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Duke Togo

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Everything posted by Duke Togo

  1. Found this tidbit, you can gain the three Dr Pepper DLC items for nothing:
  2. How about the choice about whether or not to save the council? Alot of people forget the middle option, "Concentrate on Sovereign." Focusing on saving the council could have seriously backfired and cost you the battle. But that's really besides the point, because we know it doesn't. But what if in ME3 the Sol System gets annihilated because Earth's fleet never fully covered from the Citadel fight (the losses incurred saving the Council, which are said to be heavy)? It could very well be entire systems are won or lost because of choices you've made over the first two games.
  3. While the image might not be legitimate, the DLC in question certainly is. Count on paying for it, too.
  4. Yup, the Hammerhead. I believe its a hover tank that looks a little bit like the old Mako. Cerberus Armor is coming, too.
  5. There is a study of your choices on the official forums. Who works and who doesn't in what roles. If you don't do the loyalty quests and you don't pick the right people for the right jobs, Something else to keep in mind, if you do more than one quest before you go through the Omega 4 Relay, The more quests you do,
  6. I can't explain the choice of words (other than the original poster was trying to sum up what are a large amount of stats for those categories), but I've looked at these files myself. The numbers are accurate. DLC weapon info is kept in the DLC folder under BIOWeapon.ini. edit: I replaced those entries with "High" and "Low."
  7. Wrong. Way, way wrong. The Geth Pulse Rifle is little more than an Easter Egg. The following is from the official forums, collected from the Coalesced.ini file. Assault Rifles: M-8 Avenger damage 10.8 penetration light rate of fire 850/min clip size 40 spare ammo 400 M-15 Vindicator damage 36.8 penetration light rate of fire 900/min burst rounds 3 burst refire time 0.625 clip size 24 spare ammo 96 M-76 Revenant damage 21.3 penetration medium rate of fire 700/min clip size 80 spare ammo 480 Geth Pulse Rifle damage 3.7 penetration very light rate of fire 1000/min clip size 40 spare ammo 480 Collector Assault Rifle Damage 17.4 Rate 500 MagSize 28 Spare Ammo 280 Accuracy High Recoil Low Submachine Guns: M-4 Shuriken Machine Pistol damage 20.5 penetration very light rate of fire 700/min burst rounds 3 burst refire time 0.25 clip size 24 spare ammo 240 M-9 Tempest damage 14.0 penetration very light rate of fire 925/min burst rounds 5 burst refire time 0 clip size 50 spare ammo 450 Heavy Pistol: M-3 Predator damage 37.2 penetration medium rate of fire 300/min burst rounds 1 burst refire time 0.32 clip size 12 spare ammo 60 M-6 Carnifex Hand Cannon damage 85.4 penetration heavy rate of fire 145/min burst rounds 1 burst refire time 0.54 clip size 6 spare ammo 24 Shotguns: M-23 Katana Shotgun damage 27.5 penetration light rate of fire 58/min burst rounds 1 burst refire time 1.25 clip size 5 spare ammo 10 M-27 Scimitar Assault Shotgun damage 20.34 penetration light rate of fire 100/min burst rounds 1 burst refire time 0.8 clip size 8 spare ammo 16 M-300 Claymore Heavy Shotgun damage 50.1 penetration light rate of fire 64/min burst rounds 1 burst refire time 1.25 clip size 1 spare ammo 10 Sniper Rifles: M-92 Mantis Sniper Rifle damage 263.1 penetration heavy rate of fire 70/min clip size 1 spare ammo 9 M-97 Viper Sniper Rifle damage 81.9 penetration heavy rate of fire 240/min burst rounds 1 burst refire time 0.65 clip size 12 spare ammo 48 X-98 Widow Anti-Material Rifle damage 368.3 penetration heavy rate of fire 70/min clip size 1 spare ammo 12 Incisor Sniper Rifle Damage 53.6 Rate 600 MagSize 15 Spare Ammo 30 Burst Rounds = 3 Minimum RefireTime = Very fast Accuracy High Recoil Low Heavy Weapons: M-100 Grenade Launcher damage 500 penetration medium rate of fire 100/min burst rounds 1 burst refire time 1.0 (default is zero) clip size 10 ML-77 Missile Launcher damage 350 penetration medium rate of fire 80/min clip size 15 M-622 Avalanche damage 50 (freeze) rate of fire 50/min clip size 20 M-920 Cain damage 10000 penetration heavy rate of fire 30/min clip size 1 Collector Particle Beam damage 20 penetration very light rate of fire 1200/min burst rounds 5 clip size 500 It's not possible.
  8. Pretty sure it goes from your last save, because you can keep playing after you "finish" the game. Do any sidequests you missed, do resource farming, etc. If you start a new game based upon a complete ME2 save, it goes from your last save.
  9. I now realize why I am not a big fan of the LotR movies. . .no turn-based battles.
  10. Full run-through on the first game didn't take me as long as a full run-through in ME2. 30-something hours compared to 40-something hours.
  11. I don't get it. Do you mean MMO?
  12. Visually speaking, not alot different, story wise VERY different. Starting from scratch, Shepard is a xenophobic male who made all the renegade decisions in ME1. Humans dominate the council, the Rachni are dead, and Wrex is dead. Here be ye ol' spoilers for ME3: Paragon: With the help of , Shepard leads the forces of Citadel space against the Reapers. Renegade: With the help of , Shepard leads the dominant human forces against the Reapers. When I say "leads", I mean in the way he has in ME1/ME2. As we've all seen, not everyone listens to him, no matter what he's done. I have to say, the Renegade story is playing out to be far more fascinating than the Paragon story. Humans has basically gone from developing sub-light travel to in the span of a century. What are the consequences of this , and what impact (beyond what we've seen) will it have on the rest of the galaxy?
  13. Unfortunately I can now report that all gear/power/weapon/ship upgrades do not carry over from your ME2 complete game save.
  14. Starting a new save (for my "perfect" ME3 Paragon starter save) with a level 30 ME2 save file gave me a bonus talent of my choice, 200k Credits, 50k of each Resource, all of my armor, and all of my weapons. I cannot yet confirm whether my bought upgrades are all still in place, though, or whether I have to purchase them all again. I do know that everything I bought for my captain's quarters are all gone.
  15. Game over, Paragon ending went exactly as I expected. My entire team made it through. Just a heads up, you won't be able to buy all of the upgrades in one playthrough. I think I still had 2 or 3 left to buy, and I started out with 100k because of my ME1 save. I did ALL of the side content. Final game time was over 40 hours.
  16. Wow, just wow. Some "high-anus" stuff went down, and I have no one to talk about it with because all of my friends who are playing are ten hours behind me, LOL.
  17. I dunno, I've done all of them, and I maxed out a while ago (as Commando with only 70% bonus).
  18. You mean Mordin? It gets even better as you get deeper into the game.
  19. Yeah, be careful with that, LOL.
  20. Depends. Do you like your skills? Plus, eezo is not that hard to come by. I reskilled once; once I got a handle on what the abilities did I wanted to change it up,
  21. BTW, you can get a Geth assault rifle if you do the mission on Hard or above. I do not believe its better than the Collector AR or the Revenant.
  22. Not much of a spoiler if you don't know what it means. Its not a very big spoiler, either. Not even sure you can consider it such, its not a major plot point. I am not there yet, myself.
  23. Do you have yet? If yes, you can read my spoilers and perhaps answer my question.
  24. Kelly is unreliable. My fish are all dead.
  25. Yes, I forgot to point that out.
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