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Graham

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Everything posted by Graham

  1. Being an Admin, all sorts of options pop up on screen and they are so close to the open topic, select page options, that it's really easy to touch the wrong thing by accident when working on a 4" touch screen. The forum software is not really optimised for smart phones. Can't emphasis enough how much I'm enjoying using the Tornado Pack in this game. It's really kick ass. I really like how with Klan'a VF-25S and the VF-25A Cannon Fodder the Tornado pack is the same color as the base mecha. It makes the Tornado Pack look much more intergrated than on Alto's VF-25F. Graham
  2. Sorry, that was me by mistake on my touch screen smartphone (smart phone, dumb user). It's so easy to accidently delete, lock pin, stuff etc using a small touch screen. Graham
  3. Leveling up one type of Super Pack/Strike Pack/Armoured pack/Tornado Pack applies to all mecha that can use it. So far there seems to be no way to level up the packs in the shop, only by using tune points, so leveling up a pack is going to be very time consuming. Also, seems like the packs get destroyed and purged much easier than in MUF, i.e they have lower HP, so you need to play much more defensively and dodge/boost/use chaff/shoot down missiles much more. Graham
  4. Ranka is part Zentran. Did we ever learn Ranka's mothers family name, I forget? Graham
  5. Quite enjoyed playing the Metal Siren in the Mac II Campaign. Although I still think it has the ugliest fighter mode of any VF, it's actually pretty good in the game. Also enjoying using the Tornado pack with the VF-25A in the Frontier movie campaign. Looks extremely cool. It's going to take forever to level up all the FAST Packs in this game though, as you can't use shop points for them. Graham
  6. Off topic and in the wrong forum. But yes, it appears it is as dead as the proverbial Dodo. Graham
  7. Nothing on the YF-29, 1/100 kit, 1/60 DX or the YF-29 gashapons that were mentioned a while back? Surprised! Graham
  8. Bet it won't come out on schedule. None of the other books in the series have............LOL! Probably end up being released in July! Wonder if this means the VF-4/VF-3000/VF-5000 book is a hoax or just planned for later. Graham
  9. Just noticed the YF-19's wings do not sweep back into high speed mode when you apply the thrusters, unlike in MUF. They only go into high speed mode when you press the L shoulder button and X. Graham
  10. Very easy. On the main menu screen that has 6 big icons, just choose the one that looks like a battroid's head and it will take you straight to the main game. No need to do the academy at all. Graham
  11. No sign of the YF-19's arm weapon. Was hoping for it in this game. Can anybody confirm VF-2JA in MII campaign? Graham
  12. Just did the M7 Fleet of Stongest Women mission and unlocked VF-19kai and Battle 7. Garhm
  13. When I clicked on the link, it asked me to download it as a real player download and now it's in my real player library and I can watch it anytime. Anybody know what the background music that plays in the video is? Graham
  14. Finished the Macross 7 campaign last night all except the last mission which is the Fleet of Strongest Women mission, which I haven't tried yet. So far I have unlocked the VF-11C w/FPs & Armor, VF-17D/S/S Milia w/FPs, VF-19F w/FPs, VF-22S Millia, VF-17T Kai, VF-11MAXL Kai. Varauta ships seem more detailed in MTF. Variable Fighters seem to have the same amount of detail, except the 19 variants which have been redrawn with the correct LERX and correct tail fins. No sign of the VF-11D so far. Got S grade for about 50% of the missions and mostly A grade with a few B grade for the remaining missions. Missions do seem easier than MUF. Only one mission in the Macross 7 camapaaign gave me a bit of difficulty, when I had to figh Max & Millia's VF-22S. Missions do seem mostly unchanged from MUF, except perhaps the operation Stargazer mission which now seemed more accurate to the TV series (although maybe I'm forgetting what the MUF mission was like). Decided to try the Macross Plus campaign next. It was a tough choice between Macross II or the Frontier movie campaign, but I really wanted to see if they had finally included the Powered Suit from episode 1 of Macross Plus OVA. They haven't. I still don't get why. Oh, noticed something a bit odd. While mecha can be tuned through tune points or through the shop, same as in MUF, FAST packs can only be tuned with tune points, you cannot buy upgrade points for FAST packs in the shop. And FAST Packs have a higher tune limit than the base VF. For example, the VF-17D, has a tune limit of 14,665, where as the FAST Pack is 38,962, so it's going to take a while to get the FPs tuned to the limit. Graham
  15. Not sure about the DVD (need to watch it again), but on the Bluray rip I downloaded, it had the Prophecy. Graham
  16. No, it doesn't look like the tune points carried over . Shame as I had all my mecha in MUF up to 99999 points. Found out how to lock the 'Missile M' onto a single target instead of multiple targets as normal. Hold down the left shoulder button together with the 'O' missile buton. Graham
  17. Yeah, I was thinking the same thing as well. Just to note, game play is pretty much the same as MUF, although the the way the missiles lock-on is visually a bit different, with the lock on triangles. Not sure if it means something. Also, the colors for the range-to-enemy distance seem to be reversed. IIRC in MUF, close range was green, but in MTF, close range is pink. Otherwise, all good. Being able to have the atmospheric FPs for the VF-11C is great. Graham
  18. Just discovered that FAST Pack weapons can now be levelled up as well! I swear the developes of this game, must have been reading the Macrossworld MUF thread, asso many of our wishes have been added to this game. Played 5 missions of the M7 campaign so far, got S grade on 3 of them. No character stat increase so far. Graham
  19. Haven't figured out how to do the new thing of locking all your multi-lock missiles onto one target yet. Unfortunately, I left the instruction manual at work. Graham
  20. No idea about the character stats. Only played 3 missions of the M7 campaign so far. Tune points and shop points for mecha seems the same as MUF, so levelling up mecha is no problem, just not sure about characters. I hope it's not a case of having to play the academy, as based on my initial, 5 minute attempt at it, it may be unplayable for non-Japanese readers. Even if it is playable, sitting through page after page of stills of characters sprouting text was prety boring for me, which is why I gave up. Graham
  21. Yay, at long last the VF-17 has a proper gunpod, so the VF-17 can be flown and fought as it's supposed to be. Graham
  22. Tried academy mode, created a character ok, but then too many pages of talking stills to go through......gave up. Started on Macross 7 campaign, it has atmospheric fighter mode FPs for tbe VF-11C.........yay! Graham
  23. Just went though a long load process, but still won't let me chose the second option. Chose second option, then asked to chose pilot, wingman operator etc. Now has gone into noraml mission mode that we are used to. Graham
  24. Game updates my PSP to version 6.31. Hmm........on starting MTF, 5 or 6 'Attention' screens popped up in succession, prompting me to chose 'yes'. No idea what they are asking though.....Hahahah! After getting used to the 'veiw even in blazing daylight' AMOLED screen of my Samsung 'Galaxy S' smartphone, the PSP screen seems positively antiquated. Presented with 2 choices, which I guess are the Mi-Wishy-Washy academy mode (no interest ATM) or the normal VF mission mode. Chose the second one - screen now going though a load cycle 1% to 100% (maybe loading old stats from MUF?) Drums fingers, on 61%........
  25. Cute bar-wenches, actually. And they can never get enough of me Graham Just putting in the UMD now. As much as this may sound like blasphemy, beer comes first........LOL! Graham
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