

shadow3393
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Another Century's Episode: P(ortable) for the Sony PSP.
shadow3393 replied to UN Spacy's topic in Games
In my opinion, it was kinda disappointment. The controls are kinda clunky and not being able to control the camera makes navigation awkward. Maybe I will warm up to it but so far I have enjoyed it a lot less then the other ACEs I have played. It is definitely not like MUF, much slower and a lot less missles. -
Are the valks fully transformable? I am interested in seeing the Guantanamo and the Northampton.
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Is it the ghost X9? If so, I have the texture for it.
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Sorry for the long hiatus, went on vacation and was busy. I am considering a new release format, I will have the mod in its directory form online. That way I can update the mod frequently and there will be no need to dl very big files for small changes. Let me know if you guys prefer that release method over the current one big version.
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LexThron: There is minimal anti fighter weapons on the zentran ships. Mentrans ships have more but still not going to hold off large waves. Chillyche: You need the full game to play this mod, dunno think I can make it standalone.
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Lutherian: Can you please clarify about the harvester issue. Regarding the buster cannon on the Nupetiet, I believe it is set to special weapon so push z to fire. Also there is no AI implemented for the Macross races for now.
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Ok,I think I have caught all the bugs. Please let me know if anything odd happens. Update: Found a small bug, fixing uploading correct version Update: Fixed version http://rapidshare.com/files/418328494/MacrossGenerations_BetaV1.big
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Yup, just Meltran and Zentran for now.
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Mod update: Initial balancing is complete. Capital ships: Meltran have cheaper capital ships but are much weaker in terms of firepower than the Zentran capital ships. Meltran capital ship weapons have longer range than Zentrans. Zentran ships are very vulnerable to fighters, they have very little AA. One should always have a good fighter screen protecting it. Meltrans have moderate AA. Meltrans have more capital ship classes than the Zentran. All capital ships can fire across the stock game maps(*Planning to have much bigger maps in the future), so recon and effective cap is essential. Fighters: Zentran have cheaper but weaker fighters than the Meltran. Meltrans have fewer selection of fighters than the Zentrans. Please let me know if one side is too overpowered.(*Both Zentran and Meltran will destroy the stock game races) Note, there is no AI yet for the Macross races. The mod will be about 120 mbs. If anyone is willing to host it, let me know.
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Major Focker- No problem, on the OT. Mod update: My work schedule got switched on me, haven't had time to finish up balancing. Gonna work on in extensively the coming Wednesday. Aiming to be done by end of next week. Need to find a good place to host it when it is finished.
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I meant when my copy arrives
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Update: Meltrandi research finished, moving into balance and debug phase. Want to have beta out before ACE R arrives. I took out motherships at the beginning for now because they are too powerful. The motherships right now are the fleet flagships, they both have almost 100 weapons. You can still build them, just much later in the game.
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Update Finished making research for the zentrandi. Moving on to meltrandi research. After that will be balancing for the 2 races. There will be no mother-ship, players will start with 1 carrier and 2 pickets and 5 fighters. Players will call in for reinforcements, getting bigger and badder ships.
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Update: Nousjadeul-Ger in game, placeholder textures. Moving into preliminary balancing and debugging phase. Beta should be out soon, probably within the next few weeks, depending how distracted I get with SC2 and ACE R.
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No it is not dead, I will continue it as soon as I get settled down, estimating around June.
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No updates, mod is on pause for now. Buying a house, all my attention is going to that.
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UN Spacy will not be in the beta. They still have a lot of things that needs to be completed, various units including the Macross and NMC needs to have total re-hodding and animation done to them. Currently, I do not have the time to sit down and do that. I am torn between using zentran clips from DYRL or recording my own. Using the DYRL clips lacks consistency between the voices, but sounds more natural. Recording my own will have good consistency but pronouncing zentrandi is a bitch and sounds kinda off to me. Also can't really do meltran voices...... Here is a sample of my efforts. zentran_ack.mp3
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Update: The Meltran carrier/LST is in game. If anyone has some good sound clips of Zentran and Meltran, let me know.
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Sorry for the long delay. Been distracted by various things in RL. Update: Working on getting the Meltran Carrier/LST in game Next up will be the Zentran Gunboat Once I get all the Zentran and Meltran units in game with research(4 units left to put in game), I will release a beta. Some units will be untextured. The initial beta, will probably only have Meltran and Zentran factions in them. As for the issue of motherships, I am considering a force escalation set up, All sides will start with pickets/ARMD. UN Spacy still need a bit of work before it can be released.
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Update: Added Meltran Destroyer Made a quick fleet video of meltrans fleet fighting a zentran fleet. Need bigger maps....
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