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  2. That is as bad an idea as trying to cast someone other then Peter Sellers as The Pink Panther's Inspector Clouseau
  3. Don’t worry, I will buy the Nemesis Prime version when it eventually comes out. And I despise MP-49 (I love MP-10B though).
  4. Not planning to get this, probably... but more pretty pics of this to flood the interwebs is great news for the eyes and wallet.
  5. Oh I know, it's just a bummer that with Nintendo being one of the big three, the biggest of the three, we're now officially here. Ubisoft caught flack for their stance on the matter, and their comments about gamers needing to get comfortable no longer truly "owning" their games, Sony and Microsoft have been doing it too, so there's been precedent. I just felt my Switch 1 library was vastly more physical then digital. If/when I ever grab a Switch 2, that's no longer really a thing.
  6. "AAA" game development has been headed in this direction for a long time, price-wise. It was never a matter of "if" they would cross the threshold of $60/game, only "when". Studio spending on game development has only increased, while average sales volumes for games haven't really grown at the same rate. About 5,000 games have been developed for the Nintendo Switch and only about 2% of those have sold more than 1M units. Taking the simplest possible case of a game with no physical sales and no marketing, if your retail price point is $60 you need to move 24K copies for every $1M you spend developing it just to have any hope of breaking even after the retailer's cut. If you spend more than $41M developing your game, you need to be a Top 100 game with over 1M sales to break even. Some first-party Nintendo games like ToTK are rumored to have exceeded $100M. So Nintendo's looking at the ugly calculus of their profit margin and, instead of focusing on leaner development and tighter scopes for games are opting to raise game prices to buy themselves more breathing room. At $80/game, the sales per $1M is down to 18K. Open world games in particular are massive money pits, and Nintendo seems to be leading with one.
  7. SaaS (Software-as-a-Service) has been the model for of the tech industry for a while. Gaming has been the one area that's been lagging behind on it.
  8. Today
  9. Some third party games required a download as well, and only had partial data on the cartridge, or as much data as the cartridge could fit like you mentioned, and if I remember right, all third party only, not first party Nintendo. Nintendo's first party titles always required an update, that's just how it is these days, but you could just pop a game in, install it, then run it even without an update the majority of the time. Unfortunately it's another vague detail, "some" games will be a totally digital download, and apparently "some" games will have partial data on the physical insert key, apparently each box will specify if a game requires an additional download as well. No word on if all third party games will require an additional download, or if they'll go the Series X/PS5 route and just have 50-100MB on the "key" then make you just download the entire game. I'm also having a hard time finding which actual Nintendo first party games will require a download as well, as you mentioned I'd expect Nintendo first party titles to be on cartridge/key like Switch 1, but I guess we'll see. The idea of not having cartridges I can just pop in and have the whole game on ready to go sounds awful, especially when advertised as "physical" versions of the game. If people are basically just using the "key" in these physical games as a download token do they still need to be inserted even though the majority, or possibly all of the data, will be digitally downloaded and not actually running off the physical key/cart? Will the "key" in the box even be necessary to insert once you download the game? It just feels like following Ubisoft in one of the worst gaming trends, you own nothing, you only pay for access to a license, now that's the case even if you buy "physical".
  10. Sweet! Been wanting the Yamato for a while, but this will do instead!
  11. The all new Classified figs are looking way better. Monkeywrench is thankfully free of mall ninja plates, random seam lines, and textures that make no sense. Unlike Bludd and the Troopers which are older sculpts and have the typical visual noise. I don't even want to say what the Trooper's face masks look like...yikes.
  12. A-E has always delivered for me. NY and the like? Not so much. But never had any issue with A-E.
  13. If MPG-17 had come out 10 years ago it'd have blown my mind. If it had come six or seven years ago I'd have thought, "hey they made an improved version of MP-10! I should buy it!” But today, in a world with MP-44, TE-01, and two great options from Magic Square? I just didn't know who the market for this is. *Looks at Detolf full of biting but Primes* ...It's me, I'm buying it aren't I?
  14. But the required download is nothing new for Switch games no? Games like the Bio Shock collection or some of the Final Fantasy releases (like FFX/X2) required you to download game (or part of the game) if it was too big for the cartridge. I think it will be the same for some Switch 2 games if I understood the article correctly. I don’t think that this is a smart move by Nintendo given that one of the unique selling points of the Switch (1) was that you can have a physical game collection that you can just boot up like with video game consoles of old. At least to me. I guess there is always Limited Run Games if they plan to extend that practice to games that would fit on a cartridge.
  15. It can be... it depends on the period and the context. The timeframe and model we're talking about - the VF-3000 in the late 2010s - is very much a "small batch" situation where very low double digit or high single digit numbers are on the table. Especially given that the VF-3000 never entered actual production anywhere and the handful of units that the military got were purely for evaluation purposes. This is twenty years before the VF-17 and still more than a decade before the ramp-up of emigration that supported the VF-11's huge production volume. It's not really any bigger than the VF-3000, it just has a slightly longer nose... and the VF-3000 as a whole was designed with fighter-bomber capability in mind. They had other options on the table too, like the actual VB series that kicked off around that time. IIRC, in Macross M3 that's more or less explicitly the case... the Dancing Skulls are there to escort the Algenicus and oversee testing of the VF-5000. There's actually even multiple YF-11s on the Algenicus at the time. Max and Milia's input is said to have been critical for selecting the canard version of the design for production. Macross Plus itself directly acknowledges that there are multiple prototypes of both the YF-19 and YF-21. The units under active test in the OVA/Movie are the No.2 prototypes of their respective designs. Some official artbooks for the OVA and movie also talk about and even show pictures of the No.1 prototypes that preceded them. Official media usually lists three, sometimes four, YF-19 prototypes that were used for testing before the VF-19A was approved for production. Master File includes those four in its version, and adds a second group of four. Official media typically stops numbering YF-21 prototypes after No.2, and doesn't properly describe any YF-22s. Master File does. Maybe just the limitations of the system at the time... the Sega Dreamcast was not the most powerful console out there even in its heyday, and it took some real engine magic to actually do highly detailed background textures with a sense of depth to them like in Eternal Arcadia. Hm... I'm not sure that would reduce manufacturing costs, due to material requirements. As far as we know, the Inertia Vector Control System uses a very high-purity fold carbon core that is very difficult for even factory satellites to produce in large quantities where the Inertia Store Converter has a fold quartz core that cannot be synthesized with present technology and is subject to restrictions on mining and trade in fold quartz. The initial-type Variable Glaug was modeled on the VF-4 and the Glaug battle pod, neither of which had an inertia control system like that, so I'd assume it was not a factor in that design. The Neo Glaug was originally intended as an unmanned fighter, which has no reason to care about protecting the fleshy meats it wouldn't be carrying. The Neo Glaug bis might benefit from it, as it's a manned derivative of the Neo Glaug with all the performance that implies as a high-end 4th Generation VF design, but the only pilots we ever see in them are fairly elite and might not need the help. Older explanations for the VF-3000's very limited presence attributed it to issues in the design caused by simply scaling up the VF-1's airframe. This supposedly gave its joints a tendency to slip. Newer explanations of the VF-3000's rarity follow the same explanation that Master File adopts. Namely, that the VF-3000 was developed internally at Stonewell Bellcom after the war as a sort of internal rival/alternative to the VF-4 as a VF-1 successor aircraft that the company ultimately dropped of its own volition when it became clear that the VF-4 would become the next main fighter with just a few test aircraft produced. The VF-11 came about a decade later, as a successor to the VF-4 and VF-5000.
  16. MKT

    HMR VF-19P

    Welcome news indeed. I guess many missed out on 1/60 VF-19P, but also great news for those who have it.
  17. https://gizmodo.com/doctor-whos-eurovision-episode-may-not-make-it-to-uk-tv-because-of-eurovision-2000584462 Doctor Whos oldest enemy returns, and its not the Daleks, its... the foot-the-ball. [1] [1] Look, if you didn't grow up as an awkward science-fiction fan in 80s Britain, this pain may take some explaining. There was no streaming back then (there was barely any recordable media format even), so if you wanted to watch Peter Davison nearly get melted in a cave by the agents of the Cybermen you had to be in front of the TV at the broadcast time. But Saturday afternoon TV in the UK then was almost entirely given over to sport. And "Doctor Who" usually came after in the schedule. Assuming that any particular sporting event finished on time, which - and especially in the case of football and its inability to stop at the end of the allocated 90 minutes due to the fiendish concepts of "Injury" and "Extra Time" - it seemingly never did. So you had to sit in front of the telly, watching every minute of on pitch action drag painfully by, hoping never to hear the dread sentence "...and for those of you waiting for this weeks episode of 'Doctor Who', this will now be shown at a later date.". It still hurts.
  18. mechaninac

    HMR VF-19P

    This actually makes perfect sense. Other than the head and the addition of the speaker fins on the shoulder pauldrons, the unit is identical to the Fire Valk. I may get this but I'm really interested in the Emerald Force's S and F Blazer variants.
  19. strikevalk

    HMR VF-19P

    so awesome. hopefully the VF-17 is somewhere in the que!
  20. Bolt

    HMR VF-19P

    This is great news ! I love that version!
  21. m0n5t3r

    HMR VF-19P

    Yay! One of the valks on my HMR wishlist. I hope the 3 M+ valks are next... or VF-25s.
  22. Rockstar said GTA VI could be $100, now Nintendo set a new precedent, and if I was Rockstar, I'd certainly be thinking why not? Also. https://www.forbes.com/sites/paultassi/2025/04/02/nintendo-switch-2-flips-the-switch-on-80-90-games/ Not all Switch 2 games will be $80 or $90, but some absolutely will be, I'd guess all Nintendo first party titles, or since it's Nintendo, whichever ones they feel like charging that much for depending on how shitty they feel that day. Mario Cart is merely one example, getting a discount buying it bundled is great, but if you don't the price is what it is, too much IMO. Also, also. https://www.gamesindustry.biz/some-physical-nintendo-switch-2-games-will-be-download-only-game-key-cards Physical games are a code in a box, for $10 more when they decide to charge this nonsense. I don't care about Steam, Steam is a mess of shovelware, pure garbage, and nonsense, it shouldn't be compared to Nintendo getting blatantly absurd with their pricing. If you're okay with all this more power to you, the more this kind of bullshit gets normalized and people try to justify it the worse it will get, Nintendo will learn and change nothing, and bottom line, Nintendo is setting a new standard for absurd pricing for mainstream games. I'm not new in thinking and feeling this way, since yesterday people have been, rightfully, blowing up about this. these prices are awful, Nintendo sucks and has for a good while as far as customer good will goes, they coast by on their IPs but they are worse then Sony and Microsoft as far as games companies go, that's how I feel bottom line.
  23. There's nothing explicitely saying there's $80 for a digital game or $90 for a download code. You pay $50 with the bundle for Kart World or $80 for physical. That's it. There are already plenty of overpriced digital games on Steam as well. This isn't a new situation unique to Nintendo, especially given Rockstar has already said GTA6 is going to be $100.
  24. Chronocidal

    HMR VF-19P

    Bout time! Now all the customs can begin! A little surprised that there's no 19S/F first, but I'm not going to complain. I never got brave enough to rework my Yamatos, but the tolerances at this scale should be a little more forgiving to do some repaints, and make some custom wings to kitbash a couple of black and white VF-19Fs. Bring it on! I need a half dozen to experiment with.
  25. rsvictor1976

    HMR VF-19P

    That's a relief. My wallet was starting to worry.
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