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azrael

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Everything posted by azrael

  1. Thought it was Sega....oh well, knew it was one of those old systems.
  2. We don't know. Komillia is around, just not the focus of many stories. In an alternate universe (Macross 2036, game for Sega IIRC), Komillia has joined the UNS.
  3. As long as someone doesn't come along, take an animation mistake and make a whole new entity, *cough* VF-1R */cough* I won't worry too much.
  4. More like reused footage....get use to it. The default client is meant to be a a basic client for the overall protocol. It is not suppose to be a customized client with bells and whistles. Have you tried this one: http://www.bittornado.com/
  5. There actually is something about that. See the endnotes here: http://www.anime.net/macross/mecha/united_...nese/index.html Also, the folks at Studio Nue were sci-fi fans at their youth (although, they still might be.....) so it's not surprising if they borrowed a few ideas from here and there.
  6. True, it probably doesn't waste that much power, but the price of that is now you are unprotected for the duration from leaving port to the combat zone. That is quite dangerous. Better to be safe than sorry. Now you got it. Again, I was only referring to the PS-armor. That's just one slice of the pie. For the Silhouette packs, that's another slice. The Silhouette packs no longer require a manned-fighter to deliever the equipment. That is done via a UAV. So there is no need for a pilot to risk his/her life. With the packs just limited to the backpack, there is less worry about individual parts. It's now all contained into 1 unit and docking is simplified to just 1 unit. At most, the Striker packs contained 3 different parts/sections to worry about. That is quite a lot to worry about. Plus each piece had to be literally dropped into place (with the exception of the Aile backpack). Not only is that inefficient since you have to wait for all pieces to dock to take advantage of the whole package, but dangerous since you have to worry about 3 things at once while being shot at (when applicable). The Silhoutte packs unify all of those pieces into 1 unit and includes a built-in flight system. Impulse no longer has to juggle with falling pieces from the sky. They could be docked in mid-air. Also with the single-unit approach, you reduce the time needed to be ready. Getting it done in one shot is much more efficient than having to drop each part, and repeat until the process until all parts are on.
  7. On a side note to all these essays.... http://www.anime.net/macross/ Egan has updated the Compendium with the info from ep. 5.
  8. Yeah, that comparison has been around for 1.5 weeks.....They reused a few movement sequences in Destiny (if you compare when Strike and Impulse pull out their beam sabers , you'll see some similarity). I can name a few more but meh.
  9. The problem with that is if you treat it as a light switch, turning it on and off at a whim, so to speak, that would be like telling a soldier to run out of the transport without a flak vest and only giving it to the soldier when he/she is fired upon and then taking it away when their not being shot at. That's quite inefficient and quite dangerous. Of course, that only explains the PS-armor (which is still quite impractical for mass-production). As Anubis said, rapid deployment. And as I said earlier, those pieces also improve pilot survivability and are modular components.
  10. Or they could have just used a thicker coating....But remember, Genesis was big. Very big. Chances are that it would have taken several shots to take out Genesis. The damaged to Genesis would have been minor for a target of that scale from 1 shot. And the 2 ships only had a chance for 1 shot. Which would also prove my point that the anti-beam coating would fade from wear-and-tear. Strike was able to last...what a whole 4-5 seconds before disentegrating? The shields in the UC timeline were designed to withstand only kinetic weapons, more importantly, shots that came from any kinetic weapons up to a Zaku 120mm rifle. Beam weapons (which is what we saw a lot of in 0083) would have just wasted those shields. It wasn't until F91 that we got to see beam shields which was designed to deal with beam weapons.
  11. Actually, it says " conjectured to be over several ten thousand years old." The idea behind that dialog was to indicate that AFOS was really, really, really, really, really, really, really.... old. Which means they can accurately guess only up to a certain point on how old it was. It is probably older but they cannot accurately determine how old that thing is.
  12. Well, according to the official site, ZAFT ships used a similar version of Anti-beam coatings on their ship. But the key point to remember is that even Anti-beam coatings will fade after heavy usage (Duel threw his shield up to block Strike Rouge. And when Yzak did it again, Forbidden's shot just went through the shield like a hot knife through butter). Think of it as polish. After a certain amount of wear-and-tear, it's gonna fade, in which case, you have to reapply the polish. I imagine with kinetic weapons, that coating would would last as long as it takes to scratch it off. So if you pound the mobile suit with missiles and kinetic rounds (their probably using armor-piercing/HE/HEAT ammunition), the coating would just fade to the point where it couldn't disapate any beam weapon. The same applies to PS-armor. The effectiveness of PS-armor (and TP-armor) would last as long as the battery holds. But even then, wear-and-tear take effect and the effectiveness of the PS-armor would decrease as usage increases. But in the case of Freedom/Justice/Providence, even though the duration of the PS-armor is practically unlimited, it would probably decrease in effectiveness over time. If you punish it enough, the armoring system would either (A) stop working due to sustained wear-and-tear or (B) begin to produce "soft-spots" or "holes" in the system, or areas where the PS/TP-armor would not be as effective as other parts. One thing I did notice is that Impulse kinda deals with the problem with the shield. Not only does it have the anti-beam coating (by default, all of the shields are suppose to withstand kinetic impact, I won't count that), but it also produces an energy field (you see it in episode 2 when the shield expands and a slight distortion when Impulse hits Abyss with the shield), which may also reduce the "impact" (for a lack of a better word) of beam weapons. edit...this is what happens when I'm freezing my ass off...I can't spell.
  13. Bingo. As for the question on who was the Anti-UN. Lots of people. And it probably wasn't a single entity. Look at the SV-51 (Sukhoi/Israel Aircraft Industries/Dornier SV-51). Sukhoi (Russian), Israel Aircraft Industries (Israel), Dornier (Germany). You have elements of many major nations in the UN (namely Soviet Russia, and West Germany). And with outbreaks all over the world (Even in the Americas, guerilla warfare did break out), you have Anti-UN elements within the UN. So it becomes hard to pinpoint who was on which side.
  14. I'm surprised...someone actually remembered. And I think I have the wallscroll of that pic....
  15. Not in a combat situation. Nicol turned it off to use the Mirage Colloid system on Blitz and see how much trouble it broght him? In most situations, you would want PS-armor on. Imagine restarting your car at every signal/intersection/etc. It's not efficent nor is it something that you want to do. Now imagine you're being shot at, would you want your car coming to a complete stop, shutting down, then restarting the engine at every intersection? No. The other option is Trans-Phase armor. But since ZAFT probably doesn't have TP technology, they might as well optimize PS-technology (But even then, TP-armor can't be using a shutdown/startup routine, it has to use a stand-by/start-up routine to power-up the armor since it has to have a short reaction time). IIRC, their idea was to launch it out into space, in a combat situation, in a straight line and pray for the best. Those are not good odds. They had no choice and from what I can tell, everybody thought the idea was crazy. Also the Striker packs use hardpoints on the shoulders, arms and back. Those are lots of pieces to be aware of. Hence, the Sky Graspers. But even that idea was still subject to problems. Since it's a completely manual process, both pilots would have to have worked out the routine enough to know how and when to drop each piece at the right time. The Silhouete system uses single back mounted packs with their own engine (i.e. their own flight system, only the Aile Striker pack had this feature). The delievry system is also done via a UAV (no need for a pilot or a expensive fighter to drop off the packs). The system may be more complex, but it is also much safer and less prone to user error.
  16. Don't know. http://www.anime.net/macross/mecha/anti_un...sv51/index.html
  17. Well see.... Anyways, word from the grapevine indicate Saviour is going to be coming in 2 weeks and with the fall of Junius 7 coming up (also in 2 weeks), I wouldn't be surprised with Freedom coming up so soon. I assume Freedom will be with ORB. Like hell Kira would join EA or ZAFT. Wonder who rebulit it.... BTW, Gunota has a few other tidbits: - back-to-back episodes on Dec. 25 (5:30PM - 6:30PM). - Vol. 1 DVD (R2) is coming January 24, 2005. - Mika Arisaka (of Infinite Ryvius fame) will be singing the 2nd ending theme. Actually, it Rey and Lunarmaria are assigned to Minerva so they are very aware of Impulse's capabilities. Or at least they better be aware of it.
  18. A couple other reasons are pilot survivability, modular component replacement if damage is beyond repair, or perhaps more. (See V Gundam) . After pondering it last night (had to give my head something else to think about rather than the election ) another reason would be to prolong the use of the PS armor. By sending the parts to the combat zone, and activating the PS-armor there, you can conserve the battery. Most MS with PS-armor deployed the system immediately after exiting the ship. If you factor in flight time to the combat zone with PS-armor on, it would probably show some drain on the battery. If we could delay the use of the PS-armor, the MS could have a slightly larger charge to the battery when it enters combat. And since the Sillouete packs have various requirements on the battery, it would make sense to find a way to delay the use of the PS-armor. The idea behind the Sillouette packs are illustrated in episode 2. If the need to change equipment becomes necessary during combat, the Sillouette packs can be deployed quickly. Strike was not intended to have that capability (Sky Graspers had to be built to accomodate that ability and even then, there had to be a lot of planning for the equipment swap procedure. With Impulse, all Shin needs to do is call up Minerva and request a package). The Zakus are much like Strike in this case. A Zaku can't change it's armament upon leaving the ship. And unless you wish to develop a Sillouete package for a Zaku (which is probably what Impulse was designed for), hope that what you take with you is what you need. Saviour would have to launch fairly compacted to launch out of the dorsal catapult. I'm guessing the wingspan and the plasma guns in their forward position would make it a tad large for that catapult.
  19. Which is why I'm saying the whole "Mayans come from fish" myth is just that, a myth.
  20. Cuz the other stories aren't about them. And I still say that whole Mayans came from fish, etc. is just part of their myth.
  21. Hummm........ Protoculture made AFOS. Protoculture made the "Evil Series" (which would later be inhabited and permanently become the Protodevlin). I think that pretty much answers that.... http://www.anime.net/macross/story/chronol...0000/index.html
  22. I think it boils down to a "he said/she said" arguement.
  23. That's a matter of opinion... One's junk is another's treasure.
  24. Yes. Ummmm, no. For generalization purposes for the VF, we include the boosters and weapon systems as part of the entire set (even though we really shouldn't) since it would be easier to explain to many people (in a few instances, weapon and additional systems are built in to the FAST packs). FAST packs really are just what they stand for. Fuel and sensor pods. Refer to Noyhauser's note about different requirements for different environments. At that point, the FAST pack package they had (Super parts for just the legs) was all that was built for the VF-0 (that all they thought would be needed). But since they needed more thrust and more weapons, the flight crews added on the additional missile launchers (located on the dorsal side above dorsal fuel tanks) and the Ghost booster. That was a field modification. Not a prototype FAST/Super pack prototype. Actually I could argue it for both. The VF-0 was a tad underpowered. So to compensate for it, we see its Super parts. However, since it was such a nifty idea, the idea also served as a test to the VF-1. Conceptually, a VF-0 and VF-1 are pretty close. Actually, the Anti-UN got the VF data when DD defected to the Anti-UN (see here). And if the SV-51 was deployed already, you would have to bet that the UN needed to counter that threat. edit: can't spell.....
  25. I think we're just misunderstanding each other.... Conceptually, yes. Practically, no. That would sort of fall under the catagory of no. The missile pods that they mounted on could be used by any later VF but those are just weapon systems, which any VF or normal fighter could probably use. So that would fall under no. The Ghost booster was definitely a no. ....Yeah I could agree with that. I would seriously doubt that. Test equipment for a VF-0, concept for a VF-1.
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