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Lutherian

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Everything posted by Lutherian

  1. Good to hear from you shadow! Looking forward to any updates in the future.
  2. http://www.gamefront.com/files/21780522/MacrossGenerations_BetaV1.big
  3. ModDB is a fairly reliable website, though it can be slow at some points.
  4. Any updates? Was messing around with the current release today and it got me anxious for the next one.
  5. Hey shadow I was wondering if you ever decided which release format you were going to use. Progress looks great also.
  6. Hawt, things are looking good!
  7. Did you add -mod MacrossGenerations_BetaV1.big to your short cut for Homeworld 2?
  8. I'd be happy to just have one of the macross races with ai on, not sure what's up on my end if it works for you. What settings are you using for the match before you start it? Also do you have the update for homeworld 2? It's v1.1 I believe.
  9. They still just sit around for me, I was under the impression that only the vaygr ai was working, maybe I need to redownload or something.
  10. Your zentran ai works? You must tell me how you did that. >.>
  11. Either is fine with me, I'd just need to re-download unfbig or whatever it was that I used to use to extract and make .big files. Can't wait to mess around with un spacey.
  12. Been having fun playing against 4 vayger expert AIs. Found the trick to make fighting 4~5 of them easier, just don't let more than two of them survive long enough to get battle cruiser research finished. Those battle cruisers pack a helluva punch, especially if there are like 4 - 5 coming at you at one time. Anyway, got a cool screen shot from my last play, wanted to say thanks again for making all this fun possible.
  13. I retract my statement about there being no ai in this initial release, Vayger expert AI is still there, and its not a good idea to fight 5 of them at once... >.>
  14. This reminded me, flag ships don't come out of hyperspace, they just appear inside the battleship.
  15. Thanks for the tip about hitting z, it works. I guess I was just half asleep when I thought I noticed a bug, I can't recreate it, so my apologies for saying anything about it. Nice work on the mod though, really glad someone worked so hard to bring us a macross rts game.
  16. just finished a couple games as the zentradi, one playing on the default unit limit, which I found an issue in, and one with the high limit. On the default limit I noticed that all the capital class ships were counted as battlecruisers, with the exception of flagships, which only allowed me to build 2 other capital ships before the game decided I couldn't build any more. Also, for some reason or another my harvesters disappeared mid game, maybe they got stuck in one of the ships. But I also noticed that they did not always want to go to the flag ship like the meltran harvesters. Played a second game to see if any of the AI was on, tried against an expert hiigaran, seems there isn't any, it's not an issue, just clarifying to anyone that sees this that there isn't any AI in this release. Also tried to get a recreation of my harvesters disappearing mid game, it didn't happen this game. Will let you know if I find anything else, loving all the models and effects for the ships so far. But I do have a question, the zentradi flagship opens up like it's going to shoot a large beam(I'm fairly certain they did this in one series), has it just not been implemented? I could see how it would be a bit unbalanced if it was in there at the moment, so I was just wondering if it was going to be added to the game or not.
  17. Just played as the meltrandi, noticed that their harvesters did not want to go to any other ship after I warped in some flagships, even tried ordering them to a carrier, but they still went to the flagship after going to the carrier once. Also, I can't remember if you said anything about implementing AI in this release, cause there doesn't seem to be any. Will update if I find anything else odd.
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