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David Hingtgen

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Everything posted by David Hingtgen

  1. Or with so many--half a bone or a tooth. We need more dinobots---and more "classic" dinos. I've noticed a trend in Japan (both Zoids and TFs)---they LOVE to make things about "the big new dino" whenever possible. Seismosaurus, Giganotosaurus, Ultrasaurus, Charcarodontosaurus, etc. Magmatron is the best example for a TF. And then 2 years later they find out it's not "really" a new species half the time and the size estimate was 30% off. People should wait before making "all this stuff" about new dinos. Just stick with the basics until you've got at least half a skeleton to go on---the original Dinobots (and anything known prior to WWI) are still what people really know and want, species-wise. PS---yes, I typed out Charcarodontosaurus all by myself. I can also do Pachycephalosaurus, Parasauralophus, Deinonychus, and Therizinosaurus. I tend to like the more obscure stuff---I was a Velociraptor fan in the 80's, then a certain movie came out and EVERYONE jumped on the bandwagon... (so I switched back to Deinonychus) PPS--Magmatron is an AWESOME toy IMHO, one of my all-time faves. Well worth getting if you don't have one.
  2. VF-25's about 1/3 longer in fighter mode, compared to a VF-1. Go here for any and all Macross mecha stats: http://www.new-un-spacy.com/m3.html If it's not listed there, it's not listed anywhere.
  3. Currently, I have half Kei, a bit under half GG, and a few gattai/shinsen. I don't torrent so I'm mainly at the mercy of whatever's uploaded to the non-torrent sites. Which is usually "whoever's first". PS--VLC really does suck it seems. Media Player/CCCP does much better.
  4. That's the most ricey Mustang I've ever seen---and that's saying something.
  5. I haven't found anything either---either Bandai's not showing anything for Frontier beyond the big ad/poster for the 1/72 kit, or they're holding them for later.
  6. I think it's a "1 in 4" case variant.
  7. You'll find "Ultrasaurus" as basically a "giant Brachiosaurus" in most any good dino book from the late 80's and early 90's---thus the inspiration for the Ultrasaurus Zoid (best Zoid ever IMHO). I'm sad to learn now that it's not really a Brachiosaur, and is merely a mis-labeled Supersaurus. ::edit:: And now they say Supersaurus is really a Seismosaurus, which is itself "merely" a different species of Diplodocus. Sigh. Dinobots. On an unrelated note, Animated Blitzwing has a PERFECT Gerwalk: http://i117.photobucket.com/albums/o50/jas...piter/blitz.jpg
  8. Forget yet more -19's, let's hope they use the 1/100 for more obscure stuff that there's almost no chance we'll see in 1/72 or 1/60. Like a VF-11MAXL Kai. Valks with boobs!
  9. This is Swoosh's, and Graham's is the same: http://wilsonho.no-ip.info:8000/~henryfung.../DSCF4107_s.jpg It's not WAY crooked, but crooked enough to annoy me. You'd think Yamato would be able to mirror both sides the same by now.
  10. I'd pay extra to be ensured straight skulls on the tailfins...
  11. Hmmmn. GG subs are already out for 17, but I've grown used to Kei's---I'll wait a bit.
  12. Yeah, but what about heat/noise? (My specific 8800GT was chosen because it is far cooler/quieter than just about any other card on the market--I never ever hear it over the basic PSU hum and fans)
  13. Barely as in 2mm, or barely as in 0.3mm? Will "how level your table is" make a difference? (hey, I have some diecast planes that are so BARELY not tail-sitters, it does depend where on the shelf they sit)
  14. Yeah, the Normandy consistently suffers the worst--I think ONCE I saw it "right" on screen for the majority of the scene.
  15. Using TexMod, you can actually see what loads, and when. For the PC at least. But here's some interesting things: First it seems to load about 1400 "generic" textures---as in, at the title screen. Many of these seem to never be used, but are required simply as part of the UT3 engine startup. Then it loads "environment and minor NPC's". Including some not used---for instance, it seems to ALWAYS load Liara and Benezia---even when they're not even on that planet, and haven't been onscreen yet at that point in the game. And the very last thing? Shepard and your other 2 companions--their gun textures just before their armor textures. IMHO it's what I suspected from the start with the 360---it simply loads the party last, which makes the loading so blatantly obvious. If it did Shep first, you wouldn't notice if some random rock off in the corner was missing the texture for a sec or two.
  16. I think badboy00z is talking about the move at 1:08-1:10, while sushisystems and azrael are talking about 0:48 to 0:53. The move at 1:08-1:10 is basically a flat spin in the wrong axis. I'd saw it's more raw inertia from the climb, combined with a very vernier-assisted rudder. The VF-25 doesn't have yaw-vectoring. Very few planes (including valks) do. YF-21, Sv-51, and maybe VF-27. Either way, they yaw and roll too fast for any modern plane to even attempt those maneuvers--by the time they'd have done the first rotation, they'd be out of power/inertia/speed etc. A Super Flanker/F-22 etc could probably do about the first half of each initial roll--then have to break out of it. (and that's pretty close to 2 moves they do do)
  17. Darn it, Azrael beat me here...
  18. I don't even know what it is, but I want it: http://namutaku.net/livejournal4/mf41.jpg Right in the middle, with the VF-25's shoulder patch on it. Interesting that the VF-25's "symbol" seems to be very Phoenix-ish.
  19. Very true---Star War's big twist wasn't until near the end of the 2nd movie...
  20. I thought the "twist" in ME wasn't much of one---certainly not compared to KOTOR or even Jade Empire. More like a "sudden full explanation" vs "completely changes everything".
  21. IMHO, being a long-term but not uber-fan: Gillian Anderson is an A+ actress (both in skill and hotness), in a "C" movie or so. The movie is VERY character-driven, not plot-driven. It is about Mulder and Scully, not "the case". Basically, the exact opposite of the first movie. I can spoil as little or much as someone wants, just PM me if you wanna know something. If you want a super-vague 2-word plot summary, read here: It does not tie in to any "established" plots in the series, so if you missed half of a season or something, it won't matter. And even if you're a big fan, there's SO many in-jokes and obscure references, you won't get them all. And heck, even some big references I'd forgotten until they were mentioned on screen.
  22. I like the (almost) white one. (PURE white never looks good on a valk)
  23. I *knew* there was a video, but couldn't remember where.
  24. Yup, I'm passing on all Flints until we get a cartoon one. (With a new head sculpt preferably). Would also like cartoon season 2 Roadblock (with new head sculpt preferably). I'd like a cartoonish Duke, but not with such PURE YELLOW hair. Yellower than the regular fig yes, but not yellow like the McDonald's logo. (basically, I want my figures to follow the cartoon colors/patterns---just don't have such EXACT matches to the animation cel colors---it just doesn't work a lot of the time) (ironically, cartoon Lady Jaye is one of the few that's actually too realistic IMHO----needs more intense colors)
  25. There's a Japanese page that I used: Fighter to Gerwalk: http://firebomber.sakura.ne.jp/M7_2/SV51/SV51_F_G.htm Gerwalk to battroid: http://firebomber.sakura.ne.jp/M7_2/SV51/SV51_G_B.htm Feel free to ask any questions, I just transformed my Nora for the first time in a long time this week, so I "forgot" a bit and had to re-learn it---so now I'm familiar with it again and where you might get stuck. Things to watch out for: Step 5 of fighter to gerwalk---those are actually the knee caps. They hinge separately from the legs, and they have quite a grip in fighter mode. Be sure you're raising the knee cap UP, not trying to bend the lower legs down. Step 12 of fighter to gerwalk--the shoulder pad DOES raise up and angle slightly, but it's only like 1mm. Raise the "outer" edge first, should help you figure it out. Will distinctly click/snap into place in all positions. The nosecone will not lock/hold in place by itself---it is held in place by being trapped between parts of the fuselage once the torso is all locked together. The "z-folding" hinge by the shoulder (step 13 of F to G)---impossible to describe, just kind of fiddle with it until you figure out the "fully forward" and "fully back" positions of it. Its main purpose is to "lock" the diecast part of the shoulder in gerwalk/battroid mode. (the diecast piece is lowered onto it, and kind of catches an angled tab on the hinge)
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