

AncientAngel
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Everything posted by AncientAngel
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http://www.multiverse.net/ Another game engine set to deal with MMO environments.
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Ehh , jumping the gun a bit. My free time schedule is really short plus I am waiting to build my new system with in the next few months. If its possible I will be game for it.
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Well then that settles it, lets focus on Macross then. I have no problems doing either and I do have some things that should work fine for a Macross game engine. I think what he is looking for is some nice models to do further programing to help develop the game engine out. I am more than happy to donate the female power armor.
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This same topic is being covered in the Fan Works section. The major issue with this sort of undertaking is, you either need to modify an existing game engine or start writing a ton of code and develop your own. Even after this is resolved you need the talent to pull it off and enough of it keep it focused and running while real life happens. I am all for something like this but one-four people does not make a team that could get this type of thing done.
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Brianw76: What do you think? I know its been a long time since we got on this subject once again.
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My Skype handle is "AncientAngel" I will try to stay on for awhile tonight and watch it this weekend as well. Going to have to use the chat client and not voice thou since my system
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A lot of viewing traffic going on but not a whole lot of talking. So does anything think this is possible if we can get a team together that could agree to get something started and finished. Any thoughts on this?
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I don't mix Macross stuff into RT. If it was seen in RT then it has a place with in RT. We had forum members jump right on the Macross band wagon and want to see VF-0's to the VF-2's. Which was promptly stomped out and addressed just like a Macross mod wouldn't like see'ing a bunch of REF ships floating about in their game. As I have said before I am all game for Either version of what ever game. But we need an game engine and a team bigger than five people working on it.
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none of mine currently have bones either. The game I was doing some of this model work does not support transformations but beyond that one issue supports heavy modifications. All my models are Meshed with Wings3D then textured in Milkshape. There was another Macross project using Wings of Vietnam as their game engine. Which I know absolutely nothing about in order to mod it since it uses 3dMax plug-ins to port new fighters over with.
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As badly as I know this is a Macross Forums and that RT has made it a point to be a royal pain in the. Thanks for not locking this thread up, I would be willing to work towards doing an Macross multi player game just as badly as an RT one. Unfortunately because of my 2 years on the RT project most of my rendering shots have RT plastered over them. When the images are viewed I will go back to edit the posts to a degree to cut back on a possibly image heavy thread. As a side note, it would be very interesting to do a Macross vs RT as well and finally drop the gauntlet down.
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Some Mesh renders of the REF fleet. Ikazuchi Command Carrier Skimakaze Battle Cruiser Horizont Troop Carrier ---Old & need to be redone--- As an example here is my first garfish attempt over two years ago in-game. As low poly as it was back then I was able to redo it and make it much cleaner in its over all Mesh and still come under the old ones poly count. The Alpha and the Beta where done in Milkshape and are not Meshed for transformations. If you where to edit the mesh to do the transformations you might as well rebuild the whole thing since you would be putting a ton of effort into patching parts and lining up objects to pull it off. Just way easier to rebuild the whole mesh with that thought in mind.
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I have most of the REF fleet meshed in, with exception to redoing the Izumo and the SDF-3. After that I would need to go back and redo the Alpha and Beta since my olds ones are not transformable and no where near the level of detail I can now put into them. Plus they are getting close to three years old and they need to be redone anyways. Most of the models are in the poly ranges of 3K-4K with exception of the SDF-1 I was working on. I think it is closer to 9K with out its arm attachments.
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www.robotechmmo.com Not much has been done with the project in the past two months. Our one programer has been extremely busy lately plus the frustration factor is not helping either.
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Well I don't have a transforming VF-1S but I have the next best thing. VF-1's I have some base work done and set for some transformations but I have yet to bone that in yet. Not sure how smooth the parts will work together since its low poly. I Downloaded the demo but I can not get it running. Tried running the .exe's but with no avail.
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Very nice, good to see others working on DEV'ing out their own game. If you need some RT ships just let me know, I have been working on an RT MMO for the past two years. The last ship I did was the Garfish and I have been a little to busy here lately to finish some of the others I have already meshed out but not textured. As for the game, if it can support multi player it would be a huge plus for a ton of us Macross/RT fans.
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Nice, good to see the tablet giving you that kind of control. Since this post started I have been keeping my eyes out for one when the funds are available. Good work keep it up.
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Nice and very interesting, but it has to be costly. Now if you could build a 1-2ft model of this. http://i23.photobucket.com/albums/b379/Anc...echmmo/wip2.jpg I would about flip, hell even a 1:60 scale version would completely rock, but may be way to big.
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Only combat flight sim I have seen lately with VF support is here. http://www.simhq.com/forum/ubbthreads.php?...e=1#Post2277148 Fox has also made a VF-1 for it as well. I still need to go out and purchase the game and try it out thou.
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Oh well, thanks for the information thou.
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Very nice! By off chance does .Obj format work well to tool something like that out. I had a site bookmarked that could to this stuff but lost it in the HD crash or 06. Because I would love to get this Mospeada Ship tooled out one day or other projects I'm working on.
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New Shadow Chronicles Screen Caps
AncientAngel replied to 1st Border Red Devil's topic in Anime or Science Fiction
Jenuis: Just drop the subject. If it is not Macross related the guys on this board are not intrested in it. For the most part your just talking on deaf ears around here when it comes to anything RT. Unless it happens to be an MPC Alpha Fighter which seems to be some sort of guilty pleasure around here. -
should I even ask how many polys? 45K plus? Still sharp as hell!
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can you post a pic, right now I am fealing a little lazy to subcribe to another forum to view it.
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Study & Wip In Character Animation
AncientAngel replied to AncientAngel's topic in Anime or Science Fiction
thanks guys. This is a new area for me, something which I haven't even begun to look into until this afternoon. lol I had my fingers crossed that an animator would have joined the Dev' group by now. Oh well. Up-Date: Seems I can now get him into some poses. Just need to tweek the hell out of some of these joints so the mesh Bends properly with out much distortion. -
Well this is something completely new for me. It is one thing to model and mesh something in its another to try to animate it. I'm no MikeRB when it comes to this but I have got to give it a try. The mesh I am working with is one of the Ride Armors otherwise known as a Cyclone. I will eventually go back and texture him in wonce I have got an handle on the animation process. I have a fealing I will be looking forward to texturing it in soon. Sofar I have got the bone structure in place for the human element of the model as seen in the next picture below. Time to start assigning verts to the bone structure. The fun part is going to be putting in the bone structrue for a possible transformation sequence.