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Real World Technical References of Macross Variable Aircraft
Mr March replied to charger69's topic in Movies and TV Series
Yeah, the artists definitely can't evolve too far beyond the established Macross stick/control setup lest they lose those dramatic pickup shots and transitions that are so integral to making the control of the valkyries so dynamic and entertaining as a visual display for the audience. Personally, I'd also be careful not to harshly criticize Macross too much for the cockpit control. IMO, Macross is by far one of science fiction IP's that puts the most effort and thought into the control scheme and cockpit design of the fighter craft of it's universe. One look at the cockpits shown in stuff like the Battlestar Galactica (re-imagined) series or the Star Wars films shows an embarrassingly backward control design that is laughable for what are supposed to be futuristic space fighter craft.- 278 replies
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We don't have promotional trucks around these parts, but I went to Las Vegas two years ago and remember seeing a much more adult-themed version of the ad truck driving around
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Seeing the variable fighters grouped into generations, I wonder if the transformation systems could be grouped into generations as well. Each unique transformation couldn't be a generation on it's own, but I wonder what those transformation generations would look like if only we had more trivia with which to distinguish them. It's a pity that the statistics for transformation times did not continue beyond the VF-1 Valkyrie. It would be a really great way to distinguish one VF over another. And perhaps not all the transformation systems would be faster than previous generation systems. Some designs could sacrifice transformation speed for bigger engines or less weight in the airframe or a more robust Battroid/GERWALK configuration. Then going back to the topic, could an old transformation system be upgraded for performance beyond the original specifications. Or would that be the same problem that all AVF upgrades to existing airframes would face? Anyway, just got my imagination going there
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Valkyrie Driver I think you’re laboring under the creative conceit of the Macross 7 setting. Yes, Basara does not act like any human being would ever act and yes, outside of Macross 7, he is insane because the Macross 7 setting would not be there to prove him right. A sort of "Don Quixote" of anime, if you will. But you as the audience MUST accept the creative conceit of the anima spiritia and the creative conceit of the Protodevlin as written. These two supernatural elements provide the staging for the Basara character to work as a functional human that is not insane. I think folk’s anger/frustration is due to the highly specialized, very specific creative conceit that’s absolutely necessary for Basara to be a functional character. It’s rare in fiction for characters with such an extreme functional dependence upon narrative. I know countless folks on MW over the years objected to him for simpler reasons as well. The difference between Basara and other protagonists is most are likable, charming, empathetic or relatable while Basara is none of those. He’s arrogant, ignorant, abrasive, flippant, aloof, humorless, and more plot than character. He’d be the perfect patron saint of the angry on the internet, if only most didn’t hate him so much, LOL It never ceases to amaze me how many folks were introduced (or re-introduced) to Macross through Macross Plus. I also came back into the Macross fandom through “Plus”. I had tried to watch Robotech as a young adult and couldn’t stomach it. Years later I had started getting back into anime through things like Ghost In the Shell, Vampire Hunter D and other fare when I stumbled upon Macross Plus. Once I watched it, I was hooked all over again. And all the world building in Macross Plus that I didn’t understand motivated me to see more of the franchise. I eventually watched the original SDF Macross series and purchased the expensive Animeigo restoration set. Everything in Plus came together perfectly once I watched the original series unedited.
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Hehehehe. I think you're getting a bit wrapped up about the sizes; each cannon is supposed to be the same size. But it's your model, so build as you see fit. I think it's going to look great whatever you do.
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Those could be turrets flanking the underside of the forward bridge, though keep in mind they may not be turrets at all. The official trivia for the ARMD does make mention of "small anti-aircraft beam weaponry" and "small anti-aircraft missile weaponry", so they could simply be stationary weapon ports. Could go either way.
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THere's a few scattered throughout the series. Several in the other animated productions as well, like Macross Plus and Macross 7. Here's a better shot of that particular screen capture from SDF Macross episode 15.
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The video really shows off the high definition glory of this new transfer. Very impressive.
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The FIVE LARGE main turrets are supposed to be the same size as each other, according to all the available art work. Those are the two dorsal cannons mounted top at the bow of the ship and the three cannons mounted along the bottom/bottom-sides just stern of amidship. The SIX SMALL cannon turrets (3 per port/starboard engine pod) are supposed to be the same as each other as well, but much smaller than the FIVE LARGE cannons.
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Who would the natural enemies be to the Proto Devlin?
Mr March replied to Zinjo's topic in Movies and TV Series
The Protodevlin are only vaguely defined, but don't really need to be to serve the story such as it is. They are just an energy-based lifeform native to Super Dimension Space (fold space). They came into three dimensional space (real space) hundreds of thousands of years ago by inhabiting the bodies of the advanced (Zentradi) all-enivron biological weapons named the "Evil Series" (pronounced Eh-vil). They couldn't exist in our universe without spiritia and so began taking from others. That's pretty much it. -
"You know, my grandfather was Canadian. Aren't you one too?" "A grandfather?" "Hahahaha, no. Canadian, sir, Canadian" "No, I'm from Alaska" "Oh...well...they both get a lot of snow" I love this episode
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Who would the natural enemies be to the Proto Devlin?
Mr March replied to Zinjo's topic in Movies and TV Series
It is stated the Protodevlin need spiritia to continue to exist in Three-Dimensional Space (real space) as they are not native to it. That's the only part of their life cycle that is even remotely analagous to anything we understand as physical/biological life. I stated the Protodevlin are narratively invincible, which is the case. They HAVE to be, otherwise the entire narrative of Macross 7 falls apart. Perhaps the Protodevlin do have limits and can be defeated by sufficiently powerful conventional means, but whatever those means are, they are far beyond the capabilities of the UNG, the Zentradi and even the Protoculture. If the Protodevlin could be defeated by conventional means, the Anima Spiritia no longer serve any pivitol function in the plot of the Macross 7 series. -
Who would the natural enemies be to the Proto Devlin?
Mr March replied to Zinjo's topic in Movies and TV Series
I suppose that's possible that there is some kind of Super Dimension food chain, but doesn't seem likely to me. I mean, it's not like the Protodevlin would follow any conventional understanding of biology, so who says they need to feed, hunt or exist in any kind of food chain at all? What we understand of them form the little that is written is that they only needed spiritia to exist in Three-Dimensional Space (real space). The narrative of the series doesn't demand anymore and so there is no more The Vajra were not invincible beings of unlimited power. They had defined limits to kinetic energy, heat and other forms of directed energy as well as limitations for their power sources. They also had a consistent list of abilities and an explanation of how they worked. They had a finite life cycle, a reproductive cycle and a need for consumption and perpetuation, so that they could be a narratively credible spaceborne species. -
Well, that depends on whether or not the artists actually colored it correctly to "cannon" (read: "official continuity"). And before you ask, yes, there are coloring errors in both editions of the Macross Chronicle
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Who would the natural enemies be to the Proto Devlin?
Mr March replied to Zinjo's topic in Movies and TV Series
As they are narratively invincible creatures of unlimited power, there would be none. Unless some how there came into existence a physically organic "tune" -
I noticed the line art you are using as reference is from my website, the Macross Mecha Manual. The next update to my website includes improved versions of these pieces of line art for the ARMD ship. If it would help, I'll post those improved pieces of line art here for you to use in building your model. If you would like a larger version of any of this line art, just let me know and I can provide higher resolution images. And welcome to the boards!
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I wouldn't lay blame upon Weaver for pulling her weight on the Alien sequels. Typecasting is a real problem (especially in Hollywood), but I think the problems with those films goes far beyond typecasting. I'd say look at it from the performer's perspective; they are almost always from the generation before your own that values different things. Leonard Nimoy initially resented the Spock role. Reeve resented being known only as Superman. Sigourney Weaver initally resented Ripley. They all wanted the careers of those actors that inspired them into acting, in films made before most of us were born. You can't blame actors for being their generation or having trouble adjusting to the "silly" sci-fi, video games and comic books that the younger generation values. Before our current modern Marvel movie era, do know the reason why MOST super hero movies were terrible? Because the films were made by my parents generation, who couldn't give a crap about comic books. Today, the geeks are my age and all grown up. They are the ones making super hero movies that VALUE comic books and those beloved characters. Today, few filmmakers care about video games, which is why nearly all video game movies are awful. Only Spielberg enjoyed video games and he never made a video game movie. In the next 10-15 years, we'll finally start to see filmmakers who value video games and we'll finally see some good video game movies. And Jameron is no angel; he lives up to his reputation as a borderline insufferable personality. If you haven't seen him speak in person, some you can pick up from the special features for his films. They made a documentary lately about another notroiously troubled production, the Island of Dr. Moreau called Lost Souls. I wonder if in 10-15 years, we'll get a documentary about the real story behind the making of Fantastic Four (2015). It's so messed up, we may never get the whole truth. But I'd say the story behind what happened - and what is still happening - regarding the production of this infamously bad film is far more entertaining of a story than the one being sold on the big screen
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Ah yes, very clever
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Speaking of fellating...Star Wars meets True Detective https://www.youtube.com/watch?t=91&v=NJyUhoLx-qE
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It's actually weird but I can't recall if I discovered Macross first or Mechwarrior/Battletech first. It's difficult now to think back that many years ago and try to chronicle at which point I first saw the designs. I do know that for sure, I recognized the Destroids (And Phoenix Hawk/Stingers) as Macross designs at the time. But whether I saw the Macross mecha first and then recognized them in MW/BT...OR....saw MW/BT first and then quickly recognized where the Macross designs originated, I cannot say. I just know that from the earliest I can recall, the origin of the Macross mecha was known to me. And I'm also VERY thankful that I learned about the original Macross (and the rest of the franchise) early as well. Discovering the real Macross was so much better than the stuff they were showing in North America at the time. Speaking of the Glaug and Reguld, I'd like to see more of those chicken-walker designs again (particularly, armless ones). For whatever reason it feels like those have gone out of fashion. Perhaps there have been more than those I know about, but I would like to see more of those designs return to popularity. I bet some interesting stuff could be done with them today. I disagree on Twilight; it's no different than any other fandom and despite how awful it is, I certainly won't single it out. That's skirting WAY too close to a gender issue for my comfort. I will say that from my perspective, Twilight is Michael Bay for females. It's the same horrid, gender-skewed crap catering to the worst impulses of it's gender audience; only difference is because nearly all entertainment is made by men and for men. Twilight is merely aimed at female consumers instead of male and that's viewed as an anomaly...which is sad considering they are half our planet's population
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Yeah, we don't have those kind fans here...lol I like the Mechwarrior/Battletech style. It's a valuable creative perspective on mecha. And so many amazing mechanical designs. Love em to bits Though I don't really like those old Macross-appropriated designs from the Valkyries. The Destroids at least stylistically fit into the Mechwarrior/Battletech aesthetic, but not the valkyries. I'm glad they've moved away from using the more hyper-stylized Japanese designs. I wouldn't want to see those return to MW/BT.
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*makes a note for Xmas*
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Okay, it was already played out in the other thread, but yeah, this is a pretty damned good gag
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You're most welcome. When writing the mecha profiles, I do often think about missile counts in Macross. I wonder though, are the increase in missile counts from old valkyries to the latest valkyries entirely an in-universe development? For sure, advancement of technology and a general increase in the size of the variable fighter (and perhaps decrease in missile size) means more missiles can be loaded per valkyrie. But I think outside the Macross universe - on the production side of the Macross animated films and series - the introduction of computer modelling may have had an impact upon missile counts. Rather than "guessing" how many missiles might fit into a particular hold, CG models of the various mecha in Macross would allow for exact volume allowance because of the exact physical dimensions of each model. Of course, they could still cheat if they wanted, but the option to attain a more precise volume measurement would naturally allow for optimization.
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