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David Hingtgen

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Everything posted by David Hingtgen

  1. Don't forget the missiles. If it's an AA-11 vs an AIM-9M...
  2. Have you been to the Challenger forums? There's tons of posts/dealers dedicated to "getting people a Challenger without a hassle or paying sticker". It's rare that a car in my family comes from a local dealer.
  3. First Attacks seems to be the "little thing no one knows about because so many people do it anyways without realizing".
  4. Minor note: her right shoulder seems to be a mirror of the left, and says "ZMZ" instead of SMS.
  5. Interesting notes on the F-22's performance vs contract requirements: http://www.f-16.net/news_article3275.html Most interesting, is the "vs a Mig-29/Su-27"----the F-22 is apparently worth (in a fight) 10 F-35s. So much for the JSF being "90% of the performance for half the cost". (and now costs 1/3 more than the F-22) (of course, this is one of those press releases that's really more of an ad, so...)
  6. I'll have to say I noticed that too.
  7. Wow, when our resident valkgirl-artist says OMG, you know it's good.
  8. hobbes--that's because the kit has a 1/100 pilot or so. If the pilot was correctly scaled, he'd easily see above the frame.
  9. Ooooh, the repro-Me262 has J85s. Rather ingenious, about the easiest to support military-grade engine around.
  10. Blurr rocks, maybe my fave in the line. I'm not very impressed with Swindle.
  11. I'd sell the F-22 to the UK and Australia for sure, if I was POTUS/congress/SECDEF. Anyways---want a brand-new Fw190A? You can buy a kit. http://www.lanedesign.com.br/fw190.htm Seriously, that'd get more attention at any airshow than a "real" P-51 etc. (Well, more attention from the real enthusiasts, maybe not so much from those who the P-51 is the ONLY warbird they can name)
  12. It's still "after I beat arcade mode". If I am using someone I normally don't, and it takes me a LONG time to beat arcade mode---I have normal sound all that while, until I win and get back to the title screen. If I take Ken on easy, then I only have 5 mins of "normal sound"--after I win, sound's messed up. It MAY be the TV, my TV model has been known to have audio issues--but AFAIK it's only ever been echoes/distotions, not "weird delays related to beating Seth". (and I've never had an issue until this week) I wish there was a way to end the game without resetting the system. (selecting quit game will effectively reboot the system--it seems restting the signal itself is the solution--whether it's the TV or system that "interrupts" the signal) I'm going to try just training/challenges for a while, and see how long I can go---then try arcade just to "prove" that's it. PS----HDMI, monoprice. Blue. 6ft.
  13. Hmmmn. I believed the fact that the "production" version of the YF-24 seems to be the VF-25, indicated the YF-24 never went beyond prototype stage, and the VF-24 was skipped. Just like the YF-17 became the F-18 with no production F-17. The changes from YF-24 to VF-25 are similar.
  14. Never mind the fact that most planes I'm familiar with have a cruise speed, max cruise speed, and max speed... Eg, 747-100: Cruises Mach .86, Max cruise Mach .92, Max speed Mach .98.
  15. I definitely see some red in that sprue shot of the super packs. My guess is that the first batch at least is molded in red (and includes stickers for all colors), to satisfy all the people who bought the first Alto release.
  16. Assuming it's built with roughly the same armor/transformation mechanics/material as valks are, it'd make sense to be half as dense as a real ship----valks are half as dense as real fighters. Replying to a few other comments: Re: Jet engines needing subsonic air. True, but the main design issue in modern jets is not merely making it subsonic (that's easy), but how "nicely" you do so. F-14 and F-15 are well-known for having multiple variable ramps to "let the air down easy"--multiple small shockwaves, vs the F-16 and F-18 having "one large shockwave". (exactly the same principle as a sonic boom----and a boom inside the intakes is generally bad--but a lot of planes deal with it anyways---easier/simpler than designing around it) The more gradually the air is converted to subsonic speeds, the more power the engine makes. If the F-14 lost its ramps, it'd be slower due to less engine power. If the F-16 added ramps, it'd be faster. Or, as is often the case---forget the ramps, and just install inherently more powerful engines. Assume: Engine X makes 20,000lbs and can go Mach 2 at high speed/alt with a super-fancy set of 4 moving ramps. To save money, some versions of the plane have no ramps, so the same engine/airframe combo can only make 17,000lbs of thrust and goes Mach 1.8. Or, you can have the rampless version of the plane, but install an inherently more powerful engine, that can make 20,000lbs of thrust and go Mach 2 without ramps. (or even better, install that engine with ramps, and get 24,000lbs thrust or whatever and go Mach 2.2) Normally, it's not THAT big of a difference, and few planes today have multiple or even variable ramps, and many have them disabled.
  17. Just a quick note--there is no VF-24, only the YF-24. And we see it very briefly in ep 15. (first half I think).
  18. When Ace Combat's more realistic, you've got problems...
  19. It's going to take a while to check 100+ pages again. I've only read about a dozen so far.
  20. I've noticed an audio problem, and I'm trying to figure out if it's the TV, PS3, or game itself. After a while playing (usually after winning arcade mode), the sound effects will start being 1/2 or 1 second "behind". Most noticeable with menu selections. Anyone else experienced this? I can't really tell if it's just the effects or ALL sound, since it's very hard to tell if the background music "starts" later than it should. Resetting either game or TV seems to fix it, so that doesn't help narrow it down.
  21. Those could almost be CIWS too, surrounding the upper part.
  22. Remind me NOT to play you online... BTW to everyone--my first 20 or so attempts at a PSN name were taken, so I'm stuck with "Alpha Weltall". Though I may still appear as Xenogears Id---SF IV seems to go more by the sign-in name, than the PSN name.
  23. It's that time again----the chronicles of Hoser. http://www.tomcat-sunset.org/forums/index.php?topic=2441 Don't know Hoser? You should. No fictional pilot could ever come close to this real-life F-8 and F-14 pilot. One of many stories: "If memory serves, when he was a nugget in the squadron flying Crusaders, he was flying wing on his CO while on a training flight along hte California coast; the CO flamed out and ejected. After the CO was clear, this guy decided, what the heck, armed his guns, and shot the doomed plane to pieces!!! He was called before a disciplinary board of some sort, who tried to be very stern and angry looking. Supposedly the only answer he kept giving was, "It was going down anyway!" After he was dismissed, he left the room and closed the door....then through the closed door he heard the entire room erupt in hysterical laughter."
  24. Re: Blanka elec spamming. Sigh, all I seem to do lately is spam Chun's lightning kick---it activates WAY easier than ever before, thus it happens accidently a lot while just attempting to combo NORMAL kicks. Hit medium kick twice and it'll start going and almost every one of her moves will cancel into it. With the loss of any non-charge spinning kick, it's one of the few good moves she has left. (plus, it's much better than it was before--I used to almost NEVER use it--now it and EX bird kick are my 2 mains). (EX bird kick is very different from standard, and WAY more useful) Going to try Claw later, and Rose as soon as I unlock her. Then Cammy, Fei-Long, and Dhalsim.
  25. I just played for the first time a bit tonight. Ken makes everything embarassingly easy. Actually TOO easy to get dragon punches--I get them when going for fireballs. Chun-Li seems nerfed, she gave me my worst initial impression of her ever. I mean, they change her a lot in each new game, but this time she just seems "lacking"---no GOOD basic combos (all variations of the same), everything requires a charge, her vertical spinning kick can't be done by itself, and her super/ultra is WEAK (and needs to be charged--good luck doing that against teleporting Seth). (I really don't like the <+K, K, D/U+K quasi combo---99% of the time I end up getting a lightning kick instead unless I start from a totally neutral situation---plus again, D/U+K can't be done alone, when it ROCKED in Alpha as a D,F,DF+K) And Chun-Li trial 4-3 seems impossible. Can do heavy punch cancelled into s.bird kick a hundred times in a row, but after a fully charged focus attack? No way. (and I'm not the only one--it was one of the first topics I found at Gamefaqs) Of course, I doubt Capcom would "screw up" one of the main characters, so I'm guessing there's a lot of stuff I have to learn. (still, Alpha 2 was my fave Chun, followed by Third Strike)
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