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David Hingtgen

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Everything posted by David Hingtgen

  1. OMG. My first TF ever, and all-time fave Autobot. And the fact that it's actually a Countach? Mind blown. (we haven't gotten an actual Lambo in years due to the whole VW/Audi no-war-toys thing). And he's still a Countach, not a Murcielago or anything.
  2. They should have asked for the front half of a scrapped F-14, give them a nice head-start on a VF-1...
  3. I just now realized I haven't seen/heard anything about Jacob, either. Funny, I did a mental check of everybody in ME2, and it took a day later until I noticed I forgot him! (and that's even with a codex entry mentioning his loyalty mission) PS---I am surprised at how the ME1 Rachni option turned out in the end. Can't say more than that without spoiling. (there may be another Rachni quest/mission in the future, but I think I just did the main one that secures what kind of support you get at the end)
  4. Alto ejected the armor almost bit-by-bit in Ep 14 as he used up the missiles---as soon as any pod/area was out of missiles, it was jettisoned. I think there were at least 3 separate times this happened, until it was almost bare when he went inside to rescue Ranka. If you really want to "learn" about how Alto uses the armor, watch the second half of ep 14, not the final ep.
  5. Yes, disc-switching is a pain. It seems to me that (so far) "main" missions are on disc 1, and most side missions are on disc 2. (plus the discs are in the new 7+ gig version, so I don't have room to install both on my 20GB HDD) Tali is still conspicuously absent. I have now either gotten a personal message or actually met almost everyone on my team from ME2--but not a word even mentioning Tali's existence. Had a major decision today, actually made me pause---since I am being pure renegade this time, and it would seriously affect the final battle/ending I believe, I did go with the renegade option---but if there's one place in the game to go paragon, that's probably it. Can't say more without spoiling, other than it occurred on Tuchanka. Weapon upgrades seem easy---you can pretty much just buy your way to top of the line stuff, and it's fairly cheap IMHO. Since you never have to buy armor, you can pretty much budget 95% of your credits to new pistols etc. PS---some characters that could die in ME2 seem to have MAJOR roles in ME3, I'm quite curious how it plays out without them. You're certainly missing a LOT of plot/dialogue on some planets otherwise.
  6. To that I say---green blade, purple barrel.
  7. On a related note, I'll mention again that I have a Soul Calibur 5 Dampierre code, for 360.
  8. Prime definitely seems "dull" compared to animated.
  9. BTW, for those importing a character: The game will auto-assign powers (as in, pick which one of the two versions of the higher-level powers for you) but you do get one free power-reset quite early in the game, so don't worry about it. (I was for a little bit, because I *strongly* wanted the denote version of warp, and not the other one)
  10. Very nice. Then I will hope/wait for an "HD" master grade version.
  11. I'll keep waiting for the MG version. Maybe it'll be "dull" gold like the 1/100 Wing kits, and not the chrome-gold?
  12. Nope, Liara's "Shadow Broker" model is "bigger"---you can basically overlay the ME1 model with mods on PC and do a direct comparison. And from playing ME 3 all day, it seems ALL the female models were "enhanced"... Anyways---I'm now thinking all the ME2 DLC armors are simply AVAILABLE if you import a character. I've now found all the ones I ever had---for purchase at the Citadel. I don't think I'm going to buy any, as they're expensive and not new. Well, maybe Collector's armor--I always did think it looked cool, and it has the best bonuses. Overall non-spoilery impressions: After the opening sequence, it seems kinda slow for a while. Of course, since ME always makes you go to the Citadel for a while fairly early on, that always slows things down. The "weapons affect cooldown" is the best improvement they could have possibly made to the battle system---makes adepts and techs fun again. (I'd carry just 1 gun if I could, but you max out at 200% cooldown bonus, so might as well bring 2, so long as you stay in the 190-200% range) Just looking at the squad screen, it seems they're going for about the same number of companions as ME1. I was planning on bringing along Tali like always for my techy-anti-geth member, but I just found a new one I think I'll replace her with. (I haven't seen nor heard of Tali at all yet, strangely, while I've already got several of the "main" ME squadmates) Finally----importing didn't seem to work quite right with mine. It's a save going back to ME1. Pure renegade, did all the "bad" things in ME1 and 2----yet I started out with like 1/8 bar of paragon points. Hmmmn. Also the face didn't import right at all. Darn near random selections I think there. So I just had to type in the code. The actual decisions all seem correct though--it actually gives you a list of what you did to help you pick which save file to import. Protip: You don't need to use the sliders for making the face. Scroll all the way down, and you can just type in the code directly if you know it. Don't need dashes or periods or anything either. Much faster that way.
  13. So, why doesn't Bandai make re-releases or even new releases work like the Tamashii exclusives? Announce a pre-order date, take orders for a few weeks, then make them. Keeps them exclusive/limited like Bandai seems to want, yet people can still get them without TOO much effort. I mean, imagine a 3rd run of the YF-29 done like this. If Bandai gets 2300 orders, then that's all the remaining demand was. If they get 14,000 then they know that's what they need to make. Everyone wins. We could have VF-25F, VF-25S, and VF-171 re-releases done like this too. If Bandai doesn't want to dare over-produce, then they should just do "on-demand" ordering. It's what most model train makers are doing now----announcing, taking orders for a while, then making that many, with like maybe 5% more to release to the stores for general sales. If you want one--pre-order or never get it. But they WILL make as many as people pre-ordered so nobody misses out. (in theory) PS---yes, simply making large amounts readily available at retail would be best for consumers, but I don't see that happening with how Bandai's been doing lately. But "made to order" based on the Tamashii system seems plausible.
  14. Bumping, moving posts, etc. The VF-27 thread has been "lost" for a while.
  15. FYI, I'm not the mod who decided to do some thread-cleaning an hour before the game is released... Anyways, just finished my ME 2 paragon run and a few last achievements tonight. Never did do an insanity run. (started, but honestly didn't think it was worth it---I still prefer ME1's battle system, and was MUCH better at it---insanity on ME1 was fine--tough, but not truly frustrating) PS---it seems Blood Dragon armor will carry over if you've got it. WITH the new removable-helmet option. So yes, Bioware did listen. It just took a while.
  16. VF-27's don't break, but they do get loose in the shoulders. The standard nail polish/superglue trick works well on them, especially as you can disassemble them easily since they're screwed together with no caps over them, and not glued anywhere.
  17. The registry numbers of TNG and later were clearly considered and assigned to give a "sense" of the size of the fleet. I don't remember who/what actually said this, but it's not coincidence there's a pattern/grouping of the numbers. Yes, there's a few big gaps and jumps, but I think these were generally acknowledged as mistakes and it'd be too hard to try to retcon screen-seen reg numbers etc. The sheer size of the fleets seen on-screen in the Dominion War implies hundreds of ships at the front lines, as we can see dozens at a time from a single task force involved in a single moment of battle. Presumably hundreds more out in deep space exploring the frontier/peacekeeping.
  18. For being submerged in a lake for 60 years, this Bf-109 is in *amazing* shape: You can easily make out that it had the typical yellow nose, the swastikas*, the fuselage bands, etc. Current plans are to make it fly again. Probably take a decade though... *due to how often swastikas seem to be found well-preserved, I wonder if they used a special paint or something. Bismarck's are still in good shape, when everything else on the ship is pretty nasty-looking.
  19. You forgot the VF-25F.
  20. I'm still finishing up my paragon run in ME2. Gonna be close.
  21. It seems that there's multiple ways to unlock stuff. In short without spoiling (and how little I've read to avoid spoilers): You need "X amount of Y" to get the best ending or whatever. You can do this by either playing sidequests in the main game, or playing multiplayer. Or a mix of both. So whichever you like doing better---do that, and you'll unlock/earn everything needed for the best ending in the actual game.
  22. Do what I do for a more enjoyable experience: If the episode promo/intro indicates it will be a JarJar/Padme-centric episode--SKIP IT. Entirely. Trust me on this, others have agreed with this approach. Don't suffer through some slapstick-filled civilian multi-parter just to say you watched every ep, when all you really want to see is more Clone Troopers kicking ass...
  23. How to shoot down the F-22: http://www.flightglobal.com/blogs/the-dewline/2012/02/top-usaf-general-explains-exac.html
  24. Nevermind that the 1/60 YF-19, YF-21, and VF-11 are also all effectively re-makes. Different scale yes, but they are the V2's already IMHO. We'd be talking V3 for the YF-19...
  25. Cheaper than Yamato valks...
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