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David Hingtgen

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Everything posted by David Hingtgen

  1. Transformers aren't in scale with themselves, that's the core problem.
  2. Doesn't change the fact that it shouldn't have been left out in the first place.
  3. Being "stuck" in attack combos/animations is my biggest gripe. You really have to kind of "stop and let go" if anyone approaches from behind. But it works so rarely/slowly it's usually better to just keep on punching, take the guy out, and take the hit from the guy behind. In the long run, that's the better option.
  4. Excelsior shouldn't be DLC. That'd be like making the A-wing or B-wing DLC. It's not the utterly most famous "star" of any series/ep, but it sure as heck is one of the bastions of the franchise, ship-wise.
  5. All the VF-27's seen so far are from Antares squadron. Brera's callsign is "Antares 1".
  6. Anyone here have/getting the CrossFire Bruticus add-ons? (I'm still waiting/hoping for a repaint to match the original Energon release)
  7. Antares.
  8. That's a super-high fan speed. For how fast it's going, temps should be cooler than that. Is it a really small fan? Any chance it's simply "stuck on high"? I use big, slow fans personally. (noise reasons).
  9. Airblades are awesome in concept, but the opening is just too small in my experience--combined with the force of the air, it's almost impossible to insert or remove your hands without contacting the edges. It's a lot like playing "Operation" trying to just go straight in and out. Thus, while there's no dirty button or knob to press, you still have the effect of "you're touching where everyone else has touched". (and I do not have giant hands or anything)
  10. I'd blame marketing---if you hadn't seen an extended trailer, you'd probably have no clue what it's about. If they just had an ad that said "the best videogame movie ever" they'd have a bigger audience. I see it first and foremost as a videogame movie--just better than all the others because it's not based on any one in particular.
  11. I haven't bought a Gundam kit in years, but a light-up Unicorn would be a must-buy.
  12. F136 supposed to get 20% over that, though.
  13. With how much merchandise/promotion Force Unleashed gets relative to how little actualy "story" there is, it seems they want to make it as canon as Clone Wars is.
  14. IMHO, the production F-23A should have had GE engines. (yes, the USAF picked both the wrong design, and the wrong engine)
  15. Head would be better if it was black/silver, but heck, those are the two colors I'm best at painting, if need be. The "previously shown" silhouette of Devastator didn't look good at all to me, but Scavenger alone looks really good in arm mode. If the combined mode is anything short of *awesome* I may pick up just Mixmaster, assuming they make a good Mixmaster.
  16. Testors/Italeri is by far the best. If you want to accurize it, the best thing (and not TOO hard) is to look at the intakes from directly below. The lip isn't angled quite right. Sand away to the right angle, smooth out the edges, and there you go. PS---make it the first, all-gunship grey version. It is molded with PW engines and nacelles.
  17. I thought at least one of the other kits was a reboxed Dragon---either Revell or Tamiya.
  18. Does he have this schematic for reference? If you want him to hate you, ask for the revised versions of the scheme, they're like "super digital":
  19. Could you *describe* them?
  20. The problem isn't going to be for PS3 ME2 players---it's for 360/PC ME1 players. Because unless ME3 has 2 quite different versions for the PS3 and 360, that means most anything you did in ME1, isn't/can't have a very big effect on ME3, as the PS3 players wouldn't have seen it. Yes, saving/killing the council will be there, as will presumably Anderson vs Udina (though that actually had little effect in ME2), but what about Wrex? He's canonically dead. Liara being the love interest? Heck, Kaiden and Ashley in any aspect. Rachni queen. Lots of things that should have a fairly major long-term impact in ME3, will have to be "glossed over" to accomodate the PS3 "haven't played ME1 and can't import" aspect. That, or have a whole lot of dialogue/sidequests/endings in ME3 that the PS3 version simply can't access.
  21. YF-23 vs F-23? Lengthened forward fuselage to add a Sidewinder bay in front of the AMRAAM bay was the big thing. I think it was actually Nied who mentioned changes to the exhausts?
  22. Float plane was apparently on the ground before they even got there. Not fast enough... (The F-20 might have been able to do it though!) PS---seems they had to ask permission to go supersonic. I wonder what it takes for them to be allowed to "just do it". PPS---in related news, Air Force One is still very shiny:
  23. Whoops, I misread what you wrote. Actually, if you get the latest one, the HM F-22 may be about the best you can get. Good shape, panels not over-done. (HM has been gradually tweaking each one, tightening up the fit/seams)
  24. One of many epic Lucas Lee films. More here: http://www.empireonline.com/news/story.asp?NID=28575
  25. I haven't bought any F-22 kits, and don't plan to. Every single one is designed to have everything "opened up"---and that's too much work for me (god I hate painting gloss white, especially heavily-detailed three-dimensional areas), and it's too much work to close everything up. From what I've seen, there's 2 general categories of F-22 kits: Early ones that have shape/accuracy issues. Recent ones that are accurate, but way over-done panelling.
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