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David Hingtgen

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Everything posted by David Hingtgen

  1. May be hard to describe, but I think the issue is more the size of the area the pin ends are stuck into. Here, I'll just sketch a bad pic. "A" is how it is, "B" is how I think it'd be better. Frankly--the hinge isn't "even" at all---90% of the plastic is on one side (and the center of the pin), 10% is on the other side (the pin ends)--and the pin is breaking the ends.
  2. I would pre-order all 3...
  3. ::grumble grumble:: Where's the 25cm PVC *Grace* in flightsuit? She has blue hair and a big chest too...
  4. And it needs to be repeated--the Saturn D-pad is the best ever. Probably has the best buttons, too. I think the main thing the Saturn D-pad has going for it is how it rolls.
  5. Well, OK, insanely popular and/or owned by Namco-Bandai. (of course, Bandai partly owns/sponsors Frontier too...) (doesn't explain the severe lack of other Bandai-Namco brands though, especially video games)
  6. Maybe Frontier may become popular enough to get Revoltech. (doubt it though--it seems only the absolute most insanely-popular ones are getting Fraulein figs)
  7. OT, but I don't think Terradactyl was ever a word. Though "Terradactyl" gets a lot of hits in google--it's always referring to the Pterodactyl, with half the results telling people to learn how to spell.
  8. Just FYI, I have quite the collection of Saturn games willing to sell, US and JP, including some highly sought after stuff (US version of PD Saga anyone?)
  9. For the Saturn----X-Men vs Street Fighter. Trust me. Most fun 2D fighting game ever. Awesome music, even by Capcom standards. Also, Darkstalkers 2. (if you have the 4MB RAM expansion card) As for SF2 controllers--PS3 d-pad is better by far, but the 360 now brings promise of a future 6-button controller. (of course, it's likely the PS3 will get one by then as well)
  10. OK people, convince me which version of SF2HD to get. (I'm a Chun-Li/Vega/Ken player, used to play Dhalsim WAY back when--and a tiny bit of Cammy) I never even took my headset out of the wrapper for my 360, the few times I've played online via "free months" I did so in silence. Of course, I'd never want to speak to or listen to 99% of online gamers frankly, but it could be fun chatting with fellow MW people.
  11. Yeah, but I was thinking more like Thundercracker girl, since they'd both be metallic blue---color-matching FTW.
  12. Annoyingly, Cammy is unlikely, since it seems they're ONLY doing the ones from the new mouse-controlled game, and not simply "classic SF characters". And Cammy's not in the new game. Of course, it's such a fan-desired character they may later expand the line, but I wouldn't count on it. (and I'd buy 2 or even 3 Cammy figs, just to have different color parts for swapping--her costume design is actually quite "generic" but that makes it great for mix and matching) Thought/comment---where's the Revoltech Thundercracker and Skywarp? I haven't heard even a hint at these obvious repaints, and Starscream's been out for months and months. Question---how is Starscream sized compared to the VF-1? (I ask because I get a lot of fun from "Frankensteining" my Revoltechs, and if the Starscream mold is similar to the VF-1, then it'll work well for Chun-Li) (I plan on buying the bunny costume Haruhi, and basically throwing away the head--I just want the parts---plan to wait for the inevitable repaints though, not fond of the black)
  13. FYI, many modern "different" jet engines are physically identical, it's only the controlling software that makes them run at certain thrust levels. (many modern large diesel engines in trucks and locomotives are the same--the 3900hp, 4000hp, and 4400hp versions are all the same--and they can be reprogrammed as needed) In fact, one of the common early 777 engines no longer exists---every single one has gotten the "ver 1.6" software or whatever that effectively makes it a different, more powerful engine--the original version has even been removed from the FAA's type certificate. Swissair converted every one of their 60,000lb thrust MD-11 engines to the 62,000lb version--just by changing "a little black box" on them. I wouldn't be surprised if something similar exists for valks. (really, the difference in software is mainly for warranty/maintenance/reliability/fuel efficiency---restricting its max output makes everything else better) Even the F-15 has a small "limiter" built in, an F-15 can normally never achieve 100% thrust, and isn't even trimmed to do so. They're usually "2 steps down" from maximum, to make them more reliable. I would imagine they're re-trimmed when possible in times of war, but even that may be too time-consuming unless it's a prolonged (6 months+) operation. And there's some pretty major conversions you can do to an engine---best example is the 707. Converting turbojets to turbofans. The early 707's were NOT re-engined as commonly believed--that'd cost too much. They actually converted the engines themselves. The original 13,000lb JT3C's became 18,000lb JT3D's---just need one more turbine stage, a compressor fan added up front, and a new nacelle to house it all. HUGE boost in power.
  14. For the 360? (since this is the 360 thread, though SF2HD's being discussed in all 3 threads) I can wait---I'd just buy SF2 and play it now, and get the controller when it comes out.
  15. I just went and found the closed thread---I'm betting it was closed due to looking like (frankly) every other 1-post thread about the kit. There's no indication of it going to be eventually be a review, build, or anything else. It's just a fairly random post saying "hey guys, I just ordered it". And nothing more. If you'd put what you just posted here in that thread (about it going to be a straight-build, etc, with tips) it probably wouldn't have been locked.
  16. Sorry, but that's the one thing contrary to my generally "hardcore old-school gamer" preferences--I hate joysticks, it's the reason I never play 2D (or 3D) fighters at arcades. I like my D-pad. (I grew up with NES/Genesis, not arcades)
  17. I'm getting a PS3 for Xmas, and will probably get SF2HD for that, due to the D-pad if for no other reason. So I can't join in on any 360 matches... (I also plan to get MM9 for the PS3 for the D-pad) ::edit:: Are there any 6-button fighting pads for either system? That would make a big difference.
  18. Umm, 200 man-hours service doesn't mean 200 hours of time--it could mean 2 guys working 100 hours, 20 guys working 10 hours, or 400 guys working 30 mins. Just assume there's a LOT of mechanics on board.
  19. Yeah, gotta ask about the canopy! (though I do now have 1 more part of it done, and I have to continue my current method with the final part until that one is successful, otherwise the parts will be mis-matched)
  20. Graham--can you tell WHAT was done to make the hip-guns fit better? (so that we can attempt to modify Alto's to be the same)
  21. I think this is new, it's very good regardless:
  22. Tons of new pics came out right as the forum was taken off-line, but I haven't found any big copies of them. Alto: http://tamashii.jp-network.co.jp/item/item...amp;sukesuke=01 Ozma: http://tamashii.jp-network.co.jp/item/item...amp;sukesuke=01
  23. Chun-Li makes an amazingly good valk-girl. The thighs help! Also, every combination of arm/hand/shoulder parts work for mix-and-matching. Here's 2 pics, sorry for the terrible quality, was photographing at night at close range while crouching:
  24. The *super* pack (not armor pack) is going to have most of the "brightly colored parts" molded in color, clearly. I doubt they'll include multiple copies of the sprues.
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