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David Hingtgen

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Everything posted by David Hingtgen

  1. After looking around, I say it's an F100 engine thing. Also, I think the color lessens with age. The F-16's I saw had quite new engines, having been re-engined. It seems consistently less obvious on F-15's, but those F-15's with newer hand-me-down engines from F-16's have "bluer" ones. Here's an F-15C that I would bet has -220E engines: (being a front-line squadron from the 1st wing): (not my pic, I *wish* my camera could do this)
  2. http://www.videogamedepot.com Bought out a big chunk of the original factory stock at the end, and acquired more from the original Game Depot. They still had MISB Duo's for $199 up until just a few years ago (how I got mine). Currently, not much system-wise, but lots of accesories/cords/controllers/games. If you ever need a part/repair, probably THE guys to email to ask for help. PS--Lords of Thunder is about as cool a game as you'll ever find. It's on a Super CD. Though ironically, 99% of my copies' time has been in my car's CD player, for the music. (Yes, it works, only system you can do that with AFAIK)
  3. Absolutely, you can tell they're blue from 50ft away. I need to look at photos of older ones to see if ALL F-16's do it, only later ones, whether it depends on the engine, etc. But for sure, Block 42's with -229 engines have it. (Gotta go look at late-build F-15E pics--identical engines)
  4. Kind of depends. If a jet engine has an exhaust spike/cone (much more common with a fixed nozzle, not a variable one) they are generally VERY blue when new, but quickly "burn" to a more normal "jet exhaust" color. But areas upstream of the nozzle like that on the F-16 are generally caused by heat, though the ones I saw that day were so amazingly evenly colored, I think it may be inherent to the metal. F-105's are THE thing to look at for "heat induced blue-ing" of metal.
  5. Here's a pic showing how incredibly blue the area just ahead of the nozzle is on the new -229 engines. (This squadron was one of the first to upgrade, more power than most Block 42's--same engine as the late-build F-15E's have) It's not the sky, the metal is BLUE. This pic is standing at the righ h.stab, looking at the right speedbrake. (Which can be moved by hand when the plane's shut off, I found out, so there's currently an F-16 sitting there with asymmetrically-deployed speedbrakes) Everything automatically "centers/resets to defaul position" when planes power up, saw a Super Hornet do it last weekend. (it's very true that everything moves when the pilot moves the stick on a Hornet--"right stick" on most planes would move the ailerons, on the Hornet it moves EVERYTHING) That also explains why no 2 F-16's on the ground ever seem to have the same speedbrake positioning, the wind/gravity can probably move them too...
  6. I also paint large model ships, with 3-foot long hulls. I can go through paint like an ounce a minute at "full blast". I need "large areas painted VERY smoothly" more than anything else. Not fine lines. I want quality, but for smoothness, not narrow lines. So many "fine" airbrushes max out at 1 inch.
  7. Exactly that. Black plastic bins. Some of them had buckets. Hey, pylons are useful places to hang stuff, when there's nothing else on them. Working airbase, planes coming and going all the time. Lots of stuff to move around, bins/containers all over. I stuck my head up an exhaust and it was still warm...
  8. Best overall shot of the one I looked at the most (one behind it also checked some stuff): (Sun was BRIGHT, practically overloaded the camera)
  9. (Impossible to get the entire flightline from up close, so here's some pics showing them lined up from afar)
  10. Tail logo is a Viper's head, mouth way open baring its fangs. See it's an F-16 squadron and all.... NVG's---the little "dark room" to try them is only like 5x5 feet so couldn't really give comments in that area (depth). Let's just say I was really impressed with how they worked. Simulator--well it's actually been "broken" for a while (they take a lot to fix) so you couldn't turn it "on". But got to fiddle with all the buttons, etc. F-16 cockpits are small, you literally have to move your knees out of the way to hit some buttons on the main side-displays. Found out how exactly the throttle works (much much smoother and slicker than I imagined, I'm sure you could tweak it 1% at a time if you wanted) as well as how afterburner selection works: There's a stop at full mil power, then it's more of a "rotate left" rather than lift up to go past it into afterburner. There are no stops for the afterburner settings, you just have to kind of feel/guess where zone 2, 3, etc are. But from talking to the pilots, most go either min burner or max burner, there's little point in other settings.
  11. Going to keep this short to start with, but I basically feel the need to gloat somewhere where it'd be appreciated. Anyways, let's just say I made some connections, and got a little tour of the local ANG base, and got to see lots of F-16's up close, try out some night-vision goggles (they are amazing), get in an F-16 simulator, and generally have a better experience than any airshow can provide. PS--got to stick my head up an F-16 intake for the first time ever.
  12. .5cfm at 20psi---don't know if that'd be sufficient for some things. Would probably work for a lot of paint/brush combos, but many Iwata's say they need 25psi at .5cfm for optimum flow for anything moderately thick. (I spray acrylics, and like to thin as little as possible)
  13. At the moment I'm leaning towards just an airtank but with a high-quality regulator etc to start with. Then (if refilling tank becomes tedious) snagging an Iwata Sprintjet or Createx TC2000, or something along those lines. Airbrush still undecided, anywhere from Badger 200 to Iwata Eclipse. Dixieart.com has nice TC2000+Iwata packages... PS--wondering about necessity/advantages of quick-connects for the airhose etc.
  14. Well one of the problems I encounter is that absolutely nobody says anything more than "pretty quiet" "fairly quiet" "fairly loud" or "really loud" for any particular compressor. And two people can call the same compressor "quiet enough to sleep by" and "loud enough to wake up neighbors 4 doors down". I really need numbers/accurate descriptions. People are quite fond of saying "90 decibels" for something that's like 40... Also still wondering about Iwata Sprint Jet. And Scorpion II: http://www.dixieart.com/Silentaire_Scorpion_Compressors.html
  15. I could care less about the neighbors, it's me that the noise concern is for. As in, I get annoyed by the hum my VCR makes when it turns on... If nothing else, canned air is quiet.
  16. At the moment I'm leaning towards a tank-only air supply, to fill at the gas station. Then will save up for a while for a truly silent high-end compressor. (I hate noise). Anyone have a ratio for "size of tank versus how much you can airbrush" or something? Wonder how big (or actually, how small) of a tank to get. Smaller would be easier to lug around, bigger of course wouldn't need to be filled as often. But another factor is the "lugging it in and out of the house to actually spray". Local Wal-Mart (well, the one 20 miles away, not the 5 mile one) has a surprisingly good selection of air stuff, can get a nice regulator and filter/moisture trap, and lots of fittings.
  17. I have no idea. I thought it was more along the lines of "whichever stages had remixed music for the Power Fighters" got it. As in, there aren't remixed music for every stage, just some. I could of course be totally wrong. Will probably beat 3 tonight and start 4. Heh heh--having never played MM1 before, I just started going through, and took out 4 of the bosses with the mega buster. Iceman and Elecman were the only ones I had weapons for.
  18. I remember the episode first described, but nothing else. Amazingly, I have an old Testor's catalog, with "Super Carrier" kits! It's supposed to be the USS Georgetown, CVN-71. (or so they say) Kit was the Nimitz, BTW. They also had an F-14, F-18 and AV-8B kit. US Harriers are sometimes on "real" carriers, but it's pretty darn rare, and hasn't been done in decades AFAIK. Doubt they'd be on the show, or they were using fairly obscure footage.
  19. Arrow had to use Sparrow I? OUCH. Has that ever hit an enemy plane, ever? For people wondering, the AIM-7D/E (main Vietnam models) are IMPROVED versions of the original Sparrow III, which had a "much improved" 7% success rate or so compared to older Sparrows. (Which are so out-of-date/bad the Sparrow III has been renamed simply Sparrow, and that's how most of the world knows it--Sparrow I and II are best forgotten) Sparrow I and II are of course really the AIM-7A and AIM-7B, but share almost no parts with the AIM-7C/D/E/F/H/M/P Sparrow III's. (just like the whole aircraft renaming thing like A3J>A-5 and F4H-1>F-4B, missiles were renamed too, so that screwed up the designations/names a bit, but at least missiles came out with much shorter designations) PS--shooting satellites in orbit isn't hard, F-15's can (and have) done so. But they stopped because anti-satellite missiles (even though not ICBM's and not silo nor submarine launched) were considered to be in violation of some treaty... PPS--I'm sure we'd be happy to sell Super Bugs with snowshoes.
  20. Beat 2 (first time in a decade), then 1 (never played it), now working on 3, which I probably have the most hours on, excepting X4. Then on to 4/5/6. PS--pause trick DOES work on MM1, just a b*tch to get it to work. (or at least with Navi mode menus) Only worth it for yellow devil, and beating all 4 bosses successively in Wily Stage 4. Too hard to do for final boss, and easy enough without it.
  21. Absolutely.
  22. The Tomcat's main jigs were destroyed. An executive order couldn't get more Tomcats made. And you cannot go back and "recast" a plane from parts. The tolerances are TIGHT. A 727 main spar has such finite tolerances, the factory climate in the area has a +/- .1 degree limit (metal expansion rates), and they stop every machine in the factory, the guy has to wear rubber shoes on a foam pad to avoid vibrations, and pretty much the entire factory holds their breath when they install the 4 main pins. And with the F-22 superiority issue: numbers matter. 50 F-22's will beat 50 of most anything else. They will not beat 200 of anything else. Also, it has been a long time since there's been a "big" engagement. 4 on 4 is the biggest we've seen in a while. Up against North Korea or someone, it'd be like 100 on 100. When you get bigger fights, luck becomes the main factor. If you've got numbers like that, it means any (or all) of 100 people could be going after YOU. Or you could be going after the same guy that 99 other people are. Aircraft type doesn't really matter in that scenario, pure numbers do. Lots of planes carrying lots of missiles.
  23. Top Gun 2 should have come out in like 1990. Plot and explanation to the audience is simple: "Maverick's now flying the F-14D Super Tomcat. 40% more power than his old jet." There. And blow some stuff up. The time for a sequel has long passed.
  24. I love all the people on various boards who think those are CG screens. Heck, they still think the AC4 stuff was all CG. Namco can wring out more graphics power than even Square, on the PS2. PS--yes, I love the F-14 vs 18 pic. PPS--went to airshow today, saw Super Hornet demo, and do its control check run-up. Will compare how the AC5 one is.
  25. The new Omega Supreme's biggest problem is it Gobot-esque 1-step transformation. 2 steps, if you count clicking the train and ship together.
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