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Graham

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Everything posted by Graham

  1. I'd love an M7 Max & Millia VF-22. I've been try to persuade Yamato to make these for years now. The current situation with both the M7 license and the VF-X2 license is somewhat unclear at the mopment. My advice hang onto those 1/72 VF-19A, don't sell them yet. Graham
  2. Ha, the local TV stations here in HK only showed up to season 2. Guess I have a lot to catch up on. Is that hot chick, Kristen Kruek (spelling?) still in it? Graham
  3. I heard it's been out for a week already, but haven't had time to go to the shops to confirm. Graham
  4. The list of improvements to the arms has been well documented already. To recap for those of you who were napping: - 1) The ABS in the bicep and shoulder area has been changed to a harder ABS. 2) The PVC parts that were causing chemical weakening of the ABS have been removed from the shoulders and biceps and replaced with SBS rubber (the same type of rubber used in sneaker soles). SBS does not react negatively with ABS. The Roy VF-0S with Ghost combo will be the first VF-0 toy where the whole run will have these improved arms. Graham
  5. Don't have time to go pick mine up until Tuesday Graham
  6. The VF-0S with Ghost Combo is now out in Hong Kong. Graham
  7. Evil Gundam kits, get thee out of the Macross toy forum. Note for the poster, this thread is in completely the wrong place as it is not about Macross toys, heck it's not even about a toy! Graham
  8. I've also been thinking this. Graham
  9. Oh man, the Q-Rau is awesome. I think I actually enjoy playing it more than the YF-19 and YF-21. Definitely recommend thios game to any Macross fan. Graham
  10. No offense to Azrael, but I'm moving this back to the Games section. ACE 3 has a significant enough Macross content that it deserves to be in the Macross Games section IMO. And while not every post about ACE 3 will mention Macross, many will. I don't want the topic getting lost in the huge sprawling mess that is the Other Anime section. Anyway, it's not like the Games section is flooded with new Macross games. Heck at the moment we're lucky enough to have a game with as much Macross content as ACE 3. Graham
  11. Anybody know what the mission objective is in 14A? Graham
  12. What effect does the Limiter have when you purchase it? Got both the YF-19FP and YF-21FP now. Currently on mission 14 or 15 on route A. My YF-19 is maxed out. Currently working on improving the YF-21. Great game. Graham
  13. The backpack on the Takara 1/18 RSC does attach super tight, you just need to push it down really hard to get it to lock onto the back hooks on the Scopedog. At first I thought the backpack only attached by gravity, but then I studied the official pics and noticed that it should sit slightly lower then the top of the scopedog's back. You need to push it so hard that you think the hooks might break, but they don't and the pack locks on ultra-super tight. Regarding the arm cannon, I glued the barrel and magazine on mine. As for the missiles coming out easily, the Yamato 1/12 has the same problem. Graham
  14. In the VF-1J pre-release publicity pics and also on the box photos, the shoulder ball joints are dark grey, which IMO was better as it made them less noticable. On the production VF-1J the shoulder ball joits are white, which I think makes them stand out far too much. Graham
  15. For the YF-19, anybody figured out if the chaff actually does anything? Also, does putting the arm shield up into guard position actually reduce or block damage at all? Graham
  16. Thanks, I did notice the globes after finishing mission 8 last night, but had no idea what they were. I guess I just automatically pressed the circle button, as I thought it was just the usuall press circle to continue routine. Graham
  17. Thanks Project Phoenix. Heh, actually, I didn't even realize there were different A and B routes. Graham
  18. If anybody wants to tackle it, a list of objectives for each mission would be nice. Not looking for a detailed walkthrough, just a short simple sentence or two for each mission, like for example: - Mission 6: Escort friendly train to top of map. Destroy any enemy units that are attacking the train or blocking the track. Mission 7: Clear pathway for both (green) friendly units within the time limit so they can move northwards on map. Destroy black enemy planes and knock out both energy fields. Graham
  19. The 'K-2001 Landraider' modular fighting unit, from the 1978 Judge Dredd mega epic, 'The Cursed Earth'. The Landraider splits into 2 vehicles, the front called the 'Raider Car' and the back 'The Killdozer'. This was based on a Matchbox toy from 1977. Graham
  20. It was the level after the train. I managed to get though it after all, like you said by clearoing a path for the two friendly base ships and taking out all the black planes. Graham
  21. Gah, I'm stuck on mission 7 What the heck are you supposed to do to complete it? I kill 99% of everything on the map in the time limit with the exception of 3 cannon-foder enemies in the far corner of the map (ran out of time). I've still got loads of armor left. None of the good guy units get destroyed. Don't tell me you have to completely clear the map of all enemies within the time limit? Graham
  22. I might pick up the movie Ingram and Helldiver, as I've been wanting a Helldiver toy forever. I'm still 'meh! on the VF-1 line though. Most of the publicity pics hide it well through strategic posing, but the shoulders sit way, way too high and the shoulder ball joints are far too visible. Really spoils the look of the toy for me. Graham
  23. I might have some pics, but need to search through my old B-Clubs. Graham
  24. Got the fighter mode controls figured out. I’m now also having great fun flying over groups of grunts and hitting them with missiles, before looping back and finishing them off in close quart combat. I reckon whoever modeled the YF-19 fighter in this game definitely based it heavily on the SHE and Yamato 1/72. You can tell by the chunky intakes, the short wings which don’t sweep forward far enough, the shiled which is raised too high and the incorrect angle of the upper intakes (where the sub-air intakes are). I hope somebody writes a walkthrough soon. While the game is very playable, sometimes it's difficult to know what the objectives are. I've had a few missions where I thought I was doing great, blowing sh*t up left, right and centre, protecting the good guys, but I still get game over. Graham
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