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Graham

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Everything posted by Graham

  1. Anybody know what the mission objective is in 14A? Graham
  2. What effect does the Limiter have when you purchase it? Got both the YF-19FP and YF-21FP now. Currently on mission 14 or 15 on route A. My YF-19 is maxed out. Currently working on improving the YF-21. Great game. Graham
  3. The backpack on the Takara 1/18 RSC does attach super tight, you just need to push it down really hard to get it to lock onto the back hooks on the Scopedog. At first I thought the backpack only attached by gravity, but then I studied the official pics and noticed that it should sit slightly lower then the top of the scopedog's back. You need to push it so hard that you think the hooks might break, but they don't and the pack locks on ultra-super tight. Regarding the arm cannon, I glued the barrel and magazine on mine. As for the missiles coming out easily, the Yamato 1/12 has the same problem. Graham
  4. In the VF-1J pre-release publicity pics and also on the box photos, the shoulder ball joints are dark grey, which IMO was better as it made them less noticable. On the production VF-1J the shoulder ball joits are white, which I think makes them stand out far too much. Graham
  5. For the YF-19, anybody figured out if the chaff actually does anything? Also, does putting the arm shield up into guard position actually reduce or block damage at all? Graham
  6. Thanks, I did notice the globes after finishing mission 8 last night, but had no idea what they were. I guess I just automatically pressed the circle button, as I thought it was just the usuall press circle to continue routine. Graham
  7. Thanks Project Phoenix. Heh, actually, I didn't even realize there were different A and B routes. Graham
  8. If anybody wants to tackle it, a list of objectives for each mission would be nice. Not looking for a detailed walkthrough, just a short simple sentence or two for each mission, like for example: - Mission 6: Escort friendly train to top of map. Destroy any enemy units that are attacking the train or blocking the track. Mission 7: Clear pathway for both (green) friendly units within the time limit so they can move northwards on map. Destroy black enemy planes and knock out both energy fields. Graham
  9. The 'K-2001 Landraider' modular fighting unit, from the 1978 Judge Dredd mega epic, 'The Cursed Earth'. The Landraider splits into 2 vehicles, the front called the 'Raider Car' and the back 'The Killdozer'. This was based on a Matchbox toy from 1977. Graham
  10. It was the level after the train. I managed to get though it after all, like you said by clearoing a path for the two friendly base ships and taking out all the black planes. Graham
  11. Gah, I'm stuck on mission 7 What the heck are you supposed to do to complete it? I kill 99% of everything on the map in the time limit with the exception of 3 cannon-foder enemies in the far corner of the map (ran out of time). I've still got loads of armor left. None of the good guy units get destroyed. Don't tell me you have to completely clear the map of all enemies within the time limit? Graham
  12. I might pick up the movie Ingram and Helldiver, as I've been wanting a Helldiver toy forever. I'm still 'meh! on the VF-1 line though. Most of the publicity pics hide it well through strategic posing, but the shoulders sit way, way too high and the shoulder ball joints are far too visible. Really spoils the look of the toy for me. Graham
  13. I might have some pics, but need to search through my old B-Clubs. Graham
  14. Got the fighter mode controls figured out. I’m now also having great fun flying over groups of grunts and hitting them with missiles, before looping back and finishing them off in close quart combat. I reckon whoever modeled the YF-19 fighter in this game definitely based it heavily on the SHE and Yamato 1/72. You can tell by the chunky intakes, the short wings which don’t sweep forward far enough, the shiled which is raised too high and the incorrect angle of the upper intakes (where the sub-air intakes are). I hope somebody writes a walkthrough soon. While the game is very playable, sometimes it's difficult to know what the objectives are. I've had a few missions where I thought I was doing great, blowing sh*t up left, right and centre, protecting the good guys, but I still get game over. Graham
  15. Thanks for the hints Mike, I'll try them out tonight. Graham
  16. I've asked my friends at Yamato if they can try to confirm the release date situation with BW. Graham
  17. Got the flight settings figured out and changed, thanks. Although I have to say the game is definitely biased towards Battroid mode, as Fighter mode seems useless for combat and seems only good for getting somewhere in a hurry. The main thing that bugs me is that there seems to be no lock-on capability in Fighter mode! It would have been nice to be able to lock-on to groups of enemies from a distance and launch missiles at them before closing to close range and finishing them off in Battroid mode. Anyway, next question. I’m having trouble completing the mission (I think it’s mission # 4) where you have to fight the two bad guy Gundams from Gundam X at the end of the mission. I can defeat the first one, but I’ve taken so much damage early on in the mission from those ships that throw out some sort of energy field and rapidly drain your armor, that I don’t have enough armor to beat the second Gundam. Actually, what are the objectives for this game? Are you supposed to attack those ships or leave them alone? Also, it seems you can’t lock on to those two Gundams at the end. Graham
  18. That would be great, the same way we had M+, then M7 in 1994. Graham
  19. If it really is true that the new TV series is not being released until 2009, I'm feeling very disappointed right now. I mean that's a wait of at least a year and a quarter from now, probably longer. I know this thing has been in the planning stages for at least 2 years, so I can't understand why they need amnother year. Perhaps Kawamori and/or BW is not happy with what they have come up with so far and decided to scrap it and start all over again. I don't buy the theory of it being delayed so that it doesn't compete with Gundam 00. As David mentioned, there'll probably be another Gundam show running in 2009 anyway. Graham
  20. Got ACE 3. Played missions 1 to 3 so far. Thanks to Mike for his translated menu guide. Without it I probably wouldn't have had the patience to figure it out by my self and would have most likely given up already. I'm hoping there is a way to modifying the fighter mode controls, as on the defult setting up and down are reversed from normal flight games, which is a major PITA. Graham
  21. Got it last night at 9.40pm. Really fugly big noticable showlder ball joints really spoil it for me. Graham
  22. I think I have a copy of ACE 2 somewhere already, but IIRC I gave up after only playing a few times. I forget why, I think it was beacuse I read you didn't get any Macross units until really late in the game and I have no interest playing through half the came as Gundams (which I loath) or other mecha. Also, I'm pretty bored with the VF-1. If I want a good VF-1 game I've already got the PS2 Macross game. The only reason I'm getting ACE 3 is beacuse it's got the YF-19 and YF-21. I really love the old PS1 VF-X2 and Macross Plus Game Edition and want more chance to fly the YF-19. Graham
  23. My toy guy said he'd have it in his shop by 6pm this evening, so i'm going back to get it after work. And I'm only getting it for research purposes, not beacuse I really like what I've seen. But heck, I may be swayed yet. Graham
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