zu or Bofors).
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Macross Hobby Handbook 1, p. 23. Also, on the Staff/Credit page it is said the logo is based an original drawn by Kazutaka Miyatake. Kazutaka Miyatake did not draw this logo. It was drawn by ARTMIC. It is not written anywhere in the Macross Hobby Hand Book that Kazutaka Miyatake was involved in this logo.
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These are bad mistranslations. It is not part of the United Nations Air Force and it is not part of an 8th Flight/Troop/Platoon.
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This was probably, if not the first, one of the earliest U.N. SPACY space warships so of course its going to operate under a simple method. Though, the larger-bore beam guns appear they may be semi-fixed/aimable. Look at the simple formula that the SF-3A Lancer II space fighters use: See: http://nanashi.macrossmecha.info/resrc/cat.../aero/sf3a.html They simply launch at high rate of speed and carry out their attack before/during a blow-pass maneuver then wait to be picked up by the mothership. Of course it makes sense, they are designed to be fast attack-fighters The description above is not official Macross information from the creators. It is derived from a series of doujinshi written by the Macross Attack Team ("Multi-Configulation Analysis Team"). They have since distanced themselves from their unofficial work. http://www.anime.net/macross/mecha/united_...s/ships/oberth/ http://www.anime.net/macross/mecha/united_...pace_craft/sf3/
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There was a VTOL craft... the non-Macross design VAG-37 Rafaga which is a Variable Attack Gunship from the Capcom giant robot fighting game, Kikaio: http://www.capcom.co.jp/newproducts/arcade...aga2/index.html But, again although Shoji Kawamori designed it-it is not a Macross design. The Rafaga is called the YF-37, not the "VAG-37", and it is a strategic [tactical, strictly speaking] variable fighter, not a "variable assault gunship." Please read the very page you are trying to cite, instead of fan speculation.
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It is inaccurate to say the VA-3 was in service at the time of The Battle with Boddole Zer Main Fleet. The VA-3 was *not* in service during Space War I. This is a bad mistranslation of two text sections in This Is Animation Special Maross Plus. http://www.anime.net/macross/mecha/united_...s/variable/va3/ It is inaccurate to say that the VF-1 Skull Squadron was arbitrarily re-assigned the designation VA-1 for the attack mission role. This is fan speculation, not the creator's intent.
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The previous thread was closed, but it contained some grave inaccuracies that are worth correcting. It is inaccurate to designate the Macross 7 fleet flagship as the CV-7, despite the "07" hull number and other indications. This is fan speculation. http://www.anime.net/macross/mecha/united_...ps/new_macross/ It is inaccurate to say that Uraga is not a class of ship. According to mechanical designer Kazataka Miyatake's production materials, the Uraga (unlike the Guantanamo) is specifically the name of the ship class also. http://www.anime.net/macross/mecha/united_...ns/ships/uraga/ Again, Uraga is the name of the ship class. These hull numbers in Macross Plus were not written by Kazataka Miyatake. It is inaccurate to assume that surface detailing means identical ship classes. According to Kazataka Miyatake's design notes, there is specifically no Uraga class ship in that era that is supposed to have a hull number below the 400s. http://www.anime.net/macross/mecha/united_...ns/ships/uraga/ It is inaccurate to say that 'VC-551' was a mistake made by Masahiro Chiba. Masahiro Chiba did not write "VC-551" anywhere in the Macross Digital Mission VF-X Flight Manual book. Please do not blame him for the mistake you had made. http://groups.google.com/groups?hl=en&lr=&...ws.chatlink.com No comment. It is inaccurate to imply that Studio Nue is ultimately responsible for the numbers written on the hull of all cels. Kazutaka Miyatake of Studio Nue drew the mechanical design for the Uraga class, but the only hull numbers he wrote on his Uraga class carrier design in the Macross Plus/7 era is 404, 406, 412, and 417. Mr. Miyatake is not responsible for the other numbers that would later get painted onto Macross Plus cels. (Triangle Staff was the actual studio that was responsible for the physically painting of cels, not Studio Nue.) http://www.anime.net/macross/mecha/united_...ns/ships/uraga/ http://www.anime.net/macross/production/an...ve_action/plus/ The information above is a) mistranslated and b) unofficial. The Macross Attack Team (a.k.a. "Multi-configulation Analysis Team") fan doujinshi team wrote that the construction costs were 15 billion, 2 million dollars, *not* 200 billion dollars. The above is simply a bad mistranslation by a magnitude. Please keep in mind that this information is unofficial in any case. The Macross Attack Team members have long separated their later official work from their speculative opinions they held as fans. http://www.anime.net/macross/mecha/united_...ips/prometheus/ You (and everyone else who emails me) have my apologies for the growth of my email backlog. Since launching the Macross Compendium (which will be a decade old next year), my volume of email has grown steadily. This is especially true during spring and summer, when conventions increase my mail log just when I'm travelling the most. I am making an effort to answer each email message received in 2003 and 2004. I have been held up by a lengthy illness and a longer than planned trip to Japan, but with patience, I plan to maintain this goal this year. (As a side note, I cannot offer images without obtaining permission from the copyright holders.) My first and foremost priority is accuracy with official current information. I -- as probably most people -- would rather be accurate. It's better to be accurate than be fast and obscure -- but ultimately wrong and speculative.
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It is inaccurate to use "Meltohlauedy" as an official spelling. Unlike Zjentohlauedy, "Meltohlauedy" is an unofficial spelling based on fan speculation. On the other hand, Meltlandi[an] (and Zentradi[an]) are official spellings. http://www.anime.net/macross/
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Yes, the basic concept of reactive armor is conventional. However, reactive weapons (reaction weapons) are OTM derived I say "reactive weapon" (???? / hannou heiki) because that is how it is written in English on the Macross 7 liner notes which would make it an official spelling. As already noted, the Macross 7 liner notes says "reactional weapon," not "reactive weapon." However, even "reactional weapon" is not the correct official spelling according to the creators. According to Shoji Kawamori, the official wording is reaction. http://www.anime.net/macross/story/encyclo...eaction_weapon/
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'Reactive Weapons' (also 'reaction weapons') are nuclear, thermonuclear, or certain other extremely destructive weapons; especially those that were developed with OTM (Over-Technology of Macross); either, but not limited to ones whose primary designated use is anti-ship, air-defense and/or anti-celestial object (planetary bombardment). These weapons can either be launched from a fighter and/or a warship etc. The first successful test of an OTM-derived reactive weapon took place on the lunar surface in the year 2004 (February). These weapons were used in Space War I and their use was subsequently diminished and limited shortly thereafter. In 2040, the AVF Program, Project Super Nova on Planet Eden was developing next generation of Variable Fighters which could use fold boosters and could perform so well that, among other things, reactive weapons would not be needed further except in extreme situations. One such instance in which they were issued was towards the end of the Macross 7/Protoculture conflict in 2047. Please note these inaccuracies in the above post: * Despite the confusion, Shoji Kawamori notes that the correct term is reaction (hannou), not *reactive* (riakutibu) or "reactional." He emphasizes that the term is an oblique reference to thermonuclear reaction, not to modern-day reactive armor (a la Reactive Armored VF-OS). * It's not just "especially those that were developed with OTM" -- it's *only* Overtechnology-developed weaponry. For example, previously developed nuclear fission and fusion weaponry are not considered reaction weaponry in Macross. *There's no such thing as a "Macross 7/Protoculture conflict" in 2047. * The Protodeviln War took place in 2045-2046, not 2047. For accurate, official data that is not based on fan speculation and unofficial doujinshi, please see: http://www.anime.net/macross/story/encyclo...eaction_weapon/ http://www.anime.net/macross/story/encyclo...clear_reaction/ http://www.anime.net/macross/story/chronology/2040/