

shadow3393
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Update SDP-1 is in game, transformation still needs a little tweaking, so no transformation pics just yet.
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Update The Zentradi HAAC is in game, I have to run, so pics will be up at a later date, possibly next year. From the looks of things, the DYRL section is going to get completed faster than my portion of the mod. There are only 3 more units left on the Zentradi side left to get in game. My next step is gonna be getting the valks transforming unless I get distracted by something else.
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Yes, you can build more than one nupeit-vergnitz. Expect all the sounds to be changed, hoping there is enough zentradi phrases, to cover all the commands. However thats pretty low on the to do list.
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Update Zentrandi Fleet Combat Vid
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The mod still needs more work
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Update Queadol-Magdomilla is in game, it and Quiltra Queleual are partially armed. Pics and maybe a vid of fleet combat will be added later.
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Update I figured out a way to get animated turrets working with transformations, my theory works, just need to fine tune the joints to line up with the firing effects.
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Update Macross Cannon animation is up and running, linked to special attack, still need to time the actual weapon to the animation.
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I used the generic glow map
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The animation is there, I still need to work out some scripting to get it to work the way I want it. I wanted to include the gerwalk, just to be able to support all the modes the valks. It is more of an aesthetic choice than a functional one.
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Update The Macross is fully textured* and in game Huge thanks to Chthonic, for helping me figure out the texture placement. --edit-- quick vid *some textures need fixing, ie antenna tower
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During some testing I observed that my transformation code that supports 3 modes, sometimes screws up randomly(The model reverts to default state and at times it starts and stops transformation animation when initiating an attack). I do however have a more stable 2 mode transformation code written and tested. The question is do you want to have 3 mode transformation and have it occasionally mess up or have a stable 2 mode transformation system?
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I actually like the idea of having the variants of the bolgenese. I was originally going to make the several versions of my current northampton, for different roles, ecm, missile attack, fast attack, and various other roles. My philosophy for ships are to keep the basic canon ship structure and modify components for different roles. That and all you need is 1 base model to work off, and its easier to hod multiple ships. As for your model it looks great but I have to agree with Akt_M, it doesn't seem "macrossy" enough. I actually have a request for a ship for you to model, the cruiser from Frontier. The one from the first episode that got blasted by the vajira.
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Update Bad news, it seems that the game engine won't support fully animated turrets and have transformation at the same time. Oh well
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Yes and no, hardpoints still don't move, but I am now controlling the weapons via scripts and some creative hodding. I am still trying to figure out how to make the weapons not fire during transformations. Also I am currently testing my idea of how to get animated turrets on a transforming ship.
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.mb files are fine, hopefully my version of maya will accept the file. It doesn't like any maya files files newer than 5.0
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Sure, but it might be a while before I can get it in game. What format is it in?
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Update The Macross is officially in the game, having a little trouble with the textures but , it fully transforms!!
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You can definitely make custom cut scenes in Hw2. They are called NIS scenes, you will need maya with the relic plug ins to make them. I think there was another program called NISed, but the link is dead. Yea, I started to look into it but deemed to be too much of a pain the behind and shelved it for a later time. If anybody wants to do that, heres a link with the tutorial,http://forums.relicnews.com/showthread.php?t=65532
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Very good models Any help is welcome, pm me your contact info and we can talk
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Does anybody have any good pics of Queadol-Magdomilla and Quiltra Queleual firing their weapons. Trying to place where their weapons on the models
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Sure, your model is better than mine. Lol that makes the two of us, I also really suck at texturing.
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Update A good chunk of the old UN Spacy from the DYRL mod is in game The Valks The AI fighters The Resourcers The Capital Ships The Misc Ships
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