

shadow3393
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How big are the small vaijia compared to say a VF-17 (pics comparison if possible), anybody observe their movement behavior, and do they move their tail while cruising or is it only when they are accelerating? Thanks in advance for any answers
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Small Update Ghost X9 missile bay is now animated. Next up, vajira scout.
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I also saw the first episode, and enjoyed it. I share the same sentiment that animation is not as fluid some of the recent shows, but it is still pretty good. Mitatake's designs are still cool. When I saw the Tytanian ships, I was reminded of the Thurvel-Salan and the Varauta Battleship. Hope there is more epic space battles in the future.
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After some brainstorming, I think I have hit a pretty big problem involving the valk transformations. The MAD animations can only be triggered by very specific conditions. User control of the units' transformation is pretty much out of the question. Using the 3 forms for different purposes is still doable, I think, but I don't think I can make them attack specific (ie having the valks transform into battroids to attack missiles). But I, for the mean time, will continue to look for workarounds for this problem. On other topics, I am still looking for good pics of the Vajira destroyer. If anyone has some good pics send them, my way. I was able to correct one of my errors regarding the Vajira scout by looking at some pics from the new PSP game. So if anyone has the PSP game and if the Vajira destroyer is in the game, it would be awesome for my mod effort, to get some screencaps of the destroyer.
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Update The NMC can now transform at will, by pushing the key t. Still working on the hardpoint issue. I was hoping I would not have to do that, I was planning to link all the modes to flight maneuvers and have them transform on the fly. It would been a more dynamic show.
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The list of ships are in the first post of my mod thread. As for the old team, not a word.
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I created a site for the mod. It has some more pics of the transformation sequence. http://sites.google.com/site/macrossgenerationsmod/
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I don't think I can do a model swap easily in HW2. I think I can probably code the transformation into the game however, but its long and complicated and I don't really want to do that. As of now I am brainstorming on how to get around this obstacle by either repositioning the hardpoints and weapons, or disabling the use of certain parts at certain intervals. As I stated earlier, this problem is going to seriously affect what I can do with the valks, ie be able to attack in all modes.
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Always looking for help What would you like to to do?
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Blah, I figured as much. I seen the gundam mods. It appears to that they assigned the related mesh(ie head and arm) to the weapon muzzle which gives it the effect of moving while firing. I used that method when I made the Cheyenne II. This is gonna limit what I can do with the valks or any other transforming unit.
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Update Transformation works 100%, however the hardpoints and weapons are not shifting positions, looking for solution. --edit-- Here is a pic of the complete transformation, excuse the free floating hardpoints
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Update The NMC can now transform...kinda :lol: Pics of the real transformation after I fix the mad file.
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How long does it take for the New Macross Class to transform?
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lol, I am asking basically anybody who wants to to check and critique the model. I been staring at that model for too long so I have gotten used to how it looks. I really don't want to have to redo the model again later, if I find a problem. I have been meaning to start a thread there, but been forgetting and getting distracted by other things.
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What I mean by transformable hod is that the hardpoints move when the ship transforms. Right now they are always in the idle position. I have an idea on how to get it to work. As for madstates I think I know how to get them to work looking at the decompiled ones I have. In retrospect I guess this gives me a reason to go back and fix the mesh. The changes I have queued up so far is to try to make the shoulders look better, close off the back of the chest hanger, and readjust the legs. Request: Please take a look at the transformation vid I posted earlier and tell me what needs to be fixed. I would like to fix all the problems in on go . Thanks
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Update Well apparently the transforming HOD doesn't work...I have to redo large chunks of animation to get it to work. This is getting stressful.
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Yea, that seems to be the solution I found. Oh and do you want the transformable version of the NMC for your site?
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Update NMC is 95% complete Transformable Hod is finished for the NMC, still need to write a Madstate script Issues: Maya crashing when I try to put in the necessary markers for the MAD file, will try to resolve at a later point. --edit-- I think I found an solution
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Nah, aside from the shoulders being kinda flat, which probably be my fault when I was tweaking the mesh, and the hole in the back, I think it looks good. That and the legs positioned being kinda off, also my bad.
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Update Again NMC is 85% complete, animation is done, just need to fix the mesh a little. Still need to write the Madstates and hod. Here is a the transformation vid http://rapidshare.com/files/151889459/test4.avi.html (400kb) --edit-- realized that the arms swung down too fast fixed animation http://rapidshare.com/files/151892907/test5.avi.html (420kb)
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Update I figured out the animation, stupid grouping not being obvious, anyways, NMC is about 50% complete in animation. Still need to write the MADSTATE for it and redo the HOD. In light of this breakthrough, if anybody wants to help me make transformable models of the VF-17 and VF-19, it would help me out a lot.
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Update Good News: I found a copy of Maya 5, no luck on 6.5 though, the plug ins work, and everything is set up and ready to go. Bad news: I have no idea how to get things to animate the way I want. It may take me some time to learn how to animate in Maya. So it might be a while before any models will be transforming in any way. However if I figure animation faster than expected, expect the NMC storm attack mode to make an appearance. Some of the Valks need to be remodeled for transformations.
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Update What is going on and new: -Currently in progress of writing AI scripts for the UNS side. -Improved Anti missile systems Problems: -Having issues with the Macross Cannon tracking correctly -Transformations are put on hold until I can track down a copy of Maya 5.0, or someone with a copy is willing to join the mod team. New ideas: Interchangeable loadouts for fighters. Requests: Anybody have good pics of the Vajira destroyer type ship (front, side, top, back)? Anybody with modeling and texturing experience that wants to help out this mod.
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Update With current anti missile systems, the NMC with a Uraga can successfully intercept a 72 missile volley. Which means I can make bigger Itano Circuses.
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Obj are my preferred format, it saves times for me by not having to convert another format to obj.
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